MMOFPS Games The Next Big Thing?
GameOgre writes "Despite a few lackluster attempts at a major MMOFPS like PlanetSide and now (in some ways) Star Wars Galaxies, could the MMOFPS genre one day rival MMORPGs in popularity
and become the next big thing in MMO gaming?" From the article: "Imagine the possibilities of the MMOFPS genre for a second. Instead of going through the tired old tread mill of generic missions and level grinding, blast through a combination of other players and intelligent bots on a massive scale. There would be no rooms or lobbies that you have to scan through to find a vacancy, but one persistent world. The game would be as simple as an FPS but would have enough depth to keep you coming back. You would also not be able to camp a certain monster for treasure, because their would be no monster or treasure." The big issue I see here is pricing. The monthly fee for Planetside is just too high for what they offer.
If you've played that game, you'd know that it almost fits into the MMOFPS genre with being able to play on a single map with 64 people. I wouldn't want to play a massive MMOFPS with 2-4000 people though some reasons:
:P.
* Latency: Your average FPS game server will kick anyone over 200-300 ms ping because they either have some sort of a script or an active admin. An MMOFPS will be there to make money and I hardly doubt that they will be kicking paying customers off.
* Scope: The problem with MMOs is that events are always taking place wherever you are not. You're gonna need to travel an assload of distance to get wherever the current battles are taking place. What if you die? Where will you spawn? That's a major PITA. Even if they implement "spawn anywhere your team is," it's still rather annoying to find out where you can frag the most which is the beauty of simple server hopping in FPS games.
* Teamwork: Unless you have a dedicated clan, which most people won't have, you will simply be playing with a bunch of idiots who do everything to further their own gaming experience without any regard for the people on their team. An example of this in BF2 when nobody will ever stop to give you a ride, look at your landmines covering the road (and then punish your TK when they ignore the glaring red skulls), and then shoot you when you spawn and run halfway to grabbing the vehicle. Imagine that, but on a massive, thousand player scale. Fun, huh?
So, for my quick fix of shooters, I'll stick to smaller (in comparrison) games and have my fun there