Good point. Since they are still producing PS3s and therefore still fabbing Cell processors, some marketing genius should get them to offer a version of PS4 that includes a Cell. At a slightly higher price, of course. Then announce in advance that they will only produce a few thousand models.
Part of the reason PSN is free is because the servers are run by the publishers, not Sony. I believe that Sony may host a game server if the developer or publisher pays for it, but the Sony PSN servers mainly handle infrastructure, friends lists, updates, etc.
Sony doesn't dictate when a game's servers should go dark. If a game is no longer supported, blame the publisher.
----"You act as if there isn't 100's of people smarter on you working on this every day. Don't make that mistake. I have seen virus traced to a single group with some pretty inventive ways. Plus, people talk more then you would think."
This may be the case with many normal attacks, but once you start considering the sophistication of state sponsored attacks [which TFA is referring to], it becomes quite difficult to track down the true source. Most times this generally relies on the attacker making a mistake somewhere.
----"A lot of these attacks are very specific to targets."
This is also true "for now". Not all actors on the world stage have the same level of concern for collateral damage. There are currently no set rules regarding targeting; just a "gentleman's agreement" amongst countries that do not even admit to actively participating in cyber warfare in the first place.
thats funny. i remember some doom or quake-like game from the mid 90s that asked you why you were quitting. too intense? the options it gave you would were something along the lines of "it got too intense" or "let me frag one more [enemy name]".
ive played too many games over the years, i should remember that one... =\
well, if you build the actual shuttle+ shielding in space, the lack of gravity in space partially eliminates the handicap that extra shielding-mass would put on propulsion efforts.
1) i dont think that MGSIV uses 50 gigs. maybe a tad bit more than the space available on a single layer blu-ray disc, but def not all 50 gigs.
2) mass effect looks excellent, but between the numerous glitches and uneven texture work, i dont see the two being on the same level.
3) bioware admitted that they left out several things in mass effect due to size constraints and time restrictions.
4) all dialog in oblivion is not spoken, voices are recycled and the soundtrack isnt as expansive as the multiple soundtracks in MSG4. TESIV:O also needed to utilize DLC for content due to certain quests not being able to fit onto the DVD9. [with the noteable exception of the horse armor, most of the extra content fit onto the single layer blu-ray version]
5) the conversations in oblivion are rather short compared to a long-winded MGS conversation. That is a design/ storytelling decision. I mean honestly, how long does a conversation need to be when all you're doing is asking the player to go fetch some item?
6) RE: GTAIV, most of the audio in the game [the radio stations] are pretty low quality. many of the textures in GTAIV are relatively low quality as well. they took their time and compressed everything just as you suggest. however, in the end what did they arrive at? a GTA game that runs in HD, but is SMALLER than their last dvd9 title. although it looks better than the last GTA, it isnt an order of magnitude better looking.
7) the question you need to ask about GTA4 is: well the xbox360 version is just as good as the ps3 version, but... given the space, just how good would the ps3 version have been had they not have had to worry about space constraints?
I agree, that if they absolutely needed to, they could have fit MGSIV onto a DVD9. ive seen scene demos squeeze amazing things into relatively small packages, so of course it could be done. however, they were attempting to provide the highest cinema level quality game available. why force everything into a package that suits the lowest common denominator if you have the liberty not to? constantly serving the lowest common denominator every single time will do nothing except hold you back from seeing your vision through. games would never progress that way. why do you want people to cut corners where they dont have to?
1) MSG4 does not have cutscenes over 90 minutes long.
2) more importantly, MGS4 does all of its cutscenes within the game engine. i cant recall a single FMV cutscene in any MG game [correct me if i'm wrong here, but i have played every single one]
3) if anything, i would bet that the high quality audio takes up a significant portion of that space. [in game voice, cutscene audio, effects, music, the various "retro" music and podcasts available on your in game ipod]
4) in terms of pure HD video, there are a few shorts that are thrown in as easter eggs. but in total, i dont think they would take up more than one or two gigs.
the EULA before everything is just sony's way of doing things. most of the online titles for the ps2 made you re-accept the EULA each time you started them as well.
FF tactics gets overlooked due to the fact that it was a turn based strategy game, but the story is generally accepted as much better than most of the core canon titles.
id love to see a true ps3 sequel to tactics. the GBA one was decent, but the story was lacking and the DS one doesnt look too appealing. square needs to drop a FF story onto a disgaea-like gameplay mechanic and it would sell tons.
"They should have counted all the successful 3D video companies on the market and asked themselves why there are so few, and why top gaming cards cost so much."
thank you. i've been waiting on someone to say this. as a corporation, you have to look at what your strengths are and what your weaknesses are. MS has always used software as their strength. their corporate culture revolves around this. it doesnt matter what the employees' specialities are, the corporate ideologies cater to the creation of "successful" software; this mantra is what drives the final managerial decisions. to switch gears and think that the same corporate philosophies will work with hardware is foolish.
the problem with their designs arent necessarily the chip itself, but with stupid choices regarding the design of the console. [placing the chipset underneath the drive bay, poor ventilation, shoddy soldering...etc] those are poor design choices that a relative newcomer to the industry is bound to make. those established in hardware design are less likely to succumb to foolish mistakes because through experience they know what to avoid.
MS has the cash to walk away from the crash unharmed, but for anyone else thats a newcomer to the hardware industry, this would total their business.
im not a fan of wii titles so far, but wii sports definitely caught america's attention. so much so that it catapulted nintendo to the top selling spot for months almost solely on the strength of that one title. i cant say that wii games interest me, but you have to give credit where its due.
also, resistance definitely doesnt get the respect that it deserves. whether its a killer title depends on who you ask, but the game definitely has its strengths as well. unfortunately, it gets a bad reputation for being a sci-fi based FPS. there are just too many other sci-fi FPS games out there. there just arent very many launch games that come as polished as resistance; both single player and multiplayer. seriously, resistance has an almost 2/3 attach rate!
my first experience with mouselook, [quake i think it was] was enough to make me dizzy and nauseous.
i havent had any problems that bad since, but i found that playing games with an inverted Y-axis control was what does it in my case. i was used to doom at the time and not really used to using the mouse for movement. my mind would assume that moving the mouse upwards would move the screen forward, when it only moved my vision. with the Y-axis inverted, things are even worse since you look down when i was expecting to look up.
quake being light years faster than doom certainly didnt help back then either.
like i said, there is a difference between an anti-homebrew stance and an anti-piracy stance.
you may not see much of a difference, but there is a huge difference in the eyes of any corporation and its licensed partners. iso loaders/ piracy is not within a console owners right to have/ use. backups may be a right, but until someone cares enough to devise a way to differentiate legit backups from pirated copies, any corporation has the right to fight the promotion of any means to proliferate illegal software.
if sony was so anti-homebrew, why wouldnt they simply ban or brick any psp that they find running custom firmware on? that is microsoft's policy afterall, isnt it? MS forces you to update and permanently bans consoles using custom firmware, and people rejoice. sony gives you the option to upgrade or not and doesnt ban you if youre using custom firmware, and people are up in arms.
name one company out of the big three that has turned a blind eye to piracy. can you? okay, how about this one? now ask yourself which of the big three has the longest track record of allowing legit [albeit crippled] homebrew to be run on its consoles?
if your answer is anything other than sony, maybe YOU'RE the plant. afterall i dont have anything to hide, hence why i actually had the balls to log in and comment/on the record/.
also, im sure that if you can provide a better way to enable linux on the ps3 AND prevent people from creating ISO loaders or disk validity bypasses, sony would love to hear from you.
if people dont really care about that, well maybe all they wanted was the ability to play pirated games in the first place, and no one really cared about having linux anyways.
sue hackers? name one individual hacker that sony has sued... they have threatened, but TMK theyve never sued any homebrew creators.
closed? by nature, all console manufacturers are closed. they make money via SDK licensing. if you have the money to afford an SDK and have valid credentials/ backing even smaller developers can create PSP/ PSN games. look at cave story for example.
rental? what does blu-ray have to do with anything? you are not "forced" to update your PSP firmware. its your choice: update or play new games. custom firmware has not been blocked from anything. if MS detects that you have invalid firmware, or that your box has been tampered with, they ban you for life.
"anti-homebrew"? come on... lets be serious. homebrew is fine. what youre complaining about is the "anti-piracy" security updates. you own the device, its your choice how you use it. if you think sony should just sit there and let everyone pirate the entire PSP library, they wouldnt be in business and third party developers would go broke.
the inquirer on the net is the equivalent of the enquirer in the supermarket aisle.
take everything they say with a grain of salt. besides, theyve been on a serious FUD campaign against the PS3 since it was announced. check their history.
the fact that your ps3 isnt playing video is odd. what did you use to make the encodes? playing directly from usb should work fine, unless the video is encoded using a weird or unsupported profile. outside of divx/avi stuff, i havent ever had a problem. check some of the forums for optimal profile encoding info.
its funny, i was actually considering using a linux box to serve media to my entertainment center because i thought the dlna stuff for windows was garbage. seems like its universal that dlna stuff needs to play a bit of catchup; the hardware is ahead of the software. which is kinda odd, since linux software support is usually lightning quick in cases like this. the windows based one i use: tversity is so-so; not very intuitive and kinda slow [even pc-to-pc serving] but at least it works, has ff and pause.
IIRC, cell support was worked into the kernel about a week after the YDL distro was released. since ubuntu gave up focus on PPC, cell support was dropped as well. the ubuntu community is still working with PPC/cell, but 'official' support of ppc and the cell processor by extension is gone. check out the yellow dog linux community.
the RAM isnt truly whats holding linux back. as a programmer, i will say that the cell is a great processor, but if you arent using optimized code to utilize the SPU units, you end up driving a ferrari with flat tires. dont get me started with the hypervisor. using linux as a general purpose OS is great in theory, but sony had to put some kind of reins on the ps3. cant say i blame them, but there needs to be some kind of middle ground.
i liked champions of norrath and diablo type games in general. untold legends isnt a bad game per se. it just needs to find its own niche. its too similar to CoN for its own good. there are way too many games of this type and they are all handled in some form of fantasy setting. UT should have found a different path; maybe horror, space or the post apocalyptic future?
sounds like you just need to spend more than a day or two with your ps3. from the sounds of it, you dont know how to use it yet. most of the DLNA stuff is shoddy software. play around until you find one that you like. but if you can only get MPEG files to play on it, maybe you are doing it wrong.
to my knowledge, kubuntu is not "wholely" optimized for the ps3, but you shouldve known that right? as a matter of fact, unless they changed their minds, didn't they drop "official" PPC/ Cell support entirely?
Good point. Since they are still producing PS3s and therefore still fabbing Cell processors, some marketing genius should get them to offer a version of PS4 that includes a Cell. At a slightly higher price, of course. Then announce in advance that they will only produce a few thousand models.
Early adopters would eat that up.
Part of the reason PSN is free is because the servers are run by the publishers, not Sony. I believe that Sony may host a game server if the developer or publisher pays for it, but the Sony PSN servers mainly handle infrastructure, friends lists, updates, etc.
Sony doesn't dictate when a game's servers should go dark. If a game is no longer supported, blame the publisher.
----"You act as if there isn't 100's of people smarter on you working on this every day. Don't make that mistake. I have seen virus traced to a single group with some pretty inventive ways. Plus, people talk more then you would think."
This may be the case with many normal attacks, but once you start considering the sophistication of state sponsored attacks [which TFA is referring to], it becomes quite difficult to track down the true source. Most times this generally relies on the attacker making a mistake somewhere.
----"A lot of these attacks are very specific to targets."
This is also true "for now". Not all actors on the world stage have the same level of concern for collateral damage. There are currently no set rules regarding targeting; just a "gentleman's agreement" amongst countries that do not even admit to actively participating in cyber warfare in the first place.
Looks nice, but honestly I wish Ubuntu/ Canonical would have devoted their time on the usability issues in Unity.
thats funny. i remember some doom or quake-like game from the mid 90s that asked you why you were quitting. too intense? the options it gave you would were something along the lines of "it got too intense" or "let me frag one more [enemy name]".
ive played too many games over the years, i should remember that one... =\
well, if you build the actual shuttle+ shielding in space, the lack of gravity in space partially eliminates the handicap that extra shielding-mass would put on propulsion efforts.
oni was also released on the pc and the ps2 as well.
answer: when we stop letting the big companies and their bigger budget projects make millions off of cheap, subpar work.
MPU
it amazes me how half of the comments here are about players using sorceress builds.
[disclaimer: i was paladin, then switched over to a fire sorc]
1) i dont think that MGSIV uses 50 gigs. maybe a tad bit more than the space available on a single layer blu-ray disc, but def not all 50 gigs.
2) mass effect looks excellent, but between the numerous glitches and uneven texture work, i dont see the two being on the same level.
3) bioware admitted that they left out several things in mass effect due to size constraints and time restrictions.
4) all dialog in oblivion is not spoken, voices are recycled and the soundtrack isnt as expansive as the multiple soundtracks in MSG4. TESIV:O also needed to utilize DLC for content due to certain quests not being able to fit onto the DVD9. [with the noteable exception of the horse armor, most of the extra content fit onto the single layer blu-ray version]
5) the conversations in oblivion are rather short compared to a long-winded MGS conversation. That is a design/ storytelling decision. I mean honestly, how long does a conversation need to be when all you're doing is asking the player to go fetch some item?
6) RE: GTAIV, most of the audio in the game [the radio stations] are pretty low quality. many of the textures in GTAIV are relatively low quality as well. they took their time and compressed everything just as you suggest. however, in the end what did they arrive at? a GTA game that runs in HD, but is SMALLER than their last dvd9 title. although it looks better than the last GTA, it isnt an order of magnitude better looking.
7) the question you need to ask about GTA4 is: well the xbox360 version is just as good as the ps3 version, but... given the space, just how good would the ps3 version have been had they not have had to worry about space constraints?
I agree, that if they absolutely needed to, they could have fit MGSIV onto a DVD9. ive seen scene demos squeeze amazing things into relatively small packages, so of course it could be done. however, they were attempting to provide the highest cinema level quality game available. why force everything into a package that suits the lowest common denominator if you have the liberty not to? constantly serving the lowest common denominator every single time will do nothing except hold you back from seeing your vision through. games would never progress that way. why do you want people to cut corners where they dont have to?
1) MSG4 does not have cutscenes over 90 minutes long.
2) more importantly, MGS4 does all of its cutscenes within the game engine. i cant recall a single FMV cutscene in any MG game [correct me if i'm wrong here, but i have played every single one]
3) if anything, i would bet that the high quality audio takes up a significant portion of that space. [in game voice, cutscene audio, effects, music, the various "retro" music and podcasts available on your in game ipod]
4) in terms of pure HD video, there are a few shorts that are thrown in as easter eggs. but in total, i dont think they would take up more than one or two gigs.
the EULA before everything is just sony's way of doing things. most of the online titles for the ps2 made you re-accept the EULA each time you started them as well.
ditto.
FF tactics gets overlooked due to the fact that it was a turn based strategy game, but the story is generally accepted as much better than most of the core canon titles.
id love to see a true ps3 sequel to tactics. the GBA one was decent, but the story was lacking and the DS one doesnt look too appealing. square needs to drop a FF story onto a disgaea-like gameplay mechanic and it would sell tons.
"They should have counted all the successful 3D video companies on the market and asked themselves why there are so few, and why top gaming cards cost so much."
thank you. i've been waiting on someone to say this. as a corporation, you have to look at what your strengths are and what your weaknesses are. MS has always used software as their strength. their corporate culture revolves around this. it doesnt matter what the employees' specialities are, the corporate ideologies cater to the creation of "successful" software; this mantra is what drives the final managerial decisions. to switch gears and think that the same corporate philosophies will work with hardware is foolish.
the problem with their designs arent necessarily the chip itself, but with stupid choices regarding the design of the console. [placing the chipset underneath the drive bay, poor ventilation, shoddy soldering...etc] those are poor design choices that a relative newcomer to the industry is bound to make. those established in hardware design are less likely to succumb to foolish mistakes because through experience they know what to avoid.
MS has the cash to walk away from the crash unharmed, but for anyone else thats a newcomer to the hardware industry, this would total their business.
what if you plan to buy a ton of groceries? would you rather drive the 18 wheeler, or the corolla to the grocery store?
wii sports and resistance?
im not a fan of wii titles so far, but wii sports definitely caught america's attention. so much so that it catapulted nintendo to the top selling spot for months almost solely on the strength of that one title. i cant say that wii games interest me, but you have to give credit where its due.
also, resistance definitely doesnt get the respect that it deserves. whether its a killer title depends on who you ask, but the game definitely has its strengths as well. unfortunately, it gets a bad reputation for being a sci-fi based FPS. there are just too many other sci-fi FPS games out there. there just arent very many launch games that come as polished as resistance; both single player and multiplayer. seriously, resistance has an almost 2/3 attach rate!
my first experience with mouselook, [quake i think it was] was enough to make me dizzy and nauseous.
i havent had any problems that bad since, but i found that playing games with an inverted Y-axis control was what does it in my case. i was used to doom at the time and not really used to using the mouse for movement. my mind would assume that moving the mouse upwards would move the screen forward, when it only moved my vision. with the Y-axis inverted, things are even worse since you look down when i was expecting to look up.
quake being light years faster than doom certainly didnt help back then either.
like i said, there is a difference between an anti-homebrew stance and an anti-piracy stance.
/on the record/.
you may not see much of a difference, but there is a huge difference in the eyes of any corporation and its licensed partners. iso loaders/ piracy is not within a console owners right to have/ use. backups may be a right, but until someone cares enough to devise a way to differentiate legit backups from pirated copies, any corporation has the right to fight the promotion of any means to proliferate illegal software.
if sony was so anti-homebrew, why wouldnt they simply ban or brick any psp that they find running custom firmware on? that is microsoft's policy afterall, isnt it? MS forces you to update and permanently bans consoles using custom firmware, and people rejoice. sony gives you the option to upgrade or not and doesnt ban you if youre using custom firmware, and people are up in arms.
name one company out of the big three that has turned a blind eye to piracy. can you? okay, how about this one? now ask yourself which of the big three has the longest track record of allowing legit [albeit crippled] homebrew to be run on its consoles?
if your answer is anything other than sony, maybe YOU'RE the plant. afterall i dont have anything to hide, hence why i actually had the balls to log in and comment
my main point was that linux on the ps3 is free.
also, im sure that if you can provide a better way to enable linux on the ps3 AND prevent people from creating ISO loaders or disk validity bypasses, sony would love to hear from you.
if people dont really care about that, well maybe all they wanted was the ability to play pirated games in the first place, and no one really cared about having linux anyways.
sue hackers? name one individual hacker that sony has sued... they have threatened, but TMK theyve never sued any homebrew creators.
closed? by nature, all console manufacturers are closed. they make money via SDK licensing. if you have the money to afford an SDK and have valid credentials/ backing even smaller developers can create PSP/ PSN games. look at cave story for example.
rental? what does blu-ray have to do with anything? you are not "forced" to update your PSP firmware. its your choice: update or play new games. custom firmware has not been blocked from anything. if MS detects that you have invalid firmware, or that your box has been tampered with, they ban you for life.
"anti-homebrew"? come on... lets be serious. homebrew is fine. what youre complaining about is the "anti-piracy" security updates. you own the device, its your choice how you use it. if you think sony should just sit there and let everyone pirate the entire PSP library, they wouldnt be in business and third party developers would go broke.
so why is it free and relatively so easy to install linux on the ps3?
the inquirer on the net is the equivalent of the enquirer in the supermarket aisle.
take everything they say with a grain of salt. besides, theyve been on a serious FUD campaign against the PS3 since it was announced. check their history.
the fact that your ps3 isnt playing video is odd. what did you use to make the encodes? playing directly from usb should work fine, unless the video is encoded using a weird or unsupported profile. outside of divx/avi stuff, i havent ever had a problem. check some of the forums for optimal profile encoding info.
its funny, i was actually considering using a linux box to serve media to my entertainment center because i thought the dlna stuff for windows was garbage. seems like its universal that dlna stuff needs to play a bit of catchup; the hardware is ahead of the software. which is kinda odd, since linux software support is usually lightning quick in cases like this. the windows based one i use: tversity is so-so; not very intuitive and kinda slow [even pc-to-pc serving] but at least it works, has ff and pause.
IIRC, cell support was worked into the kernel about a week after the YDL distro was released. since ubuntu gave up focus on PPC, cell support was dropped as well. the ubuntu community is still working with PPC/cell, but 'official' support of ppc and the cell processor by extension is gone. check out the yellow dog linux community.
the RAM isnt truly whats holding linux back. as a programmer, i will say that the cell is a great processor, but if you arent using optimized code to utilize the SPU units, you end up driving a ferrari with flat tires. dont get me started with the hypervisor. using linux as a general purpose OS is great in theory, but sony had to put some kind of reins on the ps3. cant say i blame them, but there needs to be some kind of middle ground.
i liked champions of norrath and diablo type games in general. untold legends isnt a bad game per se. it just needs to find its own niche. its too similar to CoN for its own good. there are way too many games of this type and they are all handled in some form of fantasy setting. UT should have found a different path; maybe horror, space or the post apocalyptic future?
sounds like you just need to spend more than a day or two with your ps3. from the sounds of it, you dont know how to use it yet. most of the DLNA stuff is shoddy software. play around until you find one that you like. but if you can only get MPEG files to play on it, maybe you are doing it wrong.
/ 2007-February/000098.html
to my knowledge, kubuntu is not "wholely" optimized for the ps3, but you shouldve known that right? as a matter of fact, unless they changed their minds, didn't they drop "official" PPC/ Cell support entirely?
https://lists.ubuntu.com/archives/ubuntu-announce
also, skip untold legends [aka champions of norrath: lite]; you might want to look into the upcoming ps3 version of monster hunter.