Microsoft Reveals 360 Shortage Reason
Matt writes "In a recent interview Steve Ballmer has been quoted as saying that the shortages everyone is experiencing are simply down to lack of chips because of low yields - they even considered delaying the launch because of it. In the end they decided to push on and just try and get as many consoles out there as possible." From the article: "Repeating the company's official line on the shortage crisis, which is now threatening to entirely undo Microsoft's attempts to win the next generation war, Ballmer said, 'We are making more. All stores are getting new units each week. Can we make as many as people want? The answer is no, but not because we don't want to.'"
One issue may be that they can't bin the cores or GPUs.
(For those unfamiliar with binning: With your general-purpose parts, any chip that can't run at, say, 2.4GHz gets tested at 2.2GHz. If it passes at that speed, it gets labeled "2200" instead of "2400", and doesn't go to waste. The only chips that are completely rejected are the ones that can't pass at the minimum spec'd speed.)
In the case of a game console, there's no "range" of chip speeds. There is one fixed target clock speed, so the final test is a strict pass/fail.
The typical pattern for a new chip design is for the lower clock speed parts to arrive first. It takes a while for the fabs to work out the kinks that keep the top-speed yields low. Since the X360's core and GPU chips are custom designs, it's no surprise that it's taking a while to ramp up production.
It's easy to pick on Microsoft, especially in these here parts, but look at the evidence. Overheating power supplies, low chip yields, Perfect Dark Zero discs being pressed before the game was certified...
"Deadline or Bust" == Bust.
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