Why Ebert Was Right
Next Generation reports has an article examining how, in some ways, Roger Ebert was right when he criticised the artistic merits of gaming. From the article: "But Ebert cannot be discounted, because, while he may not be the foremost authority on videogames, he knows a great deal about storytelling. He's not even completely ignorant on the subject of gaming; in fact, Roger Ebert is credited with at least one game review, a piece on the obscure Cosmology of Kyoto published in Wired in 1995. He reviewed it positively - he said it was wonderful."
Citizen Kane is overrated. And Touch of Darkness contains lame cliched stereotypes of Mexicans and pot smokers.
Ebert can bite me. He is probably less qualified to comment on games than I am to comment on movies. I'm sure I've watched more movies than he has played games and read more books on film and hell even edited broadcast video.
The art in games is not just the matter of telling a good story. Games are not experiences where you passively absorb a story that is dictated to you. Game mechanics and design are just as important if not more important than story, art or music.
Ebert tries to interpret games in the same manner that he does movies, as a visual and aural experience. He completely misses the point. Which isn't surprising given where he's coming from. Just wait another 30 years and games will be an excepted art form just as movies are today. Recall that when movies came out they were considered inferior to stage plays. As TV was considered gimmicky compared to radio dramas. It's just the old guard's reaction to a new medium.
Sometimes my arms bend back.
Anyone who says "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers" has never spent serious time playing Tetris.
I'd rather be lucky than good.
I agree. While there's nothing artistic about Burnout 3, and there's nothing artistic about countless Diablo 2 runs, some games contain sweeping scenary, beautiful music, timeless storytelling, and wonderful character developement. Sure, those games that integrate all those factors are few and far between, but they're still there.
Ebert was mostly right. His only problem was in his over generalisation. There are indeed games that I would consider great works of art. And the fact is that 99.9% of games are complete shit. Maybe you can call them art, but only if you recognize they are bad. I've played quite a few games in my time. I've had joystick firmly in hand since the Atari 2600. There have been many games I've enjoyed over the years, but very few I can consider good works of art. In the past two years I can only name Katamari Damacy, and it doesn't even have a story. That's one out of thousands.
Ebert seemed to imply that no existing games were art, which is wrong. The correct statement is that most games are terrible art.
Disagree? Make a list of which games you would put in a museum and hang them on the wall for people to play hundreds of years from now. Divide by the number of games that exist. I rest my case.
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The reason why academics can never create art is because they never have 'fun playing around'.
Bullshit. I know plenty of academics who have fun playing around. It's just that their media is art. Mozart riffed on musical themes, Shakespeare riffed on humanity (as he saw it), and I've known academics who riff on Mozart, Shakespeare, TS Elliot, Jesus, and plenty of others, and had a ball doing it.
Your definition of academics as "people who don't have fun" is blatantly wrong.