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Design Educations Under Criticism

Via GameSetWatch, a story at CollegeNews.org about the crass reasons higher learning institutions have for offering game design courses. From the article: "Video game design as a college major? It's yet another sign of the coming of the apocalypse. Schools of higher learning are simply cashing in on a fad that is destructive to society. Electronic Arts, the nation's largest game maker, has led the way in encouraging ivy-stained institutions to teach the design of such games as Grand Theft Auto, World of Warcraft, Doom, Wolfenstein 3D, and Mortal Kombat. Last year, the company contributed millions of dollars to establish a three-year master of fine arts program in 'interactive entertainment' at USC." More on GamePolitics.

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  1. I tried making video games... by slappyjack · · Score: 2, Funny

    ...and was FORCED to make violent ones. The market wouldn't have anything else.

    After creating a game engine very similar to Valves Source, I went on to make a few really beautiful and compelling titles: Getting ready for Work, Chores!, Making Dinner and Making Dinner 2: Grocery Store. All of these titles could hook into each other anad make for a wider game. Multiplayer online options were available - whats more exciting that doing your chores with a friend!?! Nothing, i tell you!

    For some reason none of them really sold at all. Focus groups kept trying to take the coffee pot with them on the way to work the smash their boss with it. In another test, the kids kept trying to order pizza and steal the guy's car. In no tests did the subjects try to actually try to meat their actual goals of living a mundane everyday life.

    I blame the universities.