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Small Publishers Winning Mobile Gaming Race

Next Generation reports on the Mobile gaming market, and the reality that so far small publishers are beating out large companies in releasing titles and growing the market. From the article: "During 2005, the Western markets of Europe and in particular the US have seen rapid growth - now accounting for 52 percent of mobile games revenues. The report argues that console and PC game publishers are being eclipsed in the market by companies dedicated to mobile games. Jamdat of the U.S. and Gameloft of France accounted for almost 30% of games download revenues in the U.S. and Europe during 2004."

2 of 17 comments (clear)

  1. "Small" publishers? by darkseid42 · · Score: 3, Insightful

    I don't really see how Jamdat counts as a small company when they can afford to pay $100 million to license Tetris. And Gameloft was founded by the Guillemot family of Ubisoft fame.

  2. Eclipsed? by voice_of_all_reason · · Score: 2, Insightful

    The report argues that console and PC game publishers are being eclipsed in the market by companies dedicated to mobile games.

    Thank you, department of redundancy department. That's like saying "doctors are currently leading the field in successful neurosurgeries, compared to plumbers."

    It's apples to oranges. Console games are meant to be an immersive experience, harnessing all power available to woo you into bedazzlement. Mobile games are meant as a diversion when you're not at a console, but still have some free time. They sacrifice eye-candy, plot, and depth over quick fun.

    Seriously, who's going to pull out something like Final Fantasy 7 for the morning commute?