Valve Looks Beyond The FPS
Spitfire15 writes "IGN reports that Valve is looking to create games beyond the FPS Genre." From the article: "In comments made at the 2005 Digital Interactive Entertainment Conference in Kyoto, Japan, Robin Walker, Valve's Design Manager, stated that the company is working on 'cooperative building games.' Walker stated that an example would be '[building] something like a space ship or a machine with people online instead of shooting and killing each other.'"
I guess saboteur has a cooler ring to it than "team killer".
I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Valve could build real robots and let users control them. They could all be working towards building and constructing things like cars or cheap mechanical toys. Valve could call it "Assembly Line." It sounds boring but it's a game so it must be fun.
Why would anyone spend ANY amount of time on-line building a virtual spaceship, unless it's with the express purpose of loading it up with thousands of Kill-O-Matic bots and hurling it at some poor unsuspecting planet populated by other on-line players? Or kittens, for that matter?
M.O.
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