Games That Travel Well
hipernoico writes "Wired has a summary of good portable RPG games for the end of this year. 'What better way to travel than in the company of a dragon-slaying knight? ' " I've travelled thousands of miles playing various Game Boy Pokemon titles. Although lately WarioWare Touched and Meteos have taken the place of my usual RPG travel companions. What games will you be playing while dreading arriving at your parents house?
And don't forget to hit Toys R Us tomorrow for some cheap games.
Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
I mean common, you don't need anything else to occupy your time than the endless satisfaction of clearing line after line and trying to pass 300 lines when you're working in the top third of the screen and blocks are coming in at breakneck speeds...
I travelled throughout South America last year, from Buenos Aires to Los Angles. Overground. That meant a lot of coach and what better travelling companion than, in my humble opinion, the finest Fighting Fantasy Gamebook of them all: Caverns of the Snow Witch. http://en.wikipedia.org/wiki/Caverns_of_the_Snow_W itch/ e _Books/
Dice. Paper. Pencil. Playing the game properly: which means making every roll and resisting the temptation to 'go back' to the last location if I made the wrong choice. For an old-school, dice-rolling RPG player like myself I couldn't have asked for a better travelling companion. Even after six characters and I still didn't beat the book. One word: SENTINEL. Seriously, though, I earnestly recommend a return to those old Fighting Fantasy books that Ian Livingstone and Steve Jackson wrote in the mid-eighties. Dead treeware, dice, and a shedload of red wine - thee aren't many better ways to pass a 23 hour coach ride.
http://en.wikipedia.org/wiki/Fighting_Fantasy_Gam
You know, maybe I'm just weird (probably), but I tended to keep busy on long car trips by reading books and technical documents. Great reads included "Tricks of the Game Programming Gurus" (which was a HUGE book that I read 10 or 12 times), Protected Mode code by Tran of the Demo Scene fame (anyone remember Timeless?), TARGA file format documentation (POVRay kind of sucked that way), theories on approximate PHONG shading, KiwiDog's excellent tutorial on 3D graphics, the manual for the 486 processor, a book on SuperVGA modes, the DirectX documentation (blech), Dr. Dobbs journals, college book on Data Structures (it was a hand me down), and whatever else I could scavange, purchase, or print out.
;-)
Pff, kids these days. Too busy playing Pokemon to keep quiet with something interesting. Am I the only one here who spent my childhood doing something actually interesting?
Javascript + Nintendo DSi = DSiCade
The DS version is awesome. In 2004, I spent a good amount of time playing through AW and AW2. When I would play AW after AW2, I would miss out on the updated art work and extra CO moves. AW:DS does this much better by making everything truly 3D. It's not that obvious at first (it's a subtle 3D), but going back to the old GBA ones is really noticable.
:)
The have the new dual-strike CO mode + CO swaps, which adds a whole extra level to the gameplay. You can really save yourself from a tight spot. On the flip side, it makes the COM tougher in some situations. Careful strategy still wins the day. The extra units are kinda neat, although the new tank is silly
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