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RagDoll Development

Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).

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