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Video Games Seriously Harmful to Children?

Coltron writes "In an article published by AskDrSears.com, medical professionals go over step by detailed step why video games are so terrible for a child's developmental Health." From the article: "A green label suggests the game is suitable for all ages. Yellow or red labels signal the video may contain violence, sexual content, or bad language. While these ratings are a start, preview the 'E' or 'ALL' ratings anyway, since the level of violence the raters consider harmless may not be acceptable in your home." This is a bad sign for the gaming industry if a medical site is beginning to take the anti-gaming studies this seriously.

85 comments

  1. I've seen this somewhere... by Godeke · · Score: 2, Insightful
    Simply execute

    s/video games/dungeons and dragons/

    to get the original article back. Ok, maybe it isn't an *exact* match, but I heard this line of tripe (including the supposed "experts") when I was a kid about playing D&D. Somehow I managed to not end up an axe murderer, as did the majority of the others. Those who did experience problems did so at a lower rate than the community at large. (26 suicides out of a population which would have expected 300 per year for its size).

    That said, I still put *limits* on the games that enter this house. I have no problem with the Dynasty Warriors "hack 1000 soldiers" type games, or 3D "run and gun" games like Ratchet and Clank... because they are clearly *unrealistic*. Musou attacks and Lombaxes are pretty much fine with me.

    GTA on the other hand has a story line that is much more founded in the real world. It isn't that I think that my son will *emulate* the story, per se, as much as I would prefer he not be exposed to the topics the story *covers* at his age. The same way I avoid giving him books and film covering similar topics. Emotional readiness for ideas is a real issue that gets discarded in the annoyance with the bad reputation games are being hounded with.

    On the up side, this site isn't trying to censor, ban or otherwise ruin the adult's fun.
    --
    Sig under construction since 1998.
    1. Re:I've seen this somewhere... by interiot · · Score: 1
      Or, depending on how far back you go,
      s/video games/homosexuality/
      s/video games/being black/
      And I'm certain there are more examples. Particularly in psychology, if only one guy is saying "I have proof!", and all the other experts are saying "we're not sure if that's real proof or not, but we as a society tend to agree with you, so we're not going to critize your study too much", then it's best to wait for a little bit for the answer to firm up on one side or the other.

      Also, children face risks in all sorts of things. Interacting socially can lead to bullying, or otherwise have encounters that encourage a child to be more introverted than they'd otherwise be. So, instead of looking simply at the possible risks, you have to look at the risks vs. the benefits.

    2. Re:I've seen this somewhere... by ObsessiveMathsFreak · · Score: 1

      Personally if you run s/video games/soap operas/g , then I pretty much agree with just about the whole thing. I guess this goes to show that.... well that..... ...ahh forget it. Nothing short of an abusive parent is going to stand any real chance of screwing anyone up.

      --
      May the Maths Be with you!
    3. Re:I've seen this somewhere... by Turn-X+Alphonse · · Score: 2, Insightful

      The funny thing is GTA:SA infact has a VERY positive story line.. it's shocking but true. CJ spends the first part of the game trying to rebuild his life after being put in prison, the second half of the game is trying to make something of himself (and get rid of drug dealers around his home), then the final part is sorting out some corrupt policemen who have been taking advantage of him.

      GTA:SA hadn't had a lot of press about it being positive. I really don't like the gang culture at all, but the gang element drops away within the first ten or so missions and it turns more into "CJ and his family (brother in law, sister mostly), just trying to make themselvs something".

      Maybe GTA isn't suitable for your kid, but lets be honest. In this day and age there is very little left in the world that isn't corrupt. People repeatedly try and screw you over, they're all out for number 1. Sooner or later a kid has got to understand this. I'm not sure how old he is so maybe he is too young for GTA, but remember GTA is the real world in a very honest way. The violence is rather cartoonist in ways (where one guy guns down an army, steals a tank then drives round the city), it's parody more then straight out violence. If you look at GTA as anything but a parody it seems really vile, but when you get that the whole game is just there to mess around, have fun and it seems less dangerous.

      Plus to be completely honest if I had kids I'd rather he was playing cops and robbers (GTA style even) then sword fighting. Swords can be emulated using sticks or whatever and quite dangerous, guns involve no contact and any little kid can go "BANG!".

      --
      I like muppets.
    4. Re:I've seen this somewhere... by Surt · · Score: 1

      Sure, you didn't turn into an axe murderer. But should we really be allowing a product in society that turns even one in ten people into an axe murderer like D&D did, or video games do now? What if the rate is one in a hundred? Where do you draw the line?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:I've seen this somewhere... by Godeke · · Score: 1

      You know, it is sad when you have to look up someone's history to determine if they are joking anymore. Because to "get" a joke you have to respect someone enough to know they aren't that stupid. Here on slashdot I have to check peoples prior comments *just to make sure* they aren't *really* that dense. :)

      BTW, you passed, welcome to my friends list :)

      --
      Sig under construction since 1998.
    6. Re:I've seen this somewhere... by Surt · · Score: 1

      Yeah, for a while I used to append ;-) to all my humorous posts, but that started to seem too blatant to me. Ruins the fun of having that moment of 'is this person serious?' run through your head. :-)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    7. Re:I've seen this somewhere... by Irish_Samurai · · Score: 1

      I'm so glad you posted this, because I was getting ready to ream this dry fellow a new one.

      I usually only go through the history after someone proves to be a moron, I'll try this proactive approach from now on.

    8. Re:I've seen this somewhere... by Keebler71 · · Score: 1

      Duh... of course it is the same danger... or haven't you seen this informative expose

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  2. nothing to see here, move along. by yagu · · Score: 2, Insightful

    I happen to think there is some relationship between video games and the effect they have on children and their development.

    I also happen to think this is a poor article, claiming "studies show", and citing not one. The best the book does is reference a title of a book by an author claiming effects, meta-citing I suppose.

    If I were a concerned individual about anything and this was the reference quality handed me by one side, I'd not be swayed at all -- this borders on urban myth in its presentation ala "they say that...".

    1. Re:nothing to see here, move along. by flibuste · · Score: 1
      Absolutely. This article doesn't reference any serious study and just state things. Moreover, some statements are just false and show the writer is NOT a parent who knows about video games and knows how to grow a kid within that world. Probably not a pyschologist either. As an example:

      As one mother in our practice said to her child: "I refuse to let you grow up to be a jerk."

      Who, as a parent would ever EXPECT their kid to understand or integrate that statement? The article says "the kid got the point". NO, probably not. Growing to be something is NOT in your frame of mind when you're a kid. "Growing a kid" is definitely an adult concept and concern that no kid has.

      One good thing is, the article states the obvious while providing guidance at the end, to how to handle video games with your kid. So it supposedly aimed to parents who have given up on education, or just don't have the skills to balance their kid's life. They won't listen to that anyway.

      This slashdot rant written by a dad of a 7 years old, with 25 years of video gaming experience. No criminal record yet.

    2. Re:nothing to see here, move along. by iocat · · Score: 1
      Man, that hits my buttons. Only a self-absorbed, dumbfcuk with no fscking clue how being a parent works would talk to a kid like that ("I rufuse to let you grow up to be a jerk").

      I have a five year old. I don't let him play many games, because, well, a) he sucks at them and it's frustrating to watch, and b) games are *my* hobby, and while I love sharing things I like with him, most of the games I like are totally inappropriate for a five-year-old.

      That all said, when I do let him play a game, or hang out while I'm playing, he gets totally amped up and runs around like crazy. Of course, he also does this if he watches an action-themed cartoon, if he is read an action-orientated book, if he sees a Batman comic, if he wears a piece of clothing with a super-hero image on it, or, god forbid, if he is left alone by himself, or left alone with a friend.

      Point is: little kids act all crazy, because they are little kids! They don't have good impulse control. Everything is new and exciting to them in ways adults can't even fathom. These people who want to blame games for making little kids act like little kids must either be the products of the most stunted development ever, or they just have no clue how kids act. Kids see stuff. They get too excited about it. They run around. The end.

      Here's an example: The other day I accidently dropped a sock on his head and said "uh-oh, I just socked you," which spawned 40 minutes of him throwing socks at things, saying he "socked" them, and laughing maniacially until his mother and I were about to crawl out of our skins. First he threw socks until we told him to stop. Then he snuck around and stealthily placed socks on us. Then he left sock "mines" for us to step on. It was nuts. We must BAN SOCKS to keep our kids from acting this way!

      --

      Dude, I think I can see my house from here.

    3. Re:nothing to see here, move along. by Anonymous Coward · · Score: 0

      I think videogames can stunt social development regardless of violent content. Most games are single player, and even online multiplayer games abstract the real people at the other end. Further, time spent playing video games is time not spent playing competitive sports, doing community services, doing religious studies, etc. The abstract and artificial nature of video games leads to a distortion of reality for children who play them too much. There is no risk/reward things-must-be-earned understanding that translates from games into the real world. This can lead to extreme frustration as children get out of school and have to face work. Also, games are explicitly expensive, creating a very clear have/have-not culture in schools, even beyond the bizarre and perverse brand-name clothing culture.

      I encourage my son to play multiplayer games, where the other players are in the same room and participating simultaneously (sports games or multiplayer adventures, etc.). Overall time spent playing is limited, because pretty much everything else in life ranks higher than video games in priority.

  3. I disagree by WTBF · · Score: 1

    This is a bad sign for the gaming industry if a medical site is beginning to take the anti-gaming studies this seriously.

    While you may agree or disagree with the studies I think this site is right: leave it up to the parents to decide whether a game is suitable for their children. If they don't want their children to play games then fine, and that is their decision. It is not like this is being forced upon everyone.

    1. Re:I disagree by binaryspiral · · Score: 1

      I couldn't agree with you more. The old, oft muttered question "Where are the parents?" when studies like this reach the main topic of discussion.

      Again, it's another study on another aspect of my child. With so much money being spent analysing today's world, how about improving things that are really going to affect my child? Schools, health care, after school programs?

      Nah - but we're going bash video games until they reach the evil status of smoking, sex, and pornography.

    2. Re:I disagree by jawaking · · Score: 1

      I personally think that there really isn't enough real data on how violent games affect kids, so I really have nothing to say about that part of the article. I do have to say that the "What should you do..." part was at least sensible and didn't place all of the blame on the video game. It made it clear that the parents should be policing what the children are playing and talk with them about it. I find that the scariest statistic (and I use that word lightly) in the article is this one: "A study comparing parental rules for television viewing and playing video games showed that parents set rules for video games only half as much as they do for TV viewing, and the majority of parents did not restrict the type of games their children played." That isn't right and until parents start doing there jobs, they can't go around blaming the game company for not doing it for them.

      --
      Utinni!
    3. Re:I disagree by Guppy06 · · Score: 1

      Helping parents decide whether a game is appropriate for children is one thing. Helping game stores decide whether a game is appropriate for adults is something else.

  4. What? by joeljkp · · Score: 1, Insightful

    "This is a bad sign for the gaming industry if a medical site is beginning to take the anti-gaming studies this seriously."

    What? Why shouldn't they take them seriously? Are the studies with merit, or without? If they are, it's the gaming industry that should be taking them seriously.

    --
    WeRelate.org - wiki-based genealogy
  5. Here we go YET again... by TripMaster+Monkey · · Score: 3, Insightful

    So many objectionable premises here...where to start?

    Eighty percent of the most popular video games feature aggressiveness or violence as the primary themes, and in twenty percent of these games the aggressiveness or violence is directed toward women.

    This statement is ambiguously worded...does the author mean against women exclusively, or just against women in addition to men? If he means exclusively, I call shenanigans, and ask for a list of these games. If he means women in addition to men, couldn't this objection be contrued as sexist?

    Lieutenant Colonel David Grossman, a psychologist at Arkansas State University and past specialist as a "killologist"...

    Sorry, but I find it very hard to take anyone seriously who styles themselves a 'killologist'...unless of course I'm competing against them in Unreal Tournament...^_^

    Could these video games trigger what we call "instant replay," so that the player is conditioned to pull a trigger when seeing someone go after his girlfriend?

    As has been mentioned so many times before, the person who has difficulty distinguishing the game world from the real world has much deeper problems than mere video game addiction.

    We are concerned that this terrifying technology can fill a child's vulnerable and receptive brain with a whole library of scary instant replays, so that by reflex he replays one of these violent scenes when faced with a real-life problem.

    I'm concerned for the child whose parents allow video games to teach them values and morals, rather than taking a more active role in their progeny's upbringing...

    Colonel Grossman dubs this as AVIDS - acquired violence immune deficiency syndrome.

    Ah yes...the 'killollogist'....thaanks ever so much, Colonel.

    Children instinctively copy adult behavior, and violent imagery is much more easily stored in the memory than less violent behavior.

    This reminds me of when Bender told the TV audience, "Have you ever considered just turning off the television...sitting down with your kids...and hitting them?"

    One study even reported an increase in the stress hormone adrenaline during video playing.

    I'm sure it does...just as climbing a tree, jumping your dirt bike off a ramp, participating in a sporting event, or just about any other activity children might construe as 'fun'. Should we also discontinue all those activities?

    These games give children an out when they don't feel in with other groups.

    What the author, as well as other 'anti-game' activists, persist in denying is that the gaming community is a group that is every bit as valid as other social groups. Perhaps the author feels that gamers should stop being so antisocial, and hang out with the stoners behind the school instead....at least they'll be 'in a group' then, right?

    During video-playing, children get instant gratification and can manipulate their roles to what they want. Yet, in the real world, they have to wait, and it's not always fun.

    I take it the author has never so much as tried to get all the easter eggs in GTA, much less developed a character on Everquest or WoW...we'll show you the meaning of patience.

    Media researchers fear that children will grow up viewing the world as violent and dangerous - a viewpoint dubbed the mean world syndrome.

    Turn on CNN. Let that sink in for a couple of minutes. Then try to preach to me without choking on your own hyprocrisy.

    Scary technology now allows players to "morph" headshots of other people (such as other kids or teachers whom they might hate) onto the bodies of the characters in the video game in order to shoot their heads off.

    I used to have a dartboard on which I pinned pictures of people I disliked...and yet, amazingly enough, I never threw a dart at a person.

    Allowing violent video games in your home could be considered as a form of child abuse. In fact, it's visual abuse.

    The real 'visual abuse' was having to read this article. Thanks so much.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:Here we go YET again... by ObsessiveMathsFreak · · Score: 1

      Eighty percent of the most popular video games feature aggressiveness or violence as the primary themes, and in twenty percent of these games the aggressiveness or violence is directed toward women.

      Yeah this is a pretty stupid statement. I mean, what the hell is someone supposed to think? That the games are sexist because a dispropotionatly small amount of time is directed towards women? Or that games are sexist because a dispropotionatly high amount of violence is directed towards women?

      I mean what the hell is the authors point? Is this fact a good or a bad thing?

      P.S.
      Omnislashing is a terrible way to post.

      --
      May the Maths Be with you!
    2. Re:Here we go YET again... by Bogtha · · Score: 3, Insightful

      This is a manipulative article.

      Could the video game addict become conditioned to shoot or hit whenever provoked? Could these video games trigger what we call "instant replay," so that the player is conditioned to pull a trigger when seeing someone go after his girlfriend? We are concerned...

      What this actually says: "We don't know whether this extreme reaction is at all likely."

      What the reader is intended to take away from the article: "A video game addict can become conditioned to shoot..."

      Typical tabloid-style, manipulative "questions" being raised.

      --
      Bogtha Bogtha Bogtha
    3. Re:Here we go YET again... by Drakai · · Score: 1

      [sarcasm]
      What get's me is how clearly this article demonstrates the rise of violence in our society in the last decade or so. I mean look at all the new words that had to be invented since this generation of video gamers has come into existence. 'Homicide', 'Oedipus Complex', 'Necrophilia' to name a few. These are scary stuff and surely did not exist before the advent of these terrible games.

      It's really those 3rd world low tech countries that have it good. Those lucky bastards barely get TV, let alone a chance to play PDZ on my XBox360 on my new 60" HP HDTV MDP with surround sound. Lucky bastards indeed...
      [/sarcasm]

    4. Re:Here we go YET again... by Castar · · Score: 1

      Sorry, but I find it very hard to take anyone seriously who styles themselves a 'killologist'...

      Of course, Penny Arcade has words of wisdom on this matter.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    5. Re:Here we go YET again... by Drakai · · Score: 1
      so that the player is conditioned to pull a trigger when seeing someone go after his girlfriend?
      Yeah, cuz in the good old days people didn't react to guys making plays at each other girlfriends. It was all good. Wife swapping, free love all that jazz. Wait? Wasn't that only for hippies? An odd statement from a "marine".

      I think California might still have a law... something about "Crime of Passion"? Wherein if you catch your wife sleeping with another man and you kill them both you recieve a lesser penalty because well, damn, they were kinda asking for it.
  6. Moving pictures harmful by Elwood+P+Dowd · · Score: 2, Funny

    This article is idiotic and impossible to read if you have the critical thinking skills more sophisticated than that of a turnip.

    However (and this is the silliest thing I'll say all week):

    Something about CRTs make me uncomfortable. I'll never own a television, and when I have kids I'm not even sure I want them seeing a computer monitor 'till they're three or four. I'm nervous about watching moving pictures my own self. I superstitiously believe somehow that they'll have weird effects on visual cognition in infants.

    --

    There are no trails. There are no trees out here.
    1. Re:Moving pictures harmful by zulux · · Score: 2, Informative

      I'm nervous about watching moving pictures my own self.

      Me too... scares the crap out of me. All this new-fangled scrolling around in text editors and comannd shells has go to stop.

      Puch-cards all the way!

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    2. Re:Moving pictures harmful by Prophet+of+Nixon · · Score: 1

      Something about CRTs makes me uncomfortable too - the sound... I owned one, when they were the only choice, but didn't use it much and only for short bursts. LCDs are much nicer - they don't squeal. Fortunately LCDs became fairly common before I left college, so I've never had to sit at a CRT during a job or anything.

      As for TVs, most of them will give me a bad headache in about a half-hour (from the sound), and I don't have enough cash or TV viewing inclination to buy an LCD or plasma TV.

    3. Re:Moving pictures harmful by Jerf · · Score: 3, Interesting

      Background: My degree is in Comp. Sci, and I took a handful of Psych classes. So no, I'm not an expert.

      However, if you go and look up the developmental stages of the human being, which are increasingly well documented, I do not find fears that computers may have odd effects a silly one.

      Children are not little adults. This is all the more true for toddlers, and even more true for babies. While it is true that there are some things that there is evidence that babies believe/know that are surprisingly sophisticated moral judgements (such as who hit who, and which end of that relationship is scary, at a very young age), it is also true that babies have to learn things like "if you pour all the liquid from one glass into another glass of a different shape, you have the same amount of liquid."

      Babies are effectively aliens, if you haven't carefully studied them, and your internal cognition models of other normal adult humans do not apply to them very much, if at all.

      I am concerned that during these formative early years (let's call it 0-3 for concreteness), excessive electronic interference could be legitimately damaging on a number of cognitive levels. I could also be wrong. Studying this topic would be very difficult to do ethically.

      Of particular concern to me is the learning of the value of effort; I am concerned that a young child given very normal electronic toys that produce entire songs at the press of a button are teaching that miniscule amounts of effort can "produce" that much result. I'd much rather see a kid play with physical toys (like blocks, legos, etc, as age-appropriate) that have a much more normal effort/effect reward.

      I think that there's little danger in "playing it safe"; I am concerned without proof about these things, but I do have existential evidence that not being exposed to such things at 0-3 does not result in a adult incapable of understanding electronics. As such, should I ever become a parent one of my plans is to ban any such toys for the first few years in favor of more classic, physical toys, from which one can learn about the physical world much more effectively. (Lest I sound like a Nazi, my kids would probably end up with a computer at the same time as anyone else's; remember, I'm talking 0-3-ish here.)

  7. Before you fly off the handle... by FFFish · · Score: 0

    ...what if they are right?

    Sure, gaming didn't hurt you. But that's a sample size of one.

    Sure, it didn't hurt you or your friends... or did it, in ways that you are not aware of?

    Before you fly off the handle, RTFA, check out their arguments, see if you can find any validity in their studies, think about the implications.

    And then err on the side of safety. In truth, not allowing your children to play some -- or all -- video games is not harmful to them.

    --

    --
    Don't like it? Respond with words, not karma.
    1. Re:Before you fly off the handle... by Anonymous Coward · · Score: 0
      And then err on the side of safety. In truth, not allowing your children to play some -- or all -- video games is not harmful to them.
      I read lots of things in the news about pollution in our atmosphere... maybe I should 'err on the side of safety' and not breathe. It certainly couldn't harm me, now could it?

      Sounds silly, huh? One of my favorite quotes is "Life is a near death experience". Everything you do is harmful to your health... we live in a perpetual state of decay, it's simply the nature of biology and physics. Just because a couple of uneducated parents insecure with themselves have labled video games as the tool of da' debil doesn't mean we should just round up the whole works and bury it in a pit in the desert.

      And if I may be so bold as to quote Eminem on these sacred grounds (hmmm better go AC for this post)... "Fuck it, you only live once, you might as well die now!"

      So get back to your dying people, there's nothing to see here.
    2. Re:Before you fly off the handle... by j-turkey · · Score: 5, Insightful
      Sure, gaming didn't hurt you. But that's a sample size of one.

      OK, then let's talk about a larger sample size...let's say: the entire United States of America. Violent crime is at a record low in this country. The most recent generation to reach adulthood is the generation that grew up owning Atari 2600's, Colecovision, Nintento, Commodore 64's, and PC's. These were all significant gaming platforms, which all had violent titles available for them. Also consider that these are victimization rates of people above 12 years old -- so we can also include the grand poobah of contraversial titles, Grand Theft Auto. How do you correlate the steep decline in violent crime with the dawn of video gaming? If the anti-gaming studies actually warrant concern, shouldn't we be able to find correlations between violent video games and an increase in violent crime (and not just an increase in news stories about violent crime)?

      Before you fly off the handle, RTFA, check out their arguments, see if you can find any validity in their studies, think about the implications.

      And then err on the side of safety. In truth, not allowing your children to play some -- or all -- video games is not harmful to them.

      I read the article...and their conclusions were largely bullshit, and can be easily picked apart. Tripmaster Monkey has already done a good job of debunking the claims in the article, so I won't re-hash his well-worded argument. I do, however, have a problem with one of your contentions. Backing up a bogus claim with horrendous implications does not make the claim more valid. Think about these two statements (both false): "Chocolate causes acne." "Chocolate causes heart disease, as well as serious developmental disabilities in children". They are both patently false, but one has more serious implications. We know that it won't harm children too not eat chocolate, but does the latter claim make you more likely to prohibit your children from eating chocolate?

      Using your logic, by making bogus claims with severe implications and using a so-called expert to back them up, you can be easily coerced into changing your behavior in just about any way. If you disagree, perhaps you should revisit your previous logic.

      What people here seem to have an objection to is a sense of misdirected hysterical alarmism. Video games have become a scapegoat, especially since they represent a real disconnect between generations. Referencing recent studies on violent crime (and even property crimes) the "problem" isn't even demonstrable. It would be easier to draw parallels between arguments against video games and arguments against rock 'n roll decaying our nation's moral fiber. In actually...the kids are alright. It appears that the parents the ones who are screwed up here.

      --

      -Turkey

    3. Re:Before you fly off the handle... by Cyphertube · · Score: 1

      Just because violent crime has gone down, doesn't mean that there isn't more widespread violence and problems.

      I can't speak to a large range of studies, but I can point to what I've noticed amongst high school students recently. The threshold of violence tolerance is significantly higher than when I was in school. Some groups, of which I know the members have seen violent everything since a young age, will hit each other constantly, as well as degrade each other. Their acts are the kind that would have landed me a suspension or possible explusion years ago, and now basically result in nothing.

      I don't approve of censoring video games by any measure as far as publication. I think it's rather crass of people to get massively upset at an article that addresses active parenting with technology. The violence they see is only one aspect of the problem. The other is that many of these kids were raised by the technology and not by any kind of real parenting. That further desensitises them. Whether or not they commit violent crime, the amount of abusive language and sheer lack of empathy towards others I have witnessed makes the corporate raiders of the 1980s look humane.

      --
      Linux - because it doesn't leave that Steve Ballmer aftertaste.
    4. Re:Before you fly off the handle... by Swordsmanus · · Score: 1
      Before you fly off the handle, RTFA, check out their arguments, see if you can find any validity in their studies, think about the implications. And then err on the side of safety. In truth, not allowing your children to play some -- or all -- video games is not harmful to them.

      Here's an idea. Before you come up with a counterargument to what everyone else is saying, get some actual facts to back it up, or check the arguements of the people you're supporting, and see if you have any ground to stand on first. Think about the implications of spouting off uninformed opinions. And then err on the side of safety. In truth, not allowing people to see opinions that aren't backed up by some -- or any -- empirical evidence is not harmful to them.

      Especially when there are counter-opinions that are backed up by such evidence!

      Why does FFFish get modded insightful for belting out out an unpopular but still baseless opinion, while j-turkey gets jack for decisively refuting his stance by using very relevant (and ironic) evidence? I hope the latter is just due to mods being normal people that have other things to do throughout the day, but the former I really can't understand.

    5. Re:Before you fly off the handle... by j-turkey · · Score: 1
      I can't speak to a large range of studies, but I can point to what I've noticed amongst high school students recently. The threshold of violence tolerance is significantly higher than when I was in school. Some groups, of which I know the members have seen violent everything since a young age, will hit each other constantly, as well as degrade each other. Their acts are the kind that would have landed me a suspension or possible explusion years ago, and now basically result in nothing.

      Since we're speaking antecdotally, I find that things are the other way around. Schools are often over reacting to items perceived as weapons. After major school shootings, students are now suspended for passing remarks, and students are now suspended for possessing over-the-counter drugs.

      Maybe in our discussion, we've hit on something. It is difficult to find the real dangers that modern kids face. According to the statistics, the country is a safer place. According to the news media, it is not. Of course, just because crime is down, I'm not suggesting that we completely drop our guard. Realisticly, however, parents are more paranoid. When I was a kid, we were allowed to play outside wit hthe other neighborhood kids until dark unsupervised. Statistically, the country was less safe then. However, in modern days, parents are less prone to let their kids play outside unsupervised.

      My personal opinion (and this uses some contraversial wording...so I'll be careful) is that much of this discussion is really the aftermath of womens' liberation. Not that I have a problem with women in the workplace -- on the contrary, I think it should have happened long ago. However, all of this discussion about who raises our kids; parents, government, or media is actually about figuring out how to parent in this "new world". As a society, we are still trying to figure out how to raise our kids in familys with 2 working parents. There simply isn't enough time to raise kids, and we need to figure out how to manage that. It really has little to do with video games, but more to do with how we want our kids to be raised.

      --

      -Turkey

    6. Re:Before you fly off the handle... by Anonymous Coward · · Score: 0

      Wouldn't I need to find their studies first? They cite Dr. So and so the "killologist" at what university can one acquire a degree in killology? Since I find no studies, I find no validity. Blanket statements about how violent video games affect "children" in general are something I can't take seriously. Bottom line, if you're a good parent... you know your kid. If you know your kid, you know whether or not a few hours of Counter Strike a day are making him/her/it a violent person. When you see some evidence that something is affecting your kid in a negative way... take it away from your kid.

    7. Re:Before you fly off the handle... by Cyphertube · · Score: 1

      As for schools overreacting to non-issues, I agree. But this is the same kind of backlash we saw regarding airplanes following the hijackings of September 11, 2001. I've argued since then that we could take naked people on the plane, and there's enough equipment already onboard to hijack the plane.

      And I'll agree that it varies from place to place. Most of my understanding regard high schools comes from my wife (who just recently left teaching) as well as seeing my brother and his friends (my brother is one of those violent shits).

      I believe you have hit the nail on the head regarding the reason everyone is so paranoid. I wouldn't say it's a women's liberation thing, but the two income household has become the norm, even in situations where it makes no sense. This churning of money flowing around creates an illusion of an improved economy, where none really exists. All those people employed with daycare, restaurants, and other services simply because more people are working an unable to do these things themselves does not constitute an improved economy, only a wider-spread economy.

      These frazzled people are unable to adequately parent and thus are more panicked and more paranoid. You can't let kids play in the neighbourhood unsupervised not because of there being more kidnappers, but because there are fewer parents at home in a stable community.

      As much as I love having a career, my wife and I have determined that her career is more important than mine (she's military), and I have more experience with children, so I will stay home with kids for however long we feel is necessary.

      At any rate, I love playing video games, so at least my kids won't be being babysat by the equipment, but will use it in a social setting.

      --
      Linux - because it doesn't leave that Steve Ballmer aftertaste.
    8. Re:Before you fly off the handle... by Anonymous Coward · · Score: 0

      "Chocolate causes acne." "Chocolate causes heart disease, as well as serious developmental disabilities in children"

      Wait, I thought they were true? Chocolate is usually pretty fatty = heart disease, chocolate is usually sugary so can make kids hyper and ADD-ish, and if you get chocolate on your face and don't wash it off you get more face bateria = acne.

    9. Re:Before you fly off the handle... by yuud · · Score: 1
      Using your logic, by making bogus claims with severe implications and using a so-called expert to back them up, you can be easily coerced into changing your behavior in just about any way. If you disagree, perhaps you should revisit your previous logic.

      note that "obedience to authority" can be proven by scientific experiment.

      basically, stark authority can override a person's moral values, as they confer the moral burden to the authority.

      I see a parallel here, where people derive opinion from stark authority, no matter how bogus it is.

  8. A Better Way of Putting It by Sugar+Moose · · Score: 2, Insightful

    Funny, when I first read "just as parents learned to tame the TV," I thought it said "just as parents learned to blame the TV." I think it fits better my way.

    1. Re:A Better Way of Putting It by TripMaster+Monkey · · Score: 0, Offtopic


      It certainly does...after all, child obesity is at epidemic levels in America...I really don't see how the author can make the claim that parents have 'tamed' the TV. Of course, the author might counter that this only further proves his point (after all if we haven't 'tamed the TV', we're in even worse shape regarding video games), but it would have been nice to see this argument in the article (especially as it's more persuasive than any of the 'arguments' he actually cited). Instead, he starts out the article with a demonstrably false statement...kinda makes the remainder of his article even less fit for print.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

  9. Article has helpful suggestions by crotherm · · Score: 3, Informative


    The suggested parental guidance section was pleasent suprise. After all the really silly things like, "It's scary", they have some really down to earth suggestions for parents. They do not say that all games are bad. They know video games are here to stay. They encourage active parental monitoring. After all, haven't the /. crowd been saying that since the first "Video Games Are Bad" report?

    --
    "Those who make peaceful revolution impossible, make violent revolution inevitable" - JFK
    1. Re:Article has helpful suggestions by TripMaster+Monkey · · Score: 0

      I wouldn't characterize them as 'helpful' as much as 'blatantly obvious'. I can sum up the seven paragraphs of the 'suggestions' section in three words:
      Parent your children.
      If parents can't do that properly, it's not likely that the reactionary psychobabble of a self-proclaimed 'killologist' is going to help them.
      --
      ____

      ~ |rip/\/\aster /\/\onkey

    2. Re:Article has helpful suggestions by crotherm · · Score: 1



      True, they are obvious to us. But you know the old saying, "If common sense is so common, how come nobody has any?" Too many parents today do not parent their children. The school does it, or TV, or computer, etc. Still, it was nice to see a list of suggestions that were not reactionary, but rather proactive.

      --
      "Those who make peaceful revolution impossible, make violent revolution inevitable" - JFK
    3. Re:Article has helpful suggestions by BenVis · · Score: 1

      I'm glad someone said this. I didn't read the whole article carefully, but my distillation is something like: There are games out there you don't want your kids to play. Here are some strategies to sort them out, and help your kids avoid them. Nowhere does the article say 'games are bad' or 'censor videogames'.

      While some may say, 'duh. parent your kids,' that's what the whole site seems to be about: advice on how to parent your kids.

      --
      "Preceded by itself yields falsehood" preceded by itself yields falsehood.
    4. Re:Article has helpful suggestions by Anonymous Coward · · Score: 0

      I dont find the suggestion for parents to "Rent the game and play it until the end (because some of the worst violence happens near the end of the games)" very practical. How many parents can play a game, start to end, in such a short amount of time? Many games take many hours to finish. To suggest that parents rent the games and play them through, shows that the author knows very little of games.

  10. Self Esteem by neostorm · · Score: 2, Interesting

    "It interferes with self-esteem. The most disturbing fact is that children who have the least amount of self-esteem and mastery over their life are the ones most attracted to video games. According to Dr. Jane Healy in her book Endangered Minds, boys who pursue violent video games are more likely to have low self-confidence in school and be less successful in personal relationships. Studies have also shown that for girls increased time playing video or computer games is associated with lowered self-esteem. These games give children an out when they don't feel in with other groups."

    What part of that is wrong or harmful? In all honesty, when I was growing up if I didn't have games as an "out" for not fitting in with nearly every other person I knew, I wouldn't be here today.
    I'm all for studies and whatnot, but when they start taking the positive aspects of gaming and turning it negative, this is even more obviously a sham to get attention for themselves.
    Games just seem to be the popular, social punching bag of the day lately.

    1. Re:Self Esteem by Anonymous Coward · · Score: 0

      "The most disturbing fact is that children who have the least amount of self-esteem and mastery over their life are the ones most attracted to video games."

      Im pretty sure that they are attracted to video games BECAUSE of this reason, not the other way around. Let's face it, most of the video gamin population (which includes me) aren't the most attractive people. In fact, I think a lot look rather disgusting. Wouln't you agree that people with low self esteem would rather enjoy playing video games then playing outdoors constantly with their peers? This seems like a more likely case then video games making them ugly.

    2. Re:Self Esteem by Sigma+7 · · Score: 1
      "It interferes with self-esteem. The most disturbing fact is that children who have the least amount of self-esteem and mastery over their life are the ones most attracted to video games. According to Dr. Jane Healy in her book Endangered Minds, boys who pursue violent video games are more likely to have low self-confidence in school and be less successful in personal relationships. Studies have also shown that for girls increased time playing video or computer games is associated with lowered self-esteem. These games give children an out when they don't feel in with other groups."


      You did an acceptable response to that passage, but it can be better.

      Try a "cause-and-effect" approach - do playing video games lower self-esteem (causing the kid to be abused), or are video games a result of low self-esteem (caused by the kid being abused)?

      Anyway, the article seems throughly debunked already.

  11. free will? by ShadowsHawk · · Score: 1

    I agree, everything that is dangerous needs to be outlawed. Booze, smoking, driving, flying, sugar, chocolate, fat, salt, electricity, and gaming all have obvious detrimental effects to our mental and physical well being. Just to be on the safe side, we should probably ban fire too...

  12. Warnig! Warning by FuzzyDustBall · · Score: 2, Insightful

    WARNING! Will Robbinson Waring! (Flail Arms)
    Just looking at the higlighted titles on each paragraph it is clear that this is just to scare and cause reaction:
    WARNING:
    Disturbing stats.
    Disturbing research
    Conditions children to be violent.
    Desensitizes children to violence.
    It's developmentally incorrect.
    it's physiologically disturbing.
    It's more dangerous than TV
    it's habit forming
    it interferes with self-esteem
    it's poor role modeling.
    It's a fearful world
    It's scary.

    come on how many times can you print the words disturbing without looking like a tabloid? (non) they even use the word scary. This article has 1 intent to scare people with acurate statisticly numbers like most and many as well as comparing video games to other things, I can't even believe they associated it with cancer! is this some kind of sick joke?

  13. '06 pre-election FUD; most games are adults by SpecialAgentXXX · · Score: 1

    Every two years, you hear the bullshit come out of Washington and other state capitals as our corrupt "leaders" spew forth their latest round of lies to "protect the children" in order to get re-/elected. Just who are they pandering to? Aren't the majority of gamers adults? This isn't the Atari 2600 nor NES days where they were merely children's toys. Today's expensive games require expensive PCs and expensive consoles - something that kids can't readily afford but we adults can.

    I sincerely hope this all blows over and the gaming industry ratings enforcement ends up like the movie industry ratings enforcement. I cannot recall any lawsuits against movie studios for putting sex and violence in an R-rated movie.

    And aren't there more pressing issues for politicians to be concerned about since we at war?

    1. Re:'06 pre-election FUD; most games are adults by voice_of_all_reason · · Score: 1

      Super Mario 3 cost $50, and my dad drove out on my birthday to get it because I'd gotten an excellent report card the day before.

      Don't remember much about him bringing home Atari games, but I think they were around the same price. In no way were video games ever "kids toys." I didn't have a job until high school, but $6 an hour (less after taxes) still didn't allow games into the budget :(

  14. pseudo science by max+born · · Score: 2, Informative

    Disturbing stats? The stats themselves are only disturbing if you establish a correlation between cause and effect.

    willingness to kill another person is not a natural behavior ....

    We've been killing each other since the beginning of time even before video games were ever invented. Whether or not it's natural is debatable and doesn't tell us much anyway

    A 1998 study showed that while playing video games children experience a high release of the brain neurotransmitter dopamine, w hich could be called the hype hormone.

    High levels of dopamine are common in people with obsessive comulsive disorder so it should be easy to show a correlation between OCD and violence which the author has not done so we might assume there is none.

    If there's a correlation between violent crimes and video games then how come while video games are on the increase violent crime is on the decrease?

  15. Children are not born violent? by paladinwannabe2 · · Score: 1

    What I see as being most disturbing about this article is the premise that children are not born violent, but made that way through TV/videogames. If you have ever seen young kids, you'll realize that violence is a natural thing for them. I was shoving my brother around at the age of 4, long before I played any video games. (I don't remember doing it, but my parents do). The premise of the rest of the article is pretty silly- from what I understand, people who play videogames are actaully less likely to engage in real violence, and the rates of violence amoung children has been dropping considerably. I've always felt that if you wanted your child to grow up to be a professial thug, you should let him play football. Just look at the criminal records sported by most of the NFL.

    --
    You are reading a copy of my copyrighted post.
    1. Re:Children are not born violent? by hey! · · Score: 3, Insightful

      If you've raised children, you realize that a lot of stuff doesn't come built in at all. They don't know not to stick their fingers on the stove. They don't know that when they hit, kick and bite that they will get punished at the very least by losing friends.

      It's not exactly true that chilren are "born violent" any more than they are born thinking flames are OK to touch. It's more that part of learning the consequences of their actions are a normal part of growing up. Learning the hitting and biting have bad conseqences is like learning that when you stand on the edge of a coffee table, it will tip over and you'll get hurt.

      Another thing raising actual children will teach you is that people are born disriminators. Your hear a lot of stuff like this: You said I shouldn't hit my sister with a bat; you never mentioned hockey sticks.

      Combining these two observations, I'd say that it's worth being concerned about video game violence on very young children, but not overly so. Most children get plenty of feedback about the inappropriateness of violence, and most are quite capable in my opinion of discriminating between video game violence and real life violence. There may be exceptions of course. I'd be more concerned about fanatasy elements in games that are not offset with real life learning experiences. Suburban kids growing up playing Grand Theft Auto might for example learn to think of cities as being more dangerous than they actually are. Or they might get an overly romantic view of war by playing war games.

      I think it's important to know what your kids are playing or watching on TV, and to use that as an occasion to talk to them about things that presented in their entertainment. When you don't think something is appropriate, or you even just feel uncomfortable, there's nothing wrong with saying no. You can say, "I don't like that game because I don't like seeing people blown up." And if Johnny doesn't think it's fair, he can add it to the list of things you did to screw up his childhood.

      In the end my biggest concern about games are opportunity costs. It's too easy to spend all your time at them, instead of the other activities they could be doing like playing outside with their friends.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    2. Re:Children are not born violent? by learithe · · Score: 1

      I was born rather violent.
      I grew up in a small home, with two entirely nonviolent parents, with no tv, and little "social interaction with my peers"; no preschool or such.(At least, before I was around 3.)

      However, the first thing I did when my little sister was born -- I was two at the time... was to find the biggest, heaviest object I could hold and try to smash her head in with it.

      No tv exposure at all.
      No video game exposure at all.
      And I'm a girl.

      I've been told by many psychologists that this is entirely normal behavior for a young child, reacting to the feeling of jealousy for losing a parent's attention.

      So who's to say violence and killing is NOT in the nature of children? I truly disagree. I believe that "violence is NOT okay" or "violence IS okay" is learned, true. But the capability of violence exists in us innately, simply as predatory animals.

    3. Re:Children are not born violent? by hey! · · Score: 1

      Perhaps. My point is that is that human beings learn. It is natural for us to do what is unnatural.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  16. Yeah, I wasn't ready for STII by hackwrench · · Score: 1

    I wasn't emotionally ready for Star Trek 2: The Wrath of Khan when it first came out in theaters. When it appeared that people started dying I insisted we leave the theater, and I don't think my sister one year younger was any better either. The mind control worms thing really bothered me too. They do too much talking about the emulate factor and not enough about the overwhelming the emotions factor.

    1. Re:Yeah, I wasn't ready for STII by geminidomino · · Score: 1

      Hell, it's been Twenty-*coughcough* years since I first saw the movie and the ear-work thing STILL makes me cringe!

    2. Re:Yeah, I wasn't ready for STII by Irish_Samurai · · Score: 3, Interesting

      I can remember the instant I became desensitized to violence. It was the scene in Robocop where the lead character is getting shot all to shit in the warehouse pre-transformation.

      I was pretty advanced for a kid my age, so my parents had allowed me monitored access to media considered generally inappropriate for my age group. I usually ingested it just fine. I was really into sci-fi and was looking forward to seeing a movie about an ass kicking robot.

      I nearly cried during that scene because I couldn't determine if that could happen without you passing out or dying. All the other violent scenes I had witnessed resulted in very quick deaths. The idea that the pain and damage could add up like that was a little too much.

  17. The only thing dangerous to children... by Androclese · · Score: 1

    ...are parents that don't bother to be involved in their lives. The line that "They hide things, they lie, they don't want me to butt in, I want to be their friends so they don't hate me" is all crap. It is your job to raise your kids, to be involved. So what if they hate you; that means you are doing your job right. I hated my parents because I thought they were too strict when I was growing up. Turns out, they knew better and I thank them for it now as an Adult.

    If parents spent 1/2 as much time dealing with their kids and looking into what games they are playing, what music they are listening to, who their friends are, and how they spend their "alone" time, as they did bitching about "how difficult it is to raise a child", these kins would grow up like the rest of us... only slightly screwed up!

    ...as compared to totally screwed up and running into a mall and shooting people

  18. Science? by inkless1 · · Score: 1

    Children are not born violent, they are made violent. They become conditioned to associate violence with fun, as part of "normal life." Are we bringing up a generation of soldiers, or are we bringing up children? The end result of unmonitored video violence is we are training an army of kids.

    Bullshit.

    Children are not all born little innocent creatures incapable of doing harm to anything ... and I don't trust any kind of "science" which makes that as a basis for fact. This where idiotic phrases like "manchurian children" or born.

    This article is making more moral judgements than scientific analysis, if this it the kind of logic they use.

    1. Re:Science? by Krater76 · · Score: 1

      I agree with you fully. Also:

      They become conditioned to associate violence with fun...

      Violence IS fun. Frankly humans have a need for violence and strife.

      That's all sports really do except focus that into something that in the end is harmless. Even something as benign as chess is a battle of two armies. Any sport with a 'goal' or 'endzone' is clearly the same game with a few different rules. Some have more contact than others.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    2. Re:Science? by Anonymous Coward · · Score: 0

      Children are non-violent at birth. Hell, they can't even lift up their heads. The next several years after birth are spent learning their limits when pitted against their parents and other role models. Children who are left to free-wheel without any discipline at all end up like the kids who bring guns to school. Of course, the other extreme--totalitarian discipline--is just as bad.

      I remember watching the news reports of that kid on an indian reservation in Minnesota who shot some people...the family were _morons_. Complete denial and 'he was just going through a phase' crap. Obviously no one cared enough to inject some real community into that boy's life. Come on, people, he wore only black, talked only about violence to classmates, and had horns in his hair...yeah, that's just a phase.

      As more and more parents are working beyond full time, as more and more people are addicted to passive entertainment (TV, video games, gambling, etc.), as more and more people depend on others do the basic things in life (yeah, only FEMA could save N.O., sure), then we'll see more and more reports about mindless violence propogating our culture. Many parents care more about their satellite dish than their own children. It's sick--just watch someone with the mega-satellite-pvr setup go a few days without it, it's like drug withdrawal (aggitation, nervousness, etc.).

    3. Re:Science? by inkless1 · · Score: 1

      Children are non-violent at birth. Hell, they can't even lift up their heads

      Nitpicky ... however a truly excellent point :)

  19. It opened worlds for me by rAiNsT0rm · · Score: 2, Insightful

    Now gaming was slightly more benign back when I was young, but I grew and learned so much from games. They took me to new worlds, increased my reading abilities, built freakish hand-eye coordination, and helped my decision making and process improvement abilities.

    I don't think GTA, or PGR3 will be doing much of anything for kids though... and that's sad. There aren't many games left with any real substance where they have the ability to *help* kids even if the help is secondary or tertiary to the action. We need to get back to some of those games, there's nothing wrong with twitch and just fluff games... but there needs to be some balance.

    --
    http://teasphere.wordpress.com - A little spot of tea
  20. Ho ho ho by tepples · · Score: 1

    Today's expensive games require expensive PCs and expensive consoles - something that kids can't readily afford but Santa Claus can.

    Fixed. Most kids don't buy consoles for themselves; they get a console as a Christmas gift.

  21. Games can be quite hynotic / immersive by Anonymous Coward · · Score: 0

    but then so can books, movies, etc. However, what makes games more powerful on the psyche is the fact that they are interactive. In essence, you are virtually acting out whatever you have your character doing. With games that are totally away from reality, its easy to keep those ideas/actions separate. But with games that are pretty close to reality (like GTA3 and beyond), things can get a little blurry if you get to immersed. It may sound crazy, but after I first played GTA3 (it was a several hour stint at that), I had to go for a drive (to work I believe). As I was driving, I saw people walking on the sidewalk and such and started to think about running them over like in GTA3. It was funny in the game, why wouldn't it be funny to do in real life? I quickly snapped back to reality. "Oh yeah?" I thought to myself, "people would really get hurt and I would end up in jail." I also found myself being a bit more agressive while driving that day.

    My point is some people (like myself and especially children) are quite sensitive to certain types of input. These are generally the same who get too freaked out from scary movies become afraid of things that do not exist (like the ghost in "The Ring"). I won't even read fiction anymore as my imagination tends to go a little too far.

    So anyways, keep the violence away from the kids for as long as you can. The moment they learn how to use violence, you can never go back.

  22. Bad parenting is harmful to children's health by TheSkepticalOptimist · · Score: 1

    NOTHING, no government or social policy can affect the quality of life for a child if the parent(s) involved are not willing to participate in the child's life. You can't even make a law stating who and who should not be allowed to procreate. First, as for video games and developmental health, I owe my quick reflexes and good hand eye coordination to video games. I have saved my life, and the lives of others using quick wits and reflexes by avoiding an accident in a car, two concepts that video games help develop in children. The twitchy and fast gameplay that most games offer help to improve these skills, which could otherwise never be developed except playing a few types of sports. Sports are less available to children then video games, especially those that require expensive equipement or an unwilling parent to drive them to and from. I will agree that those children playing too much video games, or too much TV for that matter, could have health problems from lack of excersize and fresh air, but then, that is a parental issue, not one that a society should debate or develop laws about. Again, nothing will impact a child's heath except the impact of the parent on that child. As for violence and mental development, I will agree that there are some games that children should never play, and I question the reason for their existence even for adult sences. Again, parents should be more pro-active in observing their children and either not-allowing them to play violent games, or to recognize when a child is developing abhorrent from playing them. Many children develop and mature quicker then others, a general age policy is never approprite, only parental discression is advisable. If ANY social policy needs to be made it is one where parents should have easy access to information teaching them how to become more effective parents. They shouldn't have to run out and buy Dr. Phil books or videos, the governement should be able to offer free programs and literature that can help a parent deal with a kid that doesn't want to go out an play, at least help the parents grow a brass pair to be able to handle a beligerent childen that won't listen to them when they say enough video games is enough. Wasting time and money debating policy about video games is just that, a waste of time and money. The US in particular is so fearful of social programs, its considered Un-American for the government to step in an educate the population into how to be better parents, yet it is very american to create meaningless laws that prevent a child from buying a mature rated video game. Kids are going to get that game for their birthday or for Christmas because their parents will get it for them without even considering reading the warning label. I am tired of hearing this debate, and hearing about parents wanting to sue the gaming industry because their fat kid has heart problems because of inactivity caused by long and excessive video game play. Parents need to accept their right and responsibilities to raise their kids properly, not use video games and its industry as a scapegoat for bad parenting.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  23. I didn't turn out to be a psycho path. by vertinox · · Score: 1

    I played Doom, read porn, watched violent anime, listed to vulgar heavy metal (alternative I suppose is the better term for the mid 90's) music when I was an early teen. Hell... One of my earlier memories as a child before I was a teen was watching Scar Face.

    As a late 20 something, I turned out fairly well adjusted especially towards the opposite sex and successful career compared to many people who were sheltered growing up.

    From personal experience, I don't think any of the above have a negative affect on young teens at all... Perhaps it is a needed experience to grow up to as an outlet towards teen frustrations. I think my experience with darker things led me to be more educated about sex, drugs, and violence in the real world or at least know how to seperate fantasy from reality.

    You know the more I think about it, if I wasn't playing video games or being anti-social on the computer, I might have been actually doing drugs and having sex as a kid resulting in teen pregnacy because I didn't have anything else better to do. Makes me look like a looser then, but now I have no regrets now since my life turned out pretty good.

    To sum it up, kids needs an emotional outlet. Let them have it or they will find their own.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  24. video games good for surgeons by hankaholic · · Score: 1

    My girlfriend is currently in medical school, and mentioned having been told that surgeons who play video games, especially just prior to surgery, actually make fewer mistakes during operations.

    Wired had a story which provides some information about it.

    --
    Somebody get that guy an ambulance!
    1. Re:video games good for surgeons by Anonymous Coward · · Score: 0

      Do plastic surgeons do better jerking off before performing breast augmentations to avoid distractions?

  25. Morality? by Otonotachibana · · Score: 1

    The assumption when I read the title is that the article will be the standard list of issues why video games, in excess, are actually bad for you: Lack of exercise, less socializing with peers, eye-strain.
     
    Instead we are treated to sanctimonious FUD, attempting to scare parents.
     
    The article presumes that my children are some sort of zombie-like sponges of inappropriate material, absorbing every indecency they observe. This tunnel vision moralizing fails to address that children have to possess a well-developed sense of reality taught to them by adults. There are many horrible, shocking, and misleading things in life. You teach your child to analyze and understand where fantasy ends and reality begins. That way a child can differentiate between a violent videogame, which is entertainment, and real horrors, like war, that is anything but.
     
    How was raising kids to play hunt the indian, kill the communist, and shoot the robber any better? I did not see the great moral outcry against such activity written across the pages of history. The fact is, the video game industry, like all entertainment industries, makes a great target for those power-hungry, attention-seeking blowhards of our day. And there is always a steady supply of people that are looking for something to blame rather than take responsibility to proactively encourage discerning thought.

  26. Second Hand Grossmanism by sesshomaru · · Score: 2, Informative
    Sigh, looks like it is time once again to debunk the writings of Lt. Col. David Grossman, who is the person that Dr. Sears cites as his authority in this article. I could just point everyone to this article, Grossman-ism: Media Violence and Mad Social Science. It's a very good, scholarly article (with a lot of sarcastic wit so it isn't boring) that does a thorough job of debunking Grossman's primary assertion, that up until recently human beings have been basically psycologically unable, in the majority, to kill each other in armed conflict.

    However, I already pointed to this in a previous comment on yet another article on the coming ban on 'M' rated games. (I really don't know how long it will take, but I believe it is coming so be prepared for it.)

    So, in the interest in presenting new research on the subject of this impressive charlatan, I present this, The Dave Grossman Debate. The author tends to use emotional rhetoric too much but is understandably upset by the implications of Grossman's writing, which is that police officers and military personel are being turned into homicidal zombie killbots by the new 'murder simulators' that also happen to be the basis of the evil videogames that are poisoning our children:

    Your allegations imply that deadly force is routinely employed in a manner that is the product of a conditioned response. The troubling implication is that police don't use professional judgment on a case-by-case basis..... they merely pull triggers as a matter of conditioning!
    Even though the rhetoric is a little emotional for my taste (I prefer the dryer sarcastic wit of the other article) this article is dense with statistical and historical information debunking Grossman.

    Of course, none of this is going to matter to the believers.

    --
    "MIT betrayed all of its basic principles."
  27. Can't believe this by Anonymous Coward · · Score: 0

    I can't believe you guys dignified this article by linking to it.. There are a total of 0 citations for their supposed facts..

  28. dont humour him by Anonymous Coward · · Score: 0

    dont humour him, stop linking to this stupid articles where parents are trying to assign blame for their shitty parenting. It's not the game that makes them violent, its the kids that are violent in the first place, who then seek out the game, and then some moron says that since little jimmy killed someone , then played gta, then killed another person , completely ignoring the first killing, that its the game's fault

  29. Crackpot delivering non-crackpot message? by AHumbleOpinion · · Score: 1

    "Lieutenant Colonel David Grossman, a psychologist at Arkansas State University and past specialist as a "killologist"..."

    Sorry, but I find it very hard to take anyone seriously who styles themselves a 'killologist'...unless of course I'm competing against them in Unreal Tournament...^_^

    "Colonel Grossman dubs this as AVIDS - acquired violence immune deficiency syndrome."

    Ah yes...the 'killollogist'....thaanks ever so much, Colonel.


    Agreed, but could the crackpot be delivering a non-crackpot message? In ROTC in the early 80s they showed us a Marine Corp training film. It was color footage of the Marine assault on Tarawa in 1943, combat cameramen were with the assault troops. The easiest way to describe what was depicted is probably to refer to the opening Normandy landing scenes in the movie Saving Private Ryan, there were some similarities. One vivid recollection that I have of this training film is a bloody shell crater with the upper half of a Marine's corpse in it. Another Marine comes running by, rolls the torso out of the crater and them lays in the bloody crater himself. I guess "cover" was at a premium. The instructor told us that the purpose of this film was to expose us to the brutality of combat, to desensitize us to some degree. We were told that you cannot be completely prepared, but that all the Marine Corp was really hoping for is that we freeze in shock and horror for five seconds instead of ten. So the military does in fact believe that visual exposure to violence does desensitize to some degree. If so, it is not a stretch to believe that violence depicted in video games can provide desensitization as well. Hell, the interactive and participatory nature of video games may make it more effective than passively watching a film.

    In any case, desensitization does not mean someone will turn into a maniac. The people that go postal were "defective" to begin with.

    1. Re:Crackpot delivering non-crackpot message? by Jacius · · Score: 2, Interesting

      So the military does in fact believe that visual exposure to violence does desensitize to some degree. If so, it is not a stretch to believe that violence depicted in video games can provide desensitization as well. Hell, the interactive and participatory nature of video games may make it more effective than passively watching a film.

      I have absolutely no problem with shooting someone's head off in GTA, and I got a kick from watching a disembodied eyeball sprite roll down my screen after I blew someone into a thousand gibs in Rise Of The Triad (it was just so silly!). And yet, I can't sit through a documentary on reconstructive surgery without the urge to vomit, simply from the sight of bloody bone and tissue. I am uncomfortable viewing photographs and movies of people being shot, maimed, or otherwise injured, yet it doesn't bother me when someone dies violently in a Hollywood movie. I don't even get into fist-fights in real life, let alone shoot innocent people, but I do it all the time in video games.

      The difference? Video games and Hollywood movies are fake, and I know that they are fake. Nobody is actually being hurt. So, I guess you can say I'm desensitized to fake violence. Doctors and military personel, though... they are desensitized to REAL violence/disfigurement/injury. If, as the pundits argue, being desensitized to violence makes you a danger to society, why do we let doctors handle scapels, and actually give automatic rifles to the military?

      Clearly, there's more to the story than just being "desensitized." For one thing, the person has to have a desire to cause violence in the first place. They also have to have enough of a lack of empathy (or the ability to divorce empathy from your actions) to be "okay" about hurting someone. When a doctor cuts into you to, say, perform heart surgery, he's not trying to hurt you, he's doing the opposite. And, let me tell you, empathy goes right out the door when the person you're supposed to feel empathy towards is trying to kill you.

      Frankly, if the pundits want an arguement against "violent" video games, they should be arguing about the games that don't have blood and gore. For example, I can stab someone through the stomach with a sword in Soul Calibur, but they don't bleed; in fact, an injury which would be fatal in real life won't even make the victim bend over in pain, they just get back up and keep fighting. (Since TFA mentioned 20% of the violent games having "aggressiveness or violence... directed toward women," I'll offer Soul Calibur as an example on their behalf. But in all fairness, those women are trying to kick my ass, too, so it's mutual.)

      It is certainly possible that being interactive could make video games more effective than movies at desensitizing people to fake violence. If somebody invented a video game where you can interactively kill real people, I would be entirely against it. (Wanna play a round of Ender's Game, anyone?)

      But saying that video games desensitize kids to actual violence doesn't match the evidence that I've observed in my own life. And, frankly, my own observations are far more "scientific" and "credible" than anything they mention in the article. (Playing an intense video game raises adrenaline levels, increases blood pressure, and causes rapid breathing? How horrible, the children are in danger! But then... so does a really intense championship game of chess, or competing in a spelling bee, or reading a scary story... not to mention getting off your duff and doing some excercise. Hell, my pulse has gone up a little bit just from being so focused on tearing down this stupid article.)

      P.S. AVIDS (Acquired Violence Immune Deficiency Syndrom) is even stupider than "killologist;" at least killologist means what it's supposed to mean (someone who studies, uh, killing people?). If the kids are acquiring a deficiency in their "immunity" to viole

  30. There is hysteria on both sides ... by AHumbleOpinion · · Score: 1

    What people here seem to have an objection to is a sense of misdirected hysterical alarmism. Video games have become a scapegoat, especially since they represent a real disconnect between generations.

    I agree with you to a degree but I believe there is also a hysterical counterreaction by the gamers who feel their beloved games are being attacked. They reject an offensive idea that may actually, inadvertantly, contain a nugget of truth. In truth I believe there is some desensitization to violence, see the link below. Does it turn a normal person into a maniac? No. Were people who have gone postal defective to begin with? Yes.

    http://games.slashdot.org/comments.pl?sid=169991&c id=14171326

    1. Re:There is hysteria on both sides ... by j-turkey · · Score: 1
      They reject an offensive idea that may actually, inadvertantly, contain a nugget of truth. In truth I believe there is some desensitization to violence, see the link below. Does it turn a normal person into a maniac? No. Were people who have gone postal defective to begin with? Yes.

      Agreed, and you raise a valid point. It seems that people often put their beliefs ahead of a pragmatic goal to find truth. It takes a keen eye to see through the emotional sides of a largely polarized argument. It reminds me of some of the points raised in Freakonomics

      In this case, "experts" have taken a point that may have some merit, and blown it out of proportion. It was effective, because it is now a major talking point.

      --

      -Turkey

  31. The problem is violence by petrus4 · · Score: 1

    In my last comment I wrote about how although I enjoy the Sims franchise, I understood many might possibly find it boring because of the lack of violence.

    If the gaming industry wants to improve its' image, the primary thing it needs to do is develop more games that are not based on the premise of violent conflict. I'm not saying that violent games necessarily are or are not harmful to kids, but no amount of arguing on its own is going to convince the Jack Thompsons of the world.

    There need to be more games that are like the Sims in terms of having little or no conflict, or like Black and White in the sense that although conflict is possible, in-game rewards exist for following a non-aggressive path. If we can produce a lot more of these, instead of them seeming like one or two-off novelty projects, it's possible that people who genuinely don't want to play violent games will feel like they have a real supply of alternatives.

  32. GOOD GOD, shut up... by Anonymous Coward · · Score: 0

    Just go get the gay cancer already and die. We need less dorks using those gay ass emoticons in the world.

  33. percentages make a story more belivable by TimeSpeak · · Score: 1

    "twenty percent of these games the aggressiveness or violence is directed toward women." huh?, what games?
    Super Wife Beaters?

    --
    Am no fek Buddhist, but this is enlightenment.
  34. Anectodal Fucking Evidence by Anonymous Coward · · Score: 0

    I'm sorry. I know they did a "study" on this, but I've found that my self-esteem has increased dramatically since I started playing video games. Games offer us the opportunity to experiment and learn without major physical or social consequences. For kids that are used to losing at games like soccer or losing face when dealing with others, a video game can really heal a bruised ego. On the other hand, I grew up in a suburban bubble where success and failure had virtually the same results. This led to depression and ultrasensitivity to very minor differences in peoples behavior. Video games can give you a more accurate sense of what constitutes failure or success, thereby negating this effect.

    Yeah, I know I'm just making shit up based on anectodal evidence, but its as good as what the article offers. Maybe I should start an institute.

  35. "nothing here move along" what are you? star wars? by Anonymous Coward · · Score: 0

    Wow you two parents who have claimed how this article has NO reference or citation are two HUGE douchebags. Yes, get use to insults like this. I'm sure you'll find this "totally immature" and "very rude" but you can suck it, because your ignorance is fucking annoying. And I REALLY don't care to change the vocabulary on this matter, I'll say the "4 letter words" that you so despise just for the hell of it. Get a clue, this is the real world.

    Blame video games, you're such fucking fags. Yeah I play video games all the time(I'm sure you're going to be like "oh see hes violent he said bad words, I'm a pacifist and I don't like video games boo hoo") but I don't go around and be like "hmmm I dont like that person lets kill him/her." Fucking shit, I hate it when people/friends step on BUGS. I can't stand animal cruelty, yet according to many of you, since I play such violent games I'm probably the heart of all violence. Know what? Fuck you. Fuck yourself and your ideas. You know what fucking desensitized me? Have you ever seen "Saving Private Ryan?" Great movie, by the way, but it's a pretty fucking powerful one. Just go ahead and watch the beginning scene. Watch hundreds of soliders get fucking annihilated by MG-42's. You'll see soliders being blown apart by morters or see flamethrowers clearing an entire bunker. Just go ahead and see what that does to you. Or you can watch "Braveheart" and see William Wallace slit a man's throat for killing his wife. It's really quite graphic and makes your stomach queazy when you first see it. You'll realize how fucking sick this world can be, yet you want to blame it on VIRTUAL VIOLENCE. I mean, FUCK, COME ON GET A FUCKING GRIP.

    I have one last thing to say for all you video-game-hater-douchebags; you're fucking stupid.