Mass Media on Gold Farming
The International Herald Tribune, of all places, has an in-depth look at gold farming in China. From the article: "The people working in this clandestine locale are called 'gold farmers,' for every day, in 12-hour shifts, they are killing monsters and harvesting 'gold coins' and other virtual goods they can then sell to other online gamers. From Seoul to San Francisco, gamers who lack the hours or patience to work their way up to the higher levels of gamedom are hiring young Chinese to play the early rounds for them."
Imagine for a moment that Blizzard ran an amusement park instead of an online game. While waiting in line for a ride, you notice when one guy gets to the front, he does not go on the ride. He sells his spot to someone else and that person goes on the ride instead.
From a legal standpoint, you know Blizzard made everyone sign agreements that they would not transfer their spot in line to anyone else. What's more, you know Blizzard does not allow customers to run any business of any kind within their park. When confronted, the "line-farmer" says that he isn't selling the ride, he's selling his time spent waiting in line. I'm not a lawyer, so I can't tell you who is legally right.
From a moral standpoint, you might be thinking, only one person went before me, what do I care who it was? You see the line for one awesome ride is over eight hours long, and you think, I can certainly understand why someone would pay a line-farmer to go on that right away instead of waiting. Eight hours is a long time, a lot of people wouldn't even be able to go on that ride without paying.
What you don't see is that there are hundreds of line-farmers waiting in every line in the park. Wait times for all rides have quadrupled because they are all bloated by line-farmers. Remember that awesome ride with the eight hour line? You could have gone on that after just an hour wait if not for the line-farmers. They aren't providing a nice service, they are screwing you out of a part of the experience you already paid for, and then charging you money to get that part back.
Farmers in online games don't just "give people a chance to experience stuff they normally wouldn't be able to." They wreck the in-game economy and then charge you real money to be able to play the game like you should. Do you want to know why that sword hasn't dropped after 100 kills? It's because some jerk item farmer kills 10,000 every single week, and the developers have had to drastically reduce the droprate to prevent the item from being common. You know why you can't afford to buy that pair of boots? Because gold farmers have driven the price of all items way up past what a normal player can afford.
People complain about $15 a month being too much, but they don't care that others out there are ruining that game experience to make a quick buck. That's just crazy.