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Repercussions of Legislation on the Gaming Industry

1up.com has a look at the ways in which anti-violence legislation may affect the gaming industry. From the article: "Although Gamepolitics.com Editor Dennis McCauley says that the Strickland case will be thrown out due to lack of merit because 'no compelling evidence indicates that playing a violent videogame can turn someone into a triple murderer,' the Strickland v. Sony case is detrimental to the industry. It is challenging freedom of speech and expression in videogames -- in contradiction to the 2003 Court of Appeals ruling that videogames are protected by the First Amendment. If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits. And it might result in future federal regulation of videogame content."

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  1. Re:IMHO... by max+born · · Score: 4, Insightful

    IMHO games should be just honestly released in "adults-only" versions whenever applicable, and possibly with "violence-free" editions optionally, whenever the developer feels like it. It's a responsible thing to do.

    But for what purpose?

    Take nudity for example. When I was last in Eurpoean I saw full frontal nudity (male and female) on television. The Europeans are a lot more tolerant of this kind of thing. Yet by many indices they have a much lower rate of social deviance.

    Americans are legislating morality. They don't have any scientific evidence that nudity or profanity is bad they just know it is. They also believe in creationism.