Bioware/Pandemic To Go Public
1up.com is reporting that the newly allied studios Bioware and Pandemic will become publicly traded businesses. From the article: "One analyst isn't confident the companies will have any success. How can you possibly fail with U2's Bono at your side? Albeit seemingly unthinkable, Wall Street analyst Michael Pachter isn't optimistic. 'They don't have any chance of success,' he said. 'There's not an appetite to segment the different links in the value chain.' Everyone involved, though, is slightly more cheery about the plan, believing it's an important step for developers to receive proper compensation. 'The talent is not getting anywhere what they should,' says Pandemic president Josh Resnick. 'We're the film industry in the 1920's.'"
...have made some of my most loved games ever, I wish them the best of luck. Even if the plan does lack even one iota of business sense.
cmd-q.co.uk - some sort of stupid fucking internet bullshit
How will this effect the job I win from their Neverwinter Nights module contest?
Does anyone here speak broker? I'm very confused and babelfish isn't helping.
If you want a picture of the future, imagine a boot stamping on a human face forever.
- George Orwell
As near as I know, the only reason to take a company public is for the owners of that company to make money by selling part or all of their stake in that company.
I can see plenty of downsides. It opens them up to potential takeover by a publisher if they fail to hold onto more then 50% of their shares. It makes them answerable to shareholders, which may curtail creativity in favor of cutting a profit. But how does Bioware / Pandemic benefit as a company from this move?
As a side note, Bioware / Pandemic are not the first pure developer to become publicly traded. Digital Illusions is also a publicly traded company, and have been for some time.
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I just dont see how being publicly traded would put you in a better negotiating position with respect to dealings with a publisher. It can worsen your position, if the publisher were to buy up a non trivial proportion of your shares. Then in addition to being dependant on that publisher for funding, you may find yourself obligated to take a deal from that owner / publisher when you could get a better deal from a different publisher.
The only way to improve your negotiating position with a publisher is to be in a position where you do not specifically need that publisher. There are not many ways to do that. If you can self fund the game, you can hold out for a more favorable deal. If you can pitch the game to multiple publishers, you can play them off one another and maybe get a bit of a bidding war for your game title.
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Just a heads up, I found this NY Times article much more informative than that 1Up 'piece.' http://www.nytimes.com/2005/12/16/technology/16ele vation.html?
Do Not Eat iPod Shuffle
I don't get this. Why is Michael Pachter unthinkable? I can think about him fine. And why is the fact that he's unthinkable at all related to the fact he's not optimistic?
It's a shame that there is no real plan and there is not much business sense in it, as both of those companies have produced some awesome stuff. All I can say is that I wish them the best of luck in succeeding
Business Voyeur
So when I re-read the very next paragraph of MBraynard's post, I notice the point that IPOing would help out with the situation I'm rabbiting about.
I should get back to doing that other thing.
Registering accounts later than some other chrisb since 1997