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Going To School In Azeroth

Via the Guardian Gamesblog, a link to an unusual ethnography class. From the post: "[The site is] a selection of weblogs and reports from students at Trinity University in the States who've been charged by their prof, Aaron Delwiche (a good friend to virtual worlds weblog Terra Nova), to conduct ethnographies of the hugely successful World of Warcraft as part of their credit requirements for their 'Games for the Web: Ethnography of Massively Multiplayer On-line Games' course. The 15 term papers and the associated documentation are great first steps for the students in examining the social character of online social spaces, and a very good insight for people who've never had the chance to dive into one of these virtual worlds."

1 of 13 comments (clear)

  1. WoW is work... eventually by Anonymous Coward · · Score: -1, Offtopic

    Eventually WoW starts turning into "work" after your character runs out of areas to explore. There is nothing left to do but farm instances. They should do a study on why no one realizes the game is drastically less fun at this point and continues to play. Something about addiction