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Is Link About to Die?

An anonymous reader writes "Sometimes we know more than we think we know. An about.com article asks if we might already know what happens in The Twilight Princess. If we do, it's not going to be a happy ending. Based primarily on the introduction to The Wind Waker, and the fact that we now know Twilight Princess takes place between Wind Waker and Ocarina of Time, it makes some pretty interesting claims about Link's future. Is Link about to die?" Miyamoto may have been hinting about this earlier this year.

4 of 76 comments (clear)

  1. You know... by Anonymous Coward · · Score: 4, Insightful
    Sometimes I wish Slashdot had an option to turn off (potential) spoilers. I still remember screaming "thanks, you fucker" at the screen when Michael posted the story on the front page. I had a similar reaction when the demise of Ken Jennings was announced a month and a half before the event took place.

    I didn't want to know that Link dies before I played the game. I'd be happy to make the discovery on my own. So next time you want to post a spoiler in a story, at least use the [Read more...] function and give us some warning.

  2. Not likely by Leknor · · Score: 3, Insightful

    The Zelda games never had a strong connection between games. Each only alluded to each other with hints and details to excite the fanboys (of which I am). This article is taking a giant leap of faith to force the connection it tries to make.

  3. Re:A Big Deal! Kinda... by hibiki_r · · Score: 2, Insightful
    Can I hear a "Hell Yea!" for a massively multiplayer Zelda?
    Hell No. It'd be a wonderful way for Nintendo to run one of their core franchises into the ground. Zelda is all about being the hero, exploring and saving the world. Nintendo will probably change many of the classic Zelda machanics, but there really isn't any way of keeping that same sense of wonder and fight against evil when there are another twenty thousand people in your server trying to do the same thing. Massively multiplayer games are exactly the opposite of what Zelda is about: Leveling up, competing with other players, making the most profit/getting the most loot. A zelda MMORPG would alienate most of the current player base, while trying to attract people that currently don't give a rat's ass about Nintendo and its properties. Great way to shoot yourself in the foot.

    There's also the fact that MMRPGs are not sustainable without getting monthly revenue through fees or ads, while Iwata keeps saying that they want users to play online for free, without having to suffer through ads. Their player base just won't go through with it. How are they going to keep a profitable MMO game if they only get money when the game is purchased? Until there's a good business model for this that wont damage their brands, Nintendo will just not make a MMO game. The closest thing the'll do is what they are doing with Animal Crossing. Other companies would have made it a MMORPG, but Nintendo's vision was far, far, different.

  4. Re:Continuity in Zelda games by justchris · · Score: 2, Insightful

    Actually, I was fairly certain that at the time it was made, Ocarina of Time was chronologically first, because it was before Ganondorf became Ganon. The GB & GBA LoZ's are so very much aside from the real games that they could fit literally anywhere in the chronology and not make a bit of difference.

    --
    just some guy