Why We Fight
AsiNisiMasa writes "The Contrarian in this week's The Escapist is a brutally honest and exceptionally disturbing piece entitled 'Why We Fight.' It examines the underlying mentality behind our affinity for violent behavior in games, citing the desire for efficiency at all costs. From the article: 'Your people face famine, plague, poverty and unrest. What policies would you enact to solve these problems? (Fans of Tropico, you know how this works.) My friend's solution? Death camps. Round up the sick, the lame, the infertile, the ignorant, the useless, the unproductive and execute them.'"
The story in the summary reminds me of "Conscience of the King" -- a ruthless dictator killed half a colony's population during a famine so there would be enough food for the other half. (The story took place years later, after the ex-dictator had gone into hiding. Kirk and another Enterprise crewman had grown up on that colony, and recognized him in -- of all places -- an acting troupe.)