D&D Online Stress Beta Begins
kafka47 writes "Turbine's much-anticipated MMO, "Dungeons and Dragons Online: Stormreach", is now opening up its stress test to Fileplanet subscribers. The registration is free, and it is a great opportunity for MMO and D&D fans to sign up and try out the game! Paid subscribers get a higher-rez client, but if you're curious about what DDO has to offer (and by all accounts, it's a lot) this is your chance to see it early."
Us Mac users don't really play games. We're obviously too busy going "ooo ahhh" while moving the mouse over the icons in the doc with magnification turned on.
</sarcasm>
I'm curious as to what slashdotters really think about this subject.
Here we have a possible new MMO and, trust me, I'd love to try it and be a paying customer. However, I'm deeply involved in another major MMO right now (WoW to be exact). I know many people who also will not try other MMOs because their current one is too infatuating.
Furthermore, if the most popular MMO has most of the population of gamers (like WoW does), doesn't this hurt the industry?
Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO. After browsing the site, I'm definitely going to go home and give this one a shot but what about all the MMOs that aren't slashdotted?
I'm reminded of an old friend from high school who hated the game franchises on the older consoles (like Mario Bros) because he was certain that their high pricing and continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh. What do you think?
My work here is dung.
Looking at those screenshots, it looks like EverCrack on steroids. I dare not try it. Must... not... try...
Actually I'm a member of FilePlanet - didn't cost me a penny. I've never visited the forums, never received emails from them and only use the site to get game patches from. As a non paying FilePlanet user, I'm still eligible to play the DDO beta for free.
I think you're being a little hasty in saying that it's to push more people to their forums, more likely that a ready-made, limited userbase was there to be tapped for something like this, especially for testing purposes.
Non-Gamer kills the skeleton for the 100th times:
"Uh, why am I killing skeletons again?"
Gamer:
"To get to level 5!"
Non-Gamer:
"What do I get at level 5?"
Gamer:
"Improved fireball man!"
Non-Gamer:
"What do I do with the improved fireball?"
Gamer:
"Shit, man, you need improved fireball if you want to get to level 6."
Non-Gamer:
"So I am getting to level 5 so I can get to level 6?"
Yeah... better you just not show non-gamers what MMORPGs are all about. Unless they addict easily, they are probably just going to think you are insane and need to get out more.
MMORPGs are a bad habit that I kicked a while ago. Wake me up when someone grows a pair and offers something new... and by new I don't mean prettier graphics or a refinement of the old formula. If you can stip the core game play down to "killing stuff to get to the next level", count me out.
I played it last night for an hour. It looks pretty especially the indoor places, but for some reason the engine wasn't smooth like WoW. I thought it was lags, but it was still not smooth even at 6 AM PST. Taverns (those are cool -- better than WoW's inns) are so laggy for me. Solo instances(?) are smoother, but not that smooth. Outdoor areas lag too for me. I had turn things down like use billinear, distance view lowered, etc.
/laugh, /dance, /p for party talk, etc.
I did not like its GUI. I think it was just too big especially when my maximum screen resolution is 1152x864. I prefer WoW's.
I loved the character setup. I made a hot chick with red long hair [grin]. Its setup reminds me of City of Heroes and City of Villain's. I also like the video clips (I wonder how much disk space these took up) showing each player class. I played as a barbarian since I like meelee fightings. I only got off the second boat after training. I will play more later hopefully. A lot of commands are similiar if you know WoW like:
Note that it it is only until THIS Saturday! Yep, it's a short test! Then, it's over. Downloading takes a while (1.6 GB for the standard client). You can apply for an account before installing. Note you need to be subscriber on those download sites to get the high quality package. The game was choppy for me with everything ON and without antialias on my XFX NVIDIA GeForce 6800 (128 MB), Athlon 64 3200+, and 1.5 GB of RAM.
Other notes/FYI:
FYI from FAQ:
# Monday at 9:00am PST registration servers go live
# Tuesday at 11:59am PST game servers go live. If you received a key and created your stress test event account you can begin playing the game
# Friday night player event starting at 3:00pm PST and ending at 7:00pm PST. Everyone in the stress test will have the opportunity to win a closed beta account
# Saturday at 11:59pm PST game servers close
To compare, I still like WoW more so far. Check out other posters' comments on Blue's News.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Now I only played D&D (the table-top RPG) for a few months on the weekend with a group of friends. I didn't really get into that either (they took it WAY too slow, all had characters in levels 3-4 after playing this certain campaign for easily 3 years), but I don't remember any instances where we had to break into a room, and destroy tons of barrels to find this "hidden" key.
In pen&paper, that's the kind of thing that gets glossed over with a "search check". Or just say that you destroy every barrel in the room untill you find it. It's as simple as the player maybe saying one sentence, and perhaps having to roll the dice once or twice.
If your tabletop DM were to try to run a game like an MMO does, he would have set down miniatures of their characters and each barrel, and the conversation might have gone something like this:
Player1: I destroy all the barrels untill I find the key.
DM: Ok, which barrel do you destroy?
Player1: All of them.
DM: No, which one do you bash in first?
Player1: Alright, I'll play along, the one on the left.
DM: Ok, make an attack roll.
Player2: It's a barrel, it ain't going anywhere!
DM: I have to know how much damage you do to the barrel.
Player1: I'm just beating on it untill it's destroyed!
DM: But you didn't roll to attack, how can you know if you really hit it?
Player3: I fireball all the barrels. Does that destroy them?
DM checks his notes, measures the room for radius of effect of the fireball, then replaces mini barrels with mini piles of ash.
DM: Yes, that destroys them.
Player1: Ok, so we have the key now. I just dug around in the ash untill I found it.
DM: No, which pile of ash are you going to search?
Players all stuff the pile of minis down the DM's throat.
I've been in the DDO beta for about a week. It looks better than I expect from what I had seen of the most recent screenshots. Although, while the females look very attractive the males are rather ugly. Not to mention that they look out of too shape considering they're adventurers. The graphics, however, are a lot better than I had expected from what I had seen in screenshots. It isn't quite on the scale of EQ2, especially as far as character detail is concerned, but the water effects look great and the lighting and bloom is nice. It also runs quite well. I have a 3ghz P4 with a 128mb Radeon 9800 Pro and I play the game at full detail getting roughly 25fps to 30fps. Maybe not perfect, but very playable. As for the game itself, I was underwhelmed. It's extremely tedious. The whole game seems to be designed around making progress as slow as possible. It also takes a little bit of time before you get the hang of how to fight and I cant say I like having to double-click on everything. The previous week I had tried the WoW 10-day trial and found that game very easy to get into and enjoy. Levelling is excruciatingly slow, right from the start. It took me hours to fill up my first XP bar and when I finally did I discovered I was still level 1. There are 4 or 5 ranks per level. And there are 10 levels total. I predict a casual gamer will take a month to reach level 2. The highest level character I found online was level 7. A friend mention that the game currently doesn't have any endgame content, but I can't confirm that either way. And the problem with that is that your progression is limited by your level and the quests you complete. You're restricted to the docks until you complete a few quests. Then you're stuck outside the main city walls until you complete another set of quests. You can't move on to another city until level two. At least there seem to be a lot of quests available, but the environments tend to all feel the same despite changing tilesets. The puzzles are neat, and quests don't consist of defeating everything in an instance. But it's still a grind. You don't get XP for defeating anything other than some bosses. XP is earned for completing the quest. Fairly early on I also realized that the game is heavily geared towards grouping. While there are benefits to instancing it tends to isolate you from the greater world, especially since the rest of the world is nothing but cities. While there's no travelling to deal with, for me it makes the experience less immersive. It seems like it follows a model similar to Guild Wars except that game is free. I don't think your average gamer is going to find DDO particularly appealling, especially those drawn to MMOs like WoW. If you're a big fan of Dungeons & Dragons you might enjoy this game immensely. It seems this game is a bit more demanding than others, which means it may lure some from EQ/EQ2. However, not having an open world to explore and no crafting may make it a turnoff. If the developers were expecting DDO to have broad appeal I think they're going to be disappointed. I expect this game will attract a select group of gamers.