The Xbox vs. PC Gaming
An anonymous reader writes "FiringSquad.com brought back their Face Off format to debate how the Xbox was beneficial or harmful for the PC industry. It's an interesting read with a special 3rd guest, Tim Sweeney from Epic Games, giving a few comments at the end." From the article: "The exact impact on Microsoft on the ATI/NVIDIA rivalry is difficult to know. NVIDIA received $200 million up-front from Microsoft for the Xbox. That was as much as the entire 3dfx company was worth in 1998, when the Voodoo2 was at its peak. Likewise, the original plan was for DirectX 8 to provide an API for the pixel shader in the GeForce 2 GTS. But something happened to the DirectX8 spec where all of a sudden, the minimum level of support was the GeForce 3. That something was Microsoft."
Of course games are art. They are designed created by people to appeal to the emotions. They may not yet be great art, or they may not be art that Mr. Ebert likes (I'm not too fond of some of his movie picks), but they are art.
Mostly games aren't modern art because games are enjoyable, make sense, and cannot be created by orangutans.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.