ARGs And The Female Gamer
Gamasutra has a feature up by Andrea Phillips examining the world of Alternate Reality Gaming, musing that finally designers seem to have found something that works for both genders. From the article: "At the end of this road, you don't find an exclusively female audience and a disenfranchised male ex-playerbase. Instead, you find a gaming audience that looks a lot like the world we live in every day. Welcome to the gender-balanced world of Alternate Reality Gaming ... In the most successful ARGs, the game and the story are inextricable from one another. In an ARG, there simply isn't a way to devise a game without simultaneously devising the story, and the quality of the game lives and dies based on the quality of the writing. In every ARG team I'm aware of, the lead writer is a crucial part of the dev team. Poor characterization, bad pacing, or lack of plausibility are showstoppers just as much as a blue-screen would be. The action item here for conventional gaming: Make the writing an integral part of the development process, and not an afterthought. "
So, how long will it take, until we get away from leveling/looting RPG games, to more story based online-games, where there are semi-professional players/actors, which will drive indiviual storylines in MMORPGs?
Putting Diamond Age and the current article together, it seems the logical step.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
Who would've thought that if you make an accessible game with a good story that develops an active community that other people (women included) will want to play it!
I am truly astounded at GamaSutra's grasp of the obvious.
e2 | LJ
I saw a special on MTV entitled something like "True life: professional gamers" (I probably got the title wrong) recently. There was an American all female team that played Counter Strike against many other female teams from around the world. They made it to the finals, playing against a team from Brazil, and proceeded to kick tail left and right. Whether of not they would have won (which they did), they earned a lot of my respect for putting forth their effort. They trained for four years, had printouts of various maps and tactics to best acheive victory over their opponents. I think that female gamers are often over-criticized or under-estimated. Yes, if my nickname did not imply, let me state for the record that I am a male.
I speculate that there are probably an equal number of women masquerading as men in online games (to avoid all the comeons and crap) as there are men masquerading as women (for odd kicks, I guess).
resigned
Also, you still power leveling and loot envy going on. I think it's more the adolecent male behavior that keeps women away from games.
- I voted for Nintendo and against Bush