Gaim 2.0.0beta1 Released
BerkeleyDude writes "Gaim 2.0.0beta1 has been released! Here is the changelog.
New features include account status, away messages, etc, UPnP and NAT traversal support, new UI for buddylist, chat windows and preferences."
For GAIM functionality in OS X you can try Adium X It doesn't do IRC (by design choice), but the functionality for a lot of protocols is there.
(Also, IIRC, Adium X does use libgaim.)
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I have been running this since last night and I must say, it is a nice release.
Two things I have noticed that impress me the most:
1) They finally fixed tab chatted, so if someone on your MSN list decides they want a 20 character display name, their tab wont take up 20 spaces on your chat window. Instead it truncates it and evenly spaces the tabs.
2) When you type/recieve a message you see it scroll in from the bottom of the message window. Really neat effect when you are typing, as it looks like it zooms from the text input field into the conversation window. Nothing major, but neat.
All in all, its a pretty good release.
What possible use could something like that have other than to piss people off?
Encrypting the passwords would mean the key would have to be stored in the program. The key could be retrieved from the program. This is *EXACTLY* how the DVD encryption was broken. It didnt work there, and its not gonna work here.
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Actually, if you read the page you're linking to, you should really find it makes perfect sense. Either you store the password in such a way that you need user interaction to retrieve it, or you use some sort of obscurity approach which is worse than nothing. As it is, gaim stores it in plain text, yes, but there's nothing to keep you from either not storing the password OR using file-system or file based encryption - which is actually perfectly feasible. If you're using windows XP for example, just right-click the accounts.xml, properties, advanced, encrypt. (The encryption key is linked to your XP login password)
On the other hand, yes, some sort of OS specific hooks to make this easier would be sensible. For example, using Mac OS's "keychain", or Windows XP's "secure storage".
Still, even using these built-in encrypted storages only protect against a very very short list of threats.
Now, if you just stored accounts.xml on a hard-ware level encrypted harddrive that needs a smart-card and a passphrase to work, you'd be getting somewhere..
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The ability to set away messages is not new - not at all. I don't know what the submitter was smoking, but maybe he didn't understand that part of the changelog that says that the code dealing with away messages (as well as other parts) has been completely rewritten.
quidquid latine dictum sit altum videtur.
gaim-vv is being merged back into the trunk, so at some point, 2.x should have video support as well.
quidquid latine dictum sit altum videtur.
A couple things, if you can't find where to get the windows version (the windows port page hasn't been updated yet) it's here (with GTK)or here (without GTK)
Second, if you want bigger text for everything since the default is fairly small, make sure you install No Theme (or anything BUT the WIMP theme) and then goto your C:\Program Files\Common Files\GTK\2.0\etc\gtk-2.0 folder and edit the gtkrc file with notepad or something and change the one line from sans 8 to say, sans 10
There's a few more things I like to do to mine but it's all personal, I thought I'd throw out those two things though.
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Gaim offers two ways to conduct secure conversations over AIM: the gaim-encryption plugin and the OTR plugin.
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You are correct. Adium X is basically gaim with a pretty GUI.
No. Adium X uses libgaim, which is the protocol-handling code from Gaim, and that is it. The majority of the app -- all of the interface and logic that doesn't explicitly talk to servers -- is original work. Even some of the protocol-handling code isn't libgaim -- for example, Bonjour (i.e. Rendevouz) support. If you try it, you'll find some significant feature differences from Gaim as well.
It's not that you can't hide your idle time, it's that it doesn't allow you to choose what it uses to report idle time. Instead of giving you the report-idle-time-base-on options, it just uses your keyboard/mouse to determine how idle this you are. It used to also allow the option of reporting idle time based on gaim usage only (you could work on your computer all you want and it would consider you idle until you typed into a gaim chat window). If you don't want people to know whether your idle or ignoring them (don't debate it, you know you all use it to ignore people) then don't report your idle time at all. Or use idle maker like that one guy suggested...
Some binary RPMs just showed up on the download page. They weren't there last night when the beta first became available. Looks like they have them for Redhat9 through Fedora4. Sadly, they don't have any Debs up there for Debian/Ubuntu...
There are many times when I am working, but not at my keyboard mouse. Perhaps I am in the server room. Perhaps I am at my desk reading or writing notes (on paper!!!).
As fucked as it seems, many people seem to think that if my status is "Idle" I am not working. That's why I turn it off.
I use an Away message, but Gaim doesn't always send your Away message when people write to you on the AIM protocol. So they write, get no response, and think you're goofing off.
When I move to Gaim 2, I'll probably check out one of the plugins.
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A developer has said that this will likely come back because a lot of people complained and their arguments are reasonable.
Does it still do the annoying throw-you-out-onto-the-desktop-from-your-fullscree n-game-when-someone-IMs-you-or-you-get-disconnecte d thing? Because this is seriously the lamest part of GAIM, especially when there seems to be no option to turn such behavior off.