What Kind Of Star Trek MMO Do You Want?
Via Gamecloud, a Nielsen survey on the Star Trek Online site giving some interesting insight into what kind of game people want. From the article: "Another surprise was that the Borg is the most appealing opposing player faction. We knew the Borg would be a popular enemy, but we didn't expect that actually playing as a Borg drone would be so appealing. Though it was a surprise, I think we can understand why they would be a popular player faction. In fact, these results would appear to contradict the overall conclusion that faction value is marginal. One explanation is in the wording of the question. We asked people to select their favorite opposing faction. I can only guess that this wording had the effect of swaying people away from the Federation. Still, this point clearly deserves more research." Interesting to see some thought going into player reaction to development plans.
1. No leveling. What? Did Captain Kirk constantly go on away missions to zap thousands of space rats with his phaser just so he could travel to a more dangerous planet? Hell no!
2. Realistic ships. By god, they have documented each varient of the enteprise down to the excact inch and they better not make any mistakes.
3. Non-loot oriented. Well... Unless you play as the Ferengi faction, but Federation member shouldn't have to buy armor or their own equipment (unless they are stranded on a planet and have to buy a phase modulater from a Ferengi at twice the price and to triangulate their coordinates via subspace to a passing vessel, but not on the ships).
4. Make it open ended and that you always have the choice of which planet to go to.
5. Make it so the players crew the ships. Not some NPCs.
That's all I got.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)