The Dreamcast 7 Years Old and Still Marching
Craig writes "The Dreamcast turned 7 only a few days ago but still the amateur developers and fans keep the Dream alive, only a week ago was the final of the DreamOn Coding Competition and today the announcement of a new Commercial Shootemup. The Scene centres around DCEmu with multinational support from French & Spanish sites with the majority of releases stored at Dreamcast Homebrew."
> If only they hadn't had such a hard time with the Saturn Sega
You make it sound like the failure of the Saturn was someone elses fault! They got what they deserved. If they'd produced the PSX then things would have been different.
Actually, this brings up one of the things that I think might hurt the Revolutions backwards compatibility. I have a pretty large collection of NES, SNES and N64 roms. The main reason I use emulators for these systems is that I simply do not have room to have all of them hooked up to my TV along with a Game Cube, PS2, DVD player, etc.
The other thing though, is that a lot of these emulators offer a lot of additional features, cheat finders being a big one. Being able to use game genie or PAR replay codes, and modify the memory of the game as it's running to create cheats can add a lot of life to older games.
While nintendo has said that some of the older games might get graphical improvements- presumably though the use of video filters that modern emulators user- I find it dubious that they will include some of the features like cheat finders that are available in modern emulators.
Famous Last Words: "hmm...wikipedia says it's edible"
The LCD was part of the memory card (VRM), not the controller itself. And it was hardly huge.