Sony & LucasArts Muck Up The Force
dakotamangus writes "Players of the massively multiplayer online game Star Wars Galaxies are feeling a bit like the films' besieged rebel army these days. To them, LucasArts is the evil Empire, raining down terror in their alternate universe. Says Nancy MacIntyre, the game's senior director at LucasArts: 'There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.'" These latest mainstream press articles are just the latest examples of the profound backlash the NGE has wrought among the SWG player community.
As though millions of nerds posted in terror, and then suddenly modded.
Whoa, these comments from the Director are pretty revealing. First of all, it's an RPG, or was supposed to be. By definition, a lot of that *should* be exploring and learning new abilities. Second, this is (was) the only SW game where you had the _option_ to be Uncle Owen if you wanted. Some of the best times in game were actually the domestic stuff, running a shop with my Wookiee wife.
And thirdly, "Kill, get treasure, repeat..." I don't think there's much that can be said about that comment except that this woman is stuck in the earliest days of MMORPG theory. In fact, this kind of grind is why most people LEAVE the games.
Man, if you ask me, putting this woman in charge was one seriously bad decision. Maybe she's hot.