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Greatest Games - The Sims

Gamespot has another article in its continuing series on 'The Greatest Games of All Time'. This time they profile The Sims, the Will Wright PC classic. From the article: "While The Sims was certainly revolutionary, it wasn't simply the revolution that makes it one of the greatest games of all time. Like all truly great games, it is the timeless and continually entertaining gameplay that makes The Sims so worthwhile. And while in the years since its release there have been many more versions to choose from, there's something quite heartwarming and familiar about the original game and its very specific choices, the sublime stainless steel refrigerator, the Henry Moore-esque statue, and that handy dandy little burglar alarm."

57 comments

  1. Am I the only one... by SoCalChris · · Score: 4, Interesting

    That found the Sims to be totally boring? After about 10 minutes of playing it, I realized that you could build walls around the people, and kill them. That was the highlight of the game. If I want to worry about being late for work, making dinner, cleaning up, excercising, etc..., I'll just quit playing and go on with my life. Isn't the point of playing a game like that to get away from worrying about things like that?

    1. Re:Am I the only one... by Seumas · · Score: 3, Insightful

      No, I definitely agree. One night of sitting around in a virtual house making pizzas for hours on end with a bunch of giddy chicks over the internet is enough, thanks. How people can play for hours, days, months and years on end is beyond me.

      The Sims is like a giant barbi house. Therein lies its demographic.

    2. Re:Am I the only one... by Stormwatch · · Score: 2

      Barbie house. Not an actual game. Good! I feel better with the realization that my adored Myst is still the #1 best-selling computer game ever... huh? What do you mean, "slide show"?

    3. Re:Am I the only one... by Anonymous Coward · · Score: 1, Informative
      I agree with you about the boringness of the Sims, then again: It hasn't been a big selling game for nothing; And also, it has brought games to alot of people who wouldn't normally consider playing one.

      And no: As a first-person shooter-gamer: I'd rather sit at home than fight a -real- war outside(which would be equivalent to your Sims case).

    4. Re:Am I the only one... by CosmicDan · · Score: 1

      I really never saw the difference between Sims and Tetris... Except Tetris got harder after a while. On the other hand, after she played Sims for about 10 hours straight, my girlfriend turned off her PC and started cleaning the house for the first time ever.

    5. Re:Am I the only one... by McCarrum · · Score: 2, Funny

      I'm with you there.

      It was the moment when I realised I'm telling my Sim to clean the toilet that I realised that a) I'm impressed that they went to that level, and b) WTF am I doing playing this game?

      It astounds me that people actually continue to play this game.

      Buy an ant farm, please!

    6. Re:Am I the only one... by The+NPS · · Score: 1

      Yeah. It's no fun to simulate the drudgery of real life. Work all day just to barely have enough time to sleep. Weee, what a fun game. Why clean my sim's house, when I could just clean my real house and improve myself.

    7. Re:Am I the only one... by afabbro · · Score: 4, Insightful
      I got a copy just before traveling for a couple weeks...really tried to get into it while chilling in the hotel...just could not.

      The classic answer is "well, that's because you're a male. Females like the virtual dollhouse. It all goes back to the dawn of time when men were out hunting woolly mammoths and..."

      That may be. But for me it wasn't the lack of things to kill or the non-goal-oriented nature of it or even the "there is no winner" gameplay. It was two things:

      • All the tedious, day-to-day bother of going to work, paying bills, etc.
      • The stilted social model

      The worry, bother, and stress of the Sim's day-to-day life was a big putoff...all that time spent trying to keep your dudes and dudettes happy & balanced, on time for work, socially fulfilled, etc. I just didn't find that fun. It's just chasing dollars (er, Simoleons) or trying to get meters aligned right. When kids play with dolls, they skip over the boring stuff! Why wouldn't a game?

      I'd expected that tedium of that to be handled by the game while I focused on more interesting things (relationships, etc.) A game where you're constantly mapping out relationships among many people, interacting, building social networks, and of course all the politics that goes along with that could be very interesting. But no - it was a constant struggle to get the bills paid, keep everyone from being depressed, etc. Just a lot of chores that were not fun. I also found the social scale rather lacking - I expected hundreds of Sims, not handfuls.

      I also found the focus on "stuff" rather tedious. This is not to say I've abandoned materialism, live in a yurt, and eat only grasshopper droppings. But the game focused too much on stuff to buy, how to decorate your house, etc. The interactions with other Sims was rather crude and didn't go anywhere besides marriage and reducing your loneliness. The only reason to interact with other Sims is to push a lonely meter down. If I took either life or the game more seriously, I'd make some weighty comparisons between real life and the game, since tedious materialism and empty relationships often abound in each...

      I am willing to stipulate that perhaps if I'd really gotten into the game (beyond two weeks of nightly play), perhaps I would have found strategies for raking in loot, etc. that would have reduced that part of the tedium. But to me it's just a flawed focus...all of that day-to-day boring stuff should have been out of scope and done by the game, while I focused on Fun Stuff. And nothing would save the social model - perhaps because computers simply aren't there yet to make really interesting social simulations.

      --
      Advice: on VPS providers
    8. Re:Am I the only one... by DerekLyons · · Score: 1
      That found the Sims to be totally boring? After about 10 minutes of playing it, I realized that you could build walls around the people, and kill them. That was the highlight of the game.
      On the other hand, I find the mindless repetion of FPS games to be boring - variety is the spice of life.
    9. Re:Am I the only one... by DerekLyons · · Score: 1, Insightful
      No, I definitely agree. One night of sitting around in a virtual house making pizzas for hours on end with a bunch of giddy chicks over the internet is enough, thanks.
      That's The Sims Online, not The Sims - two very, very, different games.
      How people can play for hours, days, months and years on end is beyond me.
      How people can play FPS games with their endless cycle of "see enemy > shoot enemy" escape me... Different strokes for different folks.
      The Sims is like a giant barbi house. Therein lies its demographic.
      Not really. There are multiple paths to solving meeting your sims various needs. Differing work hours means you may not have both parents available to tend the kids, and change in work hours when you get promoted could change that for better - or worse. There's subtle strategies in timing meals, taking vactions, gaining skills, etc... etc...

      But to see them and explore them takes a very different mindset than that which sees the world through the cross hairs of a [rifle|flamethrower|BFG]. Not better, not worse. Different.

    10. Re:Am I the only one... by Seumas · · Score: 2, Interesting

      Worrying about meals and diapers and house cleaning and employment are something we all do on a daily basis. Most people can't jump into an Apache and go blow the fuck out of dozens of other people in a war ala Battlefield2.

    11. Re:Am I the only one... by DrEldarion · · Score: 1

      ... but see, FPS games have so much more variety, because sometimes you kill the other guy HERE, and sometimes you kill him over THERE. Then, if you're feeling particularly frisky, you can kill him with a DIFFERENT WEAPON.

      Variety!

    12. Re:Am I the only one... by Indras · · Score: 2, Insightful

      When kids play with dolls, they skip over the boring stuff!

      Um, are you sure you've ever seen a couple of little girls playing with dolls? I have a 9 year old sister, and I'm 23, young enough to vaguely remember that time in my life, but too old to feel into it. When she was about 6, her friend would come over and bring all her dolls on a weekly basis.

      I caught snippets of what they were doing... do you think they were doing something grandiose? Like a wedding ceremony? Childbirth? Heck no, they were into changing diapers, talking on little fake plastic phones, washing little plastic dishes in the kitchen set my mom purchased for her. All mundane stuff.

      I believe there's a simple reason too. If they pretend a little wedding ceremony between two dolls, what happens when it's over? Children don't understand what really happens on a honeymoon. What about childbirth? How many six year old girls even understand the basic concept beyond a stork delivery? The fact is, acting out a large, exciting event puts a defined end to their playtime. They know once the wedding is over, they have to pick something new and exciting to do, whereas small, simple tasks never really have an end, they are continuously engrossing.

      And therein lies the addiction of the Sims. The mundane tasks are never done, you get constant sources of satisfaction and a small (but fake) feeling of accomplishment.

      --
      The speed of time is one second per second.
    13. Re:Am I the only one... by kwoff · · Score: 1
      found the Sims to be totally boring?

      No, I found it to be boring, too. Though I should admit that I also found your post boring, especially since you criticized the game so I can no longer do that. When I started reading the comments I was like, "man, I'm going to rip the Sims a new one, and probably everyone will mod me down because everytime I'm critical about anything I get modded down. Yet other people like you can be critical like that and get a +5 Interesting. It's like I'm a Sim and the Slashdot moderators are the cruel players.

    14. Re:Am I the only one... by Gulthek · · Score: 1

      The mundane tasks are never done, you get constant sources of satisfaction and a small (but fake) feeling of accomplishment.

      If you feel it, it isn't fake.

    15. Re:Am I the only one... by steveo777 · · Score: 1
      No, you're not. I'm in the same boat. I don't even know how I got the game. Found the CD in my house and my family claimed they didn't know where it came from. I threw it on my computer thinking that all the sim games had been great, so this one would not be an exception.

      I created some charecters and was dissapointed at the lack of charecter models. Didn't like any of them. Then I bought them a house... Tried to get them to do stuff. They wouldn't get up for work. There was trash everywhere. They wouldn't clean the house. I tried to set the house on fire, but there was no blowtorches. I sufficed for leaving the stove on, but I don't think that worked... Then I realized that somehow, the game knew exactly how my family was organized. Boring, lazy, and watched too much TV.

      Quickly, I got rid of the TV, now they were boring, lazy, and angry. (I actualy did this, in a way, in real life. I hate watching TV, but it's all my family did, I would go out to the cable box and rip out our connector, figuring nobody could get angry at me as we were stealing it anyway).

      In minutes I got sick of it and boxed up the house, turned time up and went to class for the day. Came back that night and one of them wasn't dead... I uninstalled the game and passed it to a friend of mine... who has played it incessently ever since.

      --
      This sig isn't original enough, it's time to come up with something witty...
    16. Re:Am I the only one... by SoCalChris · · Score: 1

      I usually find FPS games boring as well, which is why I thought I'd like the Sims.

      I typically like games like Sim City (Only the first few versions, the last ones became too tedius), Roller Coaster Tycoon (The second version was best, the graphics in the third version I thought were horrible), Sim Ant, Civilization, Rise of Nations, etc. I thought the Sims would be something along the lines of the games I just mentioned, but it isn't.

    17. Re:Am I the only one... by WeeLad · · Score: 1
      Even in battlefield2, most people can't just hop into an Apache, given all the soldiers lying in wait for it to respawn.

      I'm hoping they'll integrate the Sims and Battlefield 2 so that I can take an Apache to those neighbors with the nicer house and appliances.

      --
      Seriously, Don't take anything I say seriously.
    18. Re:Am I the only one... by pappy97 · · Score: 1

      "... but see, FPS games have so much more variety, because sometimes you kill the other guy HERE, and sometimes you kill him over THERE. Then, if you're feeling particularly frisky, you can kill him with a DIFFERENT WEAPON.

      Variety! "

      Yes, but that too is repetitious. I think the popularity over FPS is the multiplayer aspect. The Sims BOMBED, yes totally BOMBED in taking their game online. I have NEVER played the single player version of an FPS, but always sent straight to the multiplayer.

      On a geek level, it's same reason IT folks love bzflag. It's all about killing the virtual manifestation of other real people.

    19. Re:Am I the only one... by Anonymous Coward · · Score: 0

      On the other hand, after she played Sims for about 10 hours straight, my girlfriend turned off her PC and started cleaning the house for the first time ever.

      See it's an educational game!

  2. Choices by daeley · · Score: 2, Funny
    ...there's something quite heartwarming and familiar about the original game and its very specific choices, the sublime stainless steel refrigerator, the Henry Moore-esque statue, and that handy dandy little burglar alarm.

    ...the kitchens set on fire and all the exits suddenly missing, the swimming pools with all the ladders suddenly missing, the bathrooms with the door suddenly missing... ;)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Choices by rubberbando · · Score: 4, Funny

      Yeah, that game really brings out the sadist in a lot of people....

      They should make an expansion called "Die! Sims Die!" where the Sims try to survive their cruel player. They run away from walls/obsticles that spring up around them. You would have to try and lure them to their deaths or into traps to capture and torture them. Also, I'd like to be able to drop in some monsters in the maze to hunt them down as well. Earn money to buy naster traps and monsters and such for each kill!

      Gawd I feel evil...but then the Sims kinda have that effect on many of us... ^_^;

      --
      DEAD DEAD DEAD DELETE ME
    2. Re:Choices by Lil-Bondy · · Score: 3, Funny

      i believe you, and many others, would find this entertaining...

      --
      Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - HHGTTG
  3. Maxis Quality Control by bleaknik · · Score: 4, Insightful

    Has anyone else noticed the decline in quality merchandise from Maxis as EA's interventions have increased...

    Prime Example... Sim City. Great Game.
    Sim City 2000. Wonderful Game.
    Sim City 3000. Somewhat enjoyable Game.
    Sim City 4. A shameless lust for more money.

    The Sims doesn't feel nearly as grand as everyone praises it to be. And the Sims 2 seems to have even less appeal. Does anyone remember the short-lived Sims Online? Was that silently killed by the suck that is EA?

    /shrug.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
    1. Re:Maxis Quality Control by petrus4 · · Score: 2, Insightful

      Sim City 4. A shameless lust for more money.

      I have SC4 and have found it to be enormously enjoyable, as well as allowing for a lot of creativity in terms of geographic/regional design. The other thing about the Sims franchise that needs to be remembered is that they're not violent. Violent conflict is what basically drives most other games available, and because that isn't present in the Sims/SimCity at all, people who are accustomed to violence can find the games boring.

      The original Sims took a while to get going, admittedly...the first game sans expansion packs was basically a proof of concept, and as such you not only couldn't do anything outside the house, you couldn't do all that much inside it either.

      The strength of the Sims 1 and 2 is not so much playing the game as it is creating stuff for it; wallpapers, flooring, houseplans, commercial lots, neighbourhoods, clothing designs, (if you're into the last) custom Sims, etc. Very few people actually play the game in Live mode extensively, AFAIK...it's a lot more about creating components for it and being able to see the Sims use them.

      I agree that EA are vampires...but so far IMHO they genuinely haven't managed to wreck the Sims...they came closer by not releasing the editing tools for TS2 until the first expansion pack, and making TS2 a LOT harder to mod than the last game, but people are still finding ways around those obstacles.

      The Sims Online failed at least partly because a lot of aberrant/deviant personalities gravitated to it, and EA tolerated them probably longer than they should have. That was in line with Will's original intent for the game though...he wanted it to be open-ended and experimental and to basically see where people would go with it. Unfortunately he had to discover what the rest of us already know; that the Internet is to some degree a replacement for the conventional mental health system. There are a lot of extremely sick people online, and a disproportionate number of them apparently ended up in TSO.

    2. Re:Maxis Quality Control by Dan+Farina · · Score: 1

      I found SC4 to have far superior gameplay than SC2000/3000. I have to give 2000 the hats off -- it was ahead of its time. I think 3000 was instead the "shameless lust for more money" since it didn't really expand the gameplay, but Sim City 4 really upped the simulation detail quite a bit. Although it may seem like work, it's nice to query buildings to find out their traffic patterns to try and get your city humming smoothly with busy subway stations instead -- things that were left totally out of the picture in earlier Sim Cities.

    3. Re:Maxis Quality Control by DerekLyons · · Score: 2, Interesting
      Has anyone else noticed the decline in quality merchandise from Maxis as EA's interventions have increased...

      Prime Example... Sim City. Great Game.
      Sim City 2000. Wonderful Game.
      Sim City 3000. Somewhat enjoyable Game.
      Sim City 4. A shameless lust for more money.
      Myself, I see them as getting better over time. Better graphics, more options, better simulations, etc... etc...
      The Sims doesn't feel nearly as grand as everyone praises it to be.
      Not everyone does - nor does everyone praise Halo or Halo 2 either. Those who think critically about games do however think hard about The Sims for one simple reason - by counting total boxes sold, it has sold more units over a longer time than any other game in the history of computer games by nearly an order of magnitude. That alone suggest something is there, something big, even if the game does not attract the average Slashdotter. (And Slashdot must really have something against The Sims - as I post this, all four upmodded replies are putdowns of the game.)
      And the Sims 2 seems to have even less appeal.
      With continued steady sales and three expansion packs - every message board, group, etc.. as busy as ever, I don't see how you can say that.
      Does anyone remember the short-lived Sims Online? Was that silently killed by the suck that is EA?
      Short lived? Silently killed? Try 'still active today'.
    4. Re:Maxis Quality Control by Phisbut · · Score: 1
      That alone suggest something is there, something big, even if the game does not attract the average Slashdotter.

      And that is because, *gasp*, there are more non-slashdotters than there are slashdotters.

      "Alternate" games can have a huge success while being totally non-appealing to the usual gaming crowd. That's because the people who are interested in shooting people and seeing blood everywhere, or playing sports while sitting in your living room, are a very small minority. Yet some publishers consider they're the only group of customers worth marketing to. On the other hand, there's a company out there (I won't name it because it would make me sound like a fanboy) who knows that there is a vastly bigger market for "alternate" games than there is for FPS, RTS and sports game combined. That is why you see games like Pokemon or Nintendogs, which do not appeal to the "regular" gamer, yet have a tremendous success worldwide.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:Maxis Quality Control by FooAtWFU · · Score: 1
      SimCity 4 is what Sim City 3000 should have been. Shiny 3D goodness, a (reasonably) robust traffic model, a MUCH more realistic budget, difficulty levels that means something after you've been playing the game for any length of time (instead of just crippling your starting cash)...

      SimCity 3000 Unlimited? THAT was a money-grab. =b

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    6. Re:Maxis Quality Control by HarvardAce · · Score: 1
      On the other hand, there's a company out there (I won't name it because it would make me sound like a fanboy)... That is why you see games like Pokemon or Nintendogs...

      The suspense is killing me! What company could you possibly be thinking of?

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  4. Boring but... by owlman17 · · Score: 0

    Yes, it would seem pointless at first, since, all you seem to do is get to play what you already live out in real life, paying bills, getting late for work, etc. I still find it amusing because it lets me do or be other people. For instance, I can be a cop, a soldier, a president, or a crime-lord. I get to swim in jacuzzis, have a gardener mow my lawn, etc.

    And since I still live in my parents' basement, I get to feel what its like to live on my own; have my own big house to play with. A lot of things people take for granted may not necessarily be so to others. And that, I suppose is the allure of this thing.

  5. Spore by MastaShredda · · Score: 1, Offtopic

    We've all heard the hype surrounding this game, but you have the admit that the premise of Spore is very intriguing. If they really do pull off everything that they say the game will have, this could be one of the games to beat in the upcoming generation(s) of titles. I say generation(s), as they haven't given us many details short of what was announced at E3 and GDC. I for one am hoping that it really is as fun as it looks, and it might just be the breath of fresh air that gaming needs. Maybe all these fancy new graphics/consoles/etc might force what we've all been screaming for a while now: a return to the gaming of old, where the graphics weren't necessarily the concern, but the overall content of the game. Anyone can make a game look good nowadays. Now they can focus on the gameplay itself, and with games like Spore pushing the developers mind/envelope, the next generation of gaming could prove to be alot of fun. (Or quite the opposite, but that's another argument in itself.)

  6. Coincidence by 6ame633k · · Score: 2, Insightful

    ...I just broke out the Sims2 Disk (a gift) last weekend since my T.V. was on the blink - a PC game was my only choice. I played for about 3 hours and realized that my Sims hadn't even been able to leave the house - such was their urgent bathroom, hunger and sleeping needs. WTF - I can forgo all of this stuff for a night out on the town - I found it annoying that my sims bitterly complained and couldn't "suck it up!" The Sims should have been called "Mundania" There is a certain sense of irony of being surrounded by squalor while playing this game - I kept thinking maybe I should stop and take out the garbage. The more Sim kids I had the more sucky the game became. So I hired a maid and a nanny for my Sims - both useless - I still had to take out the f***king garbage. Perhaps it's a cautionary tale - this could be YOUR life - ugh - thank god it was only a game.

    --
    You had me at merlot
  7. A Myopic View of Games? by MiceHead · · Score: 2, Insightful

    Most of the comments in this thread seem to support a view that The Sims simply Wasn't That Fun for a number of reasons. It certainly doesn't appeal to all, but I believe its many fans consider it to be among the greats. The Sims was one of the world's best-selling series because it has engrossed so many people.

    But those people may not be the same ones that like to spend hours wandering down dark corridors with a make-believe gun.

    They may not even be the same people that can appreciate the appeal of a game where you dress up as George Washington ordering people to discover...(fanfare!)...animal husbandry. Or a game where you can run people over for money. Or one where you follow an @ sign around the screen while it bumps up against a pile of lowercase a's.

    Those posts that describe The Sims as, "a game where you mop up puddles," are missing what its fans enjoy about it, just as the above descriptions miss out on what we love about Doom, Civilization, Grand Theft Auto, and Nethack. (Though perhaps that is actually a good description of Nethack. Lemme grab a cold ! and think about it.) There's more to these games than a wry description of a banal activity.

    Many critics tout The Sims as a Great Game because it brought many non-gamers into gaming without being so simple as to cater to the lowest common denominator. If Slashdotters don't connect with the game, I'd say that it's because our interests lie with other genres -- not because it's universally boring. The responses I see here are much the same as that of a non-gamer watching a Soulcalibur match and asking, "How can you even enjoy that? Hitting Y repeatedly is not fun!" The Sims may not hold the attention of a hardcore gamer for long, but is it beyond us to imagine why other people enjoyed it?

    1. Re:A Myopic View of Games? by Spiffae · · Score: 2, Interesting

      Maybe I'm totally crazy, but I loved The Sims. To clear up, I am male, 22, (maybe 18, 19 when I played the sims) Hardcore gamer, other favorites at the time were Half-Life, Medal of Honor, Warcraft/Starcraft, Counter Strike, Grim Fandango, Thief, Fallout, et cetera. I got The Sims and fell in love with it. It's a beautiful game, the art direction is fantastic, though the tech they were working with was not so great it didn't matter. The socializing simulation which has been called "stilted" in these comments was nuanced and about as complex as I've ever seen in a game. The gameplay was immediately apparent - build a house, build any house you like. Buy things for that house. Live in that house. Who doesn't like making something? Who doesn't like shopping (don't answer that, I love shopping), and then who doesn't enjoy escapist fantasies. I mean for christ's sake, Second Life is thriving, and that's exactly what it is, an alternate life. The Sims is the same.

      I've got the strat guide somewhere, and there's a long chapter about how the simulation runs, and I have to say it's amazing. It's simple and elegant, it's functional, and it only makes me appreciate how the game worked more. I was hooked on The Sims for a while, you start to see everything in your life in terms of how it would fit in the Sims world, and watching someone having a conversation out a window, you realize that we really do look just like the sims when we gesticulate and talk. It's a completely unique game experience, because it's so close to home. I don't know about you, but I don't invade underground science labs on a daily basis, but I do wake up and have breakfast.

      The real thing that amazed me about the Sims didn't come until after I had stopped playing it. I read an interview with Will Wright, and he said something along these lines "People playing The Sims, they think the goal of the game is to have the big house, to have all the fanciest stuff, to be rich and have everything. Thing is, when they get all that stuff, and they have the huge house, things always need fixing, people need attention, and you everything is so much more complicated than it was before. The real point of The Sims is that you can buy anything, but time is the only unrenewable resource."

      The Sims has a thesis. How many games can you think of that can match that?

      If you didn't enjoy The Sims, that's just how it is. I'm just saying that it's an amazing piece of gaming, way ahead of its contemporaries, and I enjoyed the hell out of it.

    2. Re:A Myopic View of Games? by HugePedlar · · Score: 1

      Not wanting to sound like a Slashdot elitist, but a lot of people love Reality TV and lap up every banal invocation of it. I believe most of us here despise Reality TV, but we're not the majority of the General Public.

      There must be something about watching the mundanities of someone else's life that appeals to a lot of people, but I don't know what it is.

      --
      Argh.
    3. Re:A Myopic View of Games? by Anonymous Coward · · Score: 0

      "spend hours wandering down dark corridors with a make-believe gun"

      That actually sounds like fun. Maybe the game aspect is to convince people you meet that the gun is real?

      People, I do believe we have the concept for Silent Hill 5.

  8. [Complement] by goodenoughnickname · · Score: 1

    Fantastic observation!

    So... Will you be my friend now? I only ask because I'm trying to get this promotion at work. If you do not comply now, that is OK; I will simply keep joking with you and giving you backrubs until you do. Be warned, however, that if I am too involved in rubbing your back or trying to tickle you, I may pee myself and yell nonsense into the skies.

  9. Self-indulgence by halleluja · · Score: 1

    The thing interesting about Sims is you can model yourself, experiment in behaviour/relations you wouldn't do in real life without thinking twice. Of course, spending 2 hours on the toilet a day is ridiculous, I do that while at work.

  10. Dam EA by ThePengwin · · Score: 2, Insightful

    Excuse my french but EA Completly Whored out the Sims game.
    How many expansion packs do u say? seven???
    EA dont want to make the best game they want to make the most money. Who cares if it gets booring? as long as they can sell it.
    On the other hand i do like Maxis games. Sim tower was neat :P untill everyone moved out of my tower from too much noise :(

  11. Not exactly a /. game is it now. by SmallFurryCreature · · Score: 1
    I am sort of the guy in the middle between those non-slashdot readers who made The Sims such an absolute hit at least in sales (and what else counts?) and the slashdot reading "hardcore" gaming who doesn't like any game that does not involve killing.

    The Sims sold, more importantly its expansions packs sold proving there is a large loyal crowd of players. After all just selling the main game does not prove populatity it could be that everyone dis-installs the game after ten minutes of play. But surely only people actually playing the game and having fun doing so bother to buy expansion packs?

    There are two ways of playing the sims. First is the pure game mode and to get yourselve rich and famous and in college and god knowns what other goals the expansions set. This is either your cup of tea or it isn't but I hazard to guess that those who love it would find wandering around an endless maze shooting incredible stupid AI just as boring.

    The second mode of play is to customize the game to your hearts content. While the original game and indeed the expansions have a very limited "fashion" sense and almost force you to go for the "high class" tacky items because of stats instead of choosing the items you really like you can find any number of creations on the net to fill your make believe house in.

    In this yes it is a barbie doll house and just ask the people behind barbie what a stroke of genius that is.

    Personally I can't play the game very long even with the huge amount of user created content because of the lame AI. To much time is spend getting your characters to go to the bathroom with almost every morning ending with at least 1 toon peeing her pants (yes all my toons were females, I am male what did you expect). While this has a certain appeal (they look so cute) it means doing anything else becomes a chore.

    If The Sims2 had a better AI so that the toons would properly use the toilet, let the best cook prepair breakfast while the rest cleaned and took out the garbage, paid the bill etc etc it would have been a lot more fun since you could then concentrate on playing the game without the need to micro manage.

    I am not alone in this, a suprising amount of the user created content consists of furniture with extreme stats that make eating/peeing/sleeping work faster.

    The Sims managed to attract a whole gaming crowd that usually does not play PC games or games at all. So what if 9 out of 10 slashdotters find the game boring. I got a little question for you, who is more likely to actually pay for the games they buy, the average doom playing slashdotter OR the "female" The Sims player? So who do you think it makes more sense to make games for?

    Perhaps part of the reason The Sims sold so well is not that it was more popular then more male oriented games but that it was popular with an audience that does not pirate its games.

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  12. Poor choice of words by MMaestro · · Score: 1
    Good game? Yes.
    Experiment gone right? Yes.
    Game able to withstand time? Yes.

    "Greatest" game of any time period? No. Financially successful but lets face it, if it wasn't for the hardcore modders, the game would've gone stagnant years ago. The expansion packs offer beans compared to the meat and potatoes of the free online add-ons.
    Revolutionary? No, all they did was take SimCity and put it at the micro/Sim level. The only reason it was never done before was due to hardware limitations.
    Is The Sims' ability to withstand time a mark of its success? No, again thats entirely due to EA's complete failure to make the expansions worthwhile and the community's ability to make far better content for free.

    The Sims IS a good game, just not the reasons they listed.

    1. Re:Poor choice of words by Molt · · Score: 1

      The exact same argument can be leveled against the Half Life series. Without the niftiness of stuff like Counterstrike and Garry's Mod the entire series would have been 'just another FPS', instead of the juggernaut it is now. Any modern game which sets out to be a true classic seems to need one of two things going for it- either expandable by a mod community, or to be a MMORPG.

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    2. Re:Poor choice of words by !an+++Den!se · · Score: 1

      That's completely wrong. Yes the mod community helped by making counterstrike, which is no doubt an immensely popular game, but the fact is every single gamer I know loved Half Life when it first came out. I personally thought the single player was amazing and intense, and the weapons were fantastic.
      So I don't know what you're talking about when you say "Without the niftiness of stuff like Counterstrike and Garry's Mod the entire series would have been 'just another FPS',".
      In fact, I see it in top 10 PC games of all times lists constantly without having CS mentioned next to it.

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    3. Re:Poor choice of words by MMaestro · · Score: 1

      Except the game was recieving awards like 'Game of the Year' and 'Best FPS' for years after its release. Counter-Strike and other popular mods simply came along too late in its lifetime to credit mods as the saving grace of Half-Life.

    4. Re:Poor choice of words by Molt · · Score: 1

      I agree, Half Life was an incredible game, but so was The Sims. Both would have enjoyed relative obscurity compared to their current status were it not the free content, however. Let me explain more by going through the arguments as put forward and saying how I feel they apply to HL:

      Half Life was a very strong game, but if it wasn't for it's expansions it would have been stale years ago. The expansions (Blue Shift etc.) offer very little compared to the free online add-ons, such as CS.

      Half Life was in no was revolutionary, it was an evolution on the already saturated FPS genre. I'd actually go as far to say that if the argument against The Sims is allowed to hold then Half Life merely took the old Alien Breed computer game and put it in a first-person perspective.

      Is Half Life's ability to withstand time a mark of its success? No, the expansion packs provided very little over the original game and it was the community's ability to make better free content using the provided engine. A lot of the sales for Half Life after the original 'honeymoon' months came from people buying the program specifically to run free content, such as CS.

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    5. Re:Poor choice of words by Molt · · Score: 1

      If it was recieving "Game of the Year" for years after it's release I'd say there's something very wrong with the awards.

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  13. You are playing it wrong. by Chemisor · · Score: 1

    Do you love a challenge? Do you like speedrunning? Are you totally bored by your Sims game? Try the speed sims method! Put eight people in one house and build just one bathroom. Then set the game speed to two, turn on free will, and try to get them all to work in a decent state. I guarantee you'll be sweating in no time at all.

    1. Re:You are playing it wrong. by Sizzlean · · Score: 1

      I had an 8 occupant single room home with separate beds and a stove near the door (jesus... sounds like some dorms I've visited). For extra fun I added a fireplace as well and put the smoke detector right over the stove on the wall. It only took about 20 minutes before I was left with 8 little piles of ashes. Another fun one was to put a small square room in the back yard. When the annoying neighbour comes over and goes in uninvited you can sell the door and erect a wall. It takes a while for him or her to kick off though. If you're looking for the deliverance effect you can place a rocking chair on the back porch and involve your own sim in the fun.

  14. Beware the source by TopShelf · · Score: 1

    It's hard to take this article seriously considering their list doesn't even include the All-Time #1 Greatest Game of All Time...

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  15. It wasn't THAT revolutionary... by Thumper_SVX · · Score: 1

    ... many of the concepts and ideas in The Sims were lifted wholesale from "Little Computer People", which I remember playing on my old Commodore 64 around the 1985/1986 timeframe. To me, LCP was just "cuter" and actually more fun. Sure, it got old... but when I played The Sims I think I played for all of two or three evenings then just tuned it out. Micro-managing the mundane is not my idea of fun.

  16. Holding out for a SimTower sequel. by dolphinlover · · Score: 1

    I'm still hoping they'll make a sequel to SimTower once they've milked The Sims cash cow extensively. It would fill in the gap between the broad-level SimCity series and the close-up The Sims series. SimTower strikes a nice balance between not micromanaging your sims as in The Sims and not being able to relate to them at all in SimCity.

    1. Re:Holding out for a SimTower sequel. by FusionDragon2099 · · Score: 1

      There was a sequel to SimTower, it was produced by Sega and not Maxis. Google "Yoot Tower" sometime.

    2. Re:Holding out for a SimTower sequel. by ThePengwin · · Score: 1

      From my knowledge Yoot tower was not a sequel but just a more in depth version where you had more control over shops and stuff. A 3d Sim tower would be most definately awesome, Ideas just roll out for a sequel to it :P

  17. The real revolution here is that it catered to... by pappy97 · · Score: 1

    Women.

    That's what makes The Sims the best selling PC game of all time. Will Wright created a game that women just drool over. He might as well just have called it "Dollhouse." The game allows women to play like they were little girls again, but without anyone questioning whether they have grown out of anything or not.

    That is the revolution behind this game, not exactly the game play.

  18. A truly great game. by praxis22 · · Score: 1

    I inherited the original game from somebody who bought it and didn't "get it". From a traditional perspective there wasn't much of a game here, killing people wasn't part of the plot, it wasn't a linear storyline, it had no fully rendered FMV sequences, special moves, or bonus levels. It wan't a "game" that gamers knew how to play. Which I guess accounts for the many comments above about various ways to kill sims, you have to have death in it, it's a video game! Which is not to say that people haven't found even more dubious ways to kill sims, or that death/killing sims wasn't part of the game, they did, and it was. But there reall was a great game in there for those that had the time, and the inclination to find it. I played "the game" for a bit, got bored, and got into the meta games, I liked bulding & decorating houses, I experimented, and occasionally told my sims to clean the place up, and get a shower. But I digress, if EA do it, it's bad, if Nintendo do it, it's genius. A great game is a great game, and the sims, both on popularity and simple gameplay counts, is a great game. The fact that you don't like the gameplay, is you loss.