Sony & LucasArts Muck Up The Force
dakotamangus writes "Players of the massively multiplayer online game Star Wars Galaxies are feeling a bit like the films' besieged rebel army these days. To them, LucasArts is the evil Empire, raining down terror in their alternate universe. Says Nancy MacIntyre, the game's senior director at LucasArts: 'There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.'" These latest mainstream press articles are just the latest examples of the profound backlash the NGE has wrought among the SWG player community.
For those of you who had jedi's and now their basically useless, you'll find this amusing (as well as anyone else for that matter)
Here, skip through the first minute and forty five seconds if you get fed up reading the text... Pretty funny stuff.
-FL
And I downloaded it and tried it out. It's supposed to be a 10 day demo, and I couldn't even get through the first without uninstalling it. The game is seriously buggy, it crashed numerous times, it stuck me in missions I had already done with seemingly no way out and wouldn't let me progress at all. On top of that it kept flipping me out of a game I was evaluating to purchase and on to the desktop and poppping up ads to do just that.
Here's a hint SOE: If someone downloads a demo of your product they are already thinking of buying it. Don't preclude people from using a demo to evaluate your product by harassing them to buy it. A better advertisement would be to polish the product you have.
Her industry credits include such stellar titles as "*NSYNC Fantasy Phone Hotline" *shudder*
e loperId,69075/
http://www.mobygames.com/developer/sheet/view/dev
WTH was Jim Ward (pres of LucasArts and V.P. Marketing LucasFilm) thinking??