Resident Evil 5 Aims For Multi-Console Launch
Gamespot is reporting that Capcom is aiming for a launch on the PS3 and 360 at the same time, for the next chapter in the Resident Evil series. From the article: "In an interview published in Xbox360ism (a special edition of Dorimaga), Capcom Research & Development division chief Keiji Inafune said he expects Resident Evil 5 to be released simultaneously on the Xbox 360 and PlayStation 3 if possible. 'We want to grow the Resident Evil series into a multi-platform franchise, so we hope to release it simultaneously [on the two next-generation consoles],' Inafune told Xbox360ism. 'But since we don't know the launch period for the PS3 yet, so it's hard to say [if we can].'"
The 360 is on the market and the development tools are finalized. The PS3 currently has little to no development tools worth working with on a game of this scale, and the release date is different every time you turn around. How long will they wait?
...when for a bunch of extra dough and development time you can release it "exclusive" for one system, then just release for another popular system a little later? This is not troll/flamebait, I am curious; would a simultaneous release actually be more profitable when you take into account loss of exclusive contract money AND the more intense and expensive development?
I find it rather odd that Nintendo isn't mentioned for the launch of RE5, given that RE4 was a GameCube exclusive for close to a year.
I'm not sure what this means, though it could be simply that not enough is known about the Revolution yet to talk about RE5 being on that platform as well.
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I'm currently playing through all the PS1 games I purchased but never finished over the years, and I thought RE (Directors Cut Dual Shock Greatest Hits version) was *awful*. The controls were horrible, the voice "acting" (I know, I know, it was meant to be that way. I don't buy it) was like a parody of a video game, and there was no point to the final boss battle, I think, unless there was some way to beat it without waiting for the rocket launcher. Even taking into account that it's from 1996, it seemed really primitive and underpowered.
Ok, first you started to release the RE series on the PSX, and all was ok.. Then, you moved over to the GC, made RE Zero, redid RE One with RE Zero's engine, and just ported 2, 3 and Code: Vericona X. I've dealt with that. Then you release RE 4, and what a great game it was. All of a sudden, I see RE 4 out for the PS2 with two extra features within the game, and wonder why you did not do this for the GC.
Now, you've gone and stated you want to *finally* try a multiplatform release, for the Xbox 360 and the PS3. Note that the PS3 is not out yet, nor has Dev kits out, last I checked, AND you have yet to mention the Revolution, the which belongs to the same company you switched to first, then turned away from.
For crying out loud, pick a system and stick with it! I know you want everyone to have a chance to play it, but come on. If someone was new to the series, they would pretty much have to have a GC, PS2 and *at least* one of the newly released systems to play it. I wondering if you just gave up support of Nintendo entirely, or just not care about the continunity of your games' console releases.
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first you started to release the RE series on the PSX, and all was ok.. Then, you moved over to the GC
Well, you forgot the Dreamcast in there... Capcom released RE 2, 3, and Code Veronica for the DC. In fact, Code Veronica was originally a Dreamcast exclusive until they made PS2 and GC ports... so this isn't the first time Capcom has jumped a so-called exclusive title to another platform.
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Don't forget a lot of that 'exclusive contract money' is an intentional offset to potential lost sales. GTA3 could easily have been offered on both the Cube and XBox. Since it was a PS2 exclusive, Rockstar *couldn't* sell the game on those other platforms, and as such, may have lost profits as a result.
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