MMOG Designers Throw Down Over Instancing
jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya!
Someone wake me up when someone builds a MMO(ha ha)RPG that doesn't involve camping, hunting, dungeons or anything of that matter. Would I jump at the chance to join a game where I can play a member of a mercenary company, train up by sparring within the company, then go out on missions that have meaning? Hell yes. Would I love to play a game where you can join the kingdom's army and go on military campaigns? You betcha. Can I even begin to stomach the thought of another game where I play generic fantasy 'adventure' number 13245803 who, like everyone else spends his every single waking second wandering around looking for shit to kill? God damn mother fucking NO.
Good job MMO(ha ha)RPGs, you have perfect the 'go out and kill NPCs from now until the end of time' gameplay. Now grow a pair and make a game with meaning.
This entire instancing Vs static camps just exemplifies what is wrong with MMORPGs. No one is talking about making interesting and dynamic worlds with interesting events happening all of the time. They are just rehashing the best ways to line up NPCs to be killed for f4t l00t and 3xp. Bah. What a waste.
I'll just stick to Armageddon.org. Text it might be, but at least those game designers realize that 'adventuring' by slaughtering thousands of NPCs is stupid and boring. Someone point me to another multiplayer game other then Armageddon where a band of mercenaries can be hired out to protect a wagon train and I'll be impressed. Until then, fuck these massive multiplayer online NPC whacking games.