Why Do Computer Games Claim Lives?
Ektar wrote to mention an article from Chosun, a Korean newspaper, asking the question why do videogames claim lives? The article is in response to some recent high profile gamer deaths. From the article: "Apparently rare overseas, such cases make frequent headlines in Korea. Why? Experts point to the poor environment of the 'PC bang' or Internet cafes that have mushroomed nationwide. Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."
I think the situation is similar to several possibilities to die from drug use, where the real reason for death is not a physiological reaction outside the brain, or even a brain collapse, due to the substance, but rather the fact that the substance keeps you from keeping yourself in a living condition.
As I noted in another comment, this seems to be connected to the cafe gaming environment, which maybe makes the enjoyment more intense (or whatever, I don't really know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some attention to what their customers are doing.
If a game was released that really, with total certainty, made anyone who played it so obsessed with it that IV feeding always ended up as the only option, then I would think it would make total sense to stop it. It's not unreasonable to think that it would be possible to create something that triggered the general human nervous system that intensely, either.
Before that, it's a matter of distributing the blame. It's reasonable (without more detailde information) to place most of the blame on the poor suckers who died, but that doesn't mean that everyone who would have been able to do something about it, but didn't, should feel good about themselves. If, for example, a MMORPG allows continous login for 48 hours, that sounds like a stupid idea, even from the simple "stop the bots" perspective. If it can stop one or two involuntary suicides, that's quite nice, too.
Except in the case of video games, as with all other "addictions" that don't rely on foreign substances, it's completely your fault.
Why?
Simple. There's no foreign substance being ingested, inhaled or injected. If there are any chemicals being consumed within your body perpetuating the "addiction", they're also chemicals being produced entirely within your body. That's assuming it's a chemical addiction in the first place.
If it's merely psychological, then only you hold responsibility for what goes on in your head.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
I'm not racist, I don't think IQ means anything incredibly important and I'm sure it's not the whole picture, and I think your response was lacking. Given that, here's my response.
You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked.
That's a pretty bold, sweeping assertion. IQ tests aren't perfect, but neither are they arbitrary. I'm going to call you on that. Do you have any sources supporting this? Especially given that ACT/SAT/GRE are largely IQ tests?
The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.
I won't apologize for a racist, if that's what he is (it's hard to tell), but the fact remains that this is an interesting question, he's one of the few compiling any sort of statistics, and I don't think you've made a good case on why his statistics are invalid. If you have counter-statistics, I'd love to see them. Basically, I think you might be attacking your stereotype of the misinformed racist layperson. I can understand that, since this is a touchy subject, but it's also an interesting subject if we can find a good way to discuss it.
Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.
I appreciate your point (though I think your suggestion that I "didn't go far enough" in my research was inappropriate- you don't know me, and I'm not calling your credentials into question), but taking this stance hinders any serious discussion about this issue. I don't conflate IQ with superiority, and acknowledge IQ has been mis-used in the past. It's also not what most people think it is, and isn't the whole picture of a person. *But* I think the burden is on you to prove that IQ measures *nothing* given the amount it's used in our society. The military uses extensive IQ testing, and ACT/SAT/GRE tests are basically IQ tests.
As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.
I find this response a little too dismissive. But to respond, I think though there is little non-anecdotal data on this subject to date, there is plenty of anecdotal data, as you mention, and examining the lives of famously successful intelligent people (i.e. Newton, Einstein, Kant) showcases obsessive tendencies. Conflating "famously successful intelligent people" and "intelligent people" to make an anecdotal argument certainly isn't a bulletproof argument-- but personally it's more than enough to suggest that someone should study this. China, however, has to make immediate and important predictions on how their population will react to online gaming, and I think they'd be foolish to rule out a genetic component which is also correlated to IQ out of hand, given the (ample anecdotal) evidence.
If you put serious thought into a response, I will respond.