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Debugging Microsoft.com

teslatug writes "Channel 9 has an interesting video interview with Chris St.Amand and Jeff Stucky who test and debug Microsoft.com. They reveal some of the big problems they used to face such as recycling processes every 5 minutes due to memory leaks and 32 bit limitations, and being unable to push more than 10 Mbits of data to their datacenters due to Windows' networking stack limitations."

4 of 511 comments (clear)

  1. Re:Missing info... by TCM · · Score: 5, Insightful

    Again, what a nice way to push people to 64bit and make everything look outdated that's been in use so far, when all you'd need is a non-sucking OS.

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  2. Re:There is a alternative.... by medazinol · · Score: 5, Insightful

    Hey, Microsoft has to eat their own dogfood if they want to keep some modicum of credibility no matter how bad the food tastes...

  3. Re:What the... by cortana · · Score: 5, Insightful

    Maybe he isn't using i386.

  4. Re:Easy. by AstroDrabb · · Score: 5, Insightful

    You listed *players* not codecs. I will assume you meant one of the players you listed with the binary win32 codecs that usually get installed under /usr/lib/win32. They do work well and I use them. However, they are basically 32-bit x86 only, so if you are not running 32-bit x86, you are SOL. Maybe the GP is running PPC Linux or a 64-bit Linux? Or maybe the GP doesn't want to run binary only win32 dll files on his computer?

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