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Galaxies To Beat World of Warcraft?

We reported previously on an interview with John Smedley being run by Gamespot. They've put up the second part of the interview, and in the closing paragraph John takes the gloves off. From the article: "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

3 of 164 comments (clear)

  1. But... by ral315 · · Score: 5, Funny

    Galaxies doesn't have LeeRoy Jenkins!

  2. Delusions of grandieur by WCMI92 · · Score: 5, Insightful

    John Smedley is obviously getting his crack from the same source that supplies Darl McBride.

    I have played WoW. It's an ok game, but I didn't like it all that much. It's not my style. I consider WoW to be a game that appeals to the lowest common denominator. It's pure hack and slash play with cartoony graphics and shallow, repetitive "kill foozle" gameplay. Star Wars never has been lowest common denominator, and neither should SWG be.

    I have played SWG for a year and a half now. I have FOUR accounts. I have mastered almost every combat profession that the game ever had, including full template Jedi, which prior to the NGE, took months to do, and rewarded you with a character that, if played right was the most powerful in the game.

    SWG is the only game that I have EVER played constantly for a very long period., mainly because there was always SOMETHING ELSE to go do!

    And SWG never was a failure. We have (had) 200-300K subs, which made us a solid top 10 US MMO, a number 90% of the MMO's out there would die for.

    Instead they chose to nuke the game, because they decided that those who made it what it was are now undesirable and they want the lowest common denominator crowd.

    For the good of the industry, and for everyone who is a customer of MMO's, I hope SWG fails so horribly that it closes by Feb. For SOE/LA to do what they have done to everyone who ever gave them a red cent and get away with it, and to be REWARDED with larger sub numbers for it would be the doom of EVERYONE who is a customer of a MMO. They will ALL start doing the exact same thing TO YOU.

    Even WoW...

    --
    Corporatism != Free Market
  3. Practice what you preach by VGPowerlord · · Score: 5, Interesting
    John Smedley needs to do homework on the game that his company produces before he opens his trap.

    For instance, there's several things I saw in his responses that bugged me.

    Well, first of all I would have to say that in Asia, the subscription model is definitely, by far, the number one model. Revenue wise, it's about 75 percent of the market. Look at World of Warcraft, Legend of Mir, Legend of MU...all are very high-priced subscriptions, by the way.

    I don't know about in Asia, but in the US, the subscription prices for Star Wars Galaxies, Everquest II, and World of Warcraft are all about the same. So, why aren't they listed there, too?

    With EverQuest 1, we learned an important lesson. We put it out in Korea and it didn't do very well. Why? Because it wasn't a Korean game. And we didn't make any effort whatsoever, beyond basic translation, to make it adaptable to that market.

    Take something simple: for example, mouse control. When you're playing in a PC Bang, there are people that want to play with one hand--holding a cigarette in one hand and controlling the mouse in the other. They want to play the entire game that way; touching the keyboard rarely.

    Obviously, you haven't learned it as well as you thought. SWG used to be close to one hand playable, but you removed the "hold right mouse button to run" feature from SWG in the NGE upgrade. That means, you can turn and shoot with one hand, but you can't actually move.

    WoW, on the other hand, lets me:

    1. Turn the camera by holding down the left mouse button.
    2. Turn my character by holding down the right mouse button.
    3. Move forward by holding down both mouse buttons.
    4. Click targets and buttons when no mouse buttons are held down.
    5. Click group member portraits to target them.
    6. Click the icons in the lower right to open up different parts of the interface.

    With the exception of chat and logging in, there's nothing I can't do using just the mouse. That's something I don't remember being able to do in SWG or EQ2, both of which came out after EQ1. SWG's switching cursor modes made this particularly impossible.

    Now, having commented on John's comments above, I also have to say this: Word of mouth is a powerful thing. I know 10 people that myself and my brother convinced to buy World of Warcraft, after we played it in Open Beta. These people closed their various Everquest, Everquest 2, and City of Heroes accounts to play WoW.

    SWG, on the other hand, is getting disrecommended by people, because, quite frankly, you ruined the experience for them.

    While we're on the subject of ruining SWG, Julio Torres, SWG's Producer at LucasArts, said

    After receiving feedback from members of the community, conducting extensive focus tests, and evaluating the combat systems of other games in the genre, we are confident this new fast-action combat truly delivers what players, fans, and gamers have come to expect from a Star Wars experience.

    This is pure, unadulterated bullshit. Your changes blind-sided everyone, even your own Player Correspondants, who are your main "focus group," and the people who you "officially" asked for opinions on fixing the game. They're the people you should be listening to. They're the people who, the day that the NGE was unveiled, said "we didn't know about this in advance." (I can't find the exact quote, as the NGE boards are hidden on the SWG Forums.)

    In fact, you willfully withheld information from them and the community about the changes that you were about to make to the game, until the very day the changes went up on the test servers, the day after you shipped pre-orders for the latest expansion, even advertising things like this:

    Will we be getting tamable (creatu

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011