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Valve Looks Beyond The FPS

Spitfire15 writes "IGN reports that Valve is looking to create games beyond the FPS Genre." From the article: "In comments made at the 2005 Digital Interactive Entertainment Conference in Kyoto, Japan, Robin Walker, Valve's Design Manager, stated that the company is working on 'cooperative building games.' Walker stated that an example would be '[building] something like a space ship or a machine with people online instead of shooting and killing each other.'"

8 of 38 comments (clear)

  1. You know where this would go by Gulthek · · Score: 2, Insightful

    I guess saboteur has a cooler ring to it than "team killer".

    1. Re:You know where this would go by Impy+the+Impiuos+Imp · · Score: 2, Funny

      It all sounds good until some griefer spends six weeks amassing a bunch of building blocks and the rare "Cone of Zeus", and constructs a giant phallus on the front of the spaceship.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. Why cant it be a FPS? by irc.goatse.cx+troll · · Score: 2, Insightful

    I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    1. Re:Why cant it be a FPS? by AuMatar · · Score: 2, Insightful

      Because not every game needs to be an FPS? There's a lot of FPS fans out there, but there's also a lot of people like me who would rather never play a game again than play an FPS. Not all games are optimal in first person. And not all are shoot-em-ups.

      Besides, I would bet Valve's coders are getting tired of FPSes by now. Variety is fun.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Why cant it be a FPS? by Ford+Prefect · · Score: 2, Interesting

      I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.

      Here you go!

      (Okay, so it's not the terrain which can be modified, but you can still build yourself a fort for defending your flag...)

      --
      Tedious Bloggy Stuff - hooray?
  3. Here's what Valve could do... by hal2814 · · Score: 3, Insightful

    Valve could build real robots and let users control them. They could all be working towards building and constructing things like cars or cheap mechanical toys. Valve could call it "Assembly Line." It sounds boring but it's a game so it must be fun.

  4. Co-Op Gameplay, huh? by Dr.+Eggman · · Score: 2, Funny

    Cold War: The Game! Race against your competition nation as you and up to 20 friends online Cooperate to build enough weapons to force the other side to agree to a treaty on your terms or obliterate the both of you off the face of the Earth (and half of it with you!) Involves hundreds of customizable weapons each with parts that give it distict advantages! Watch out for Saboteurs who might betray your team! Play Cold War today! From Valve co.

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    Demented But Determined.
  5. Sounds as exciting as a root canal.. by Madoc+Owain · · Score: 3, Insightful

    Why would anyone spend ANY amount of time on-line building a virtual spaceship, unless it's with the express purpose of loading it up with thousands of Kill-O-Matic bots and hurling it at some poor unsuspecting planet populated by other on-line players? Or kittens, for that matter?

    M.O.
    http://www.madocowain.com/
    http://www.playmaille.com/