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Blender 2.40 Released

LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."

3 of 264 comments (clear)

  1. Re:Great... by jason.saund · · Score: 3, Interesting

    There *is* a lot of work being done on the interface, which will be in the next release. Reorganizing the buttons window is a very big task, and something that can't be rushed... hopefully you'll be pleased with version 2.41 :)

  2. Replacing the Game Engine: CrystalBlend by Jorrit · · Score: 5, Interesting

    Some of you may already know but we are aiming to make a new GameEngine for Blender using the Crystal Space 3D Engine (http://www.crystalspace3d.org/). This project is called CrystalBlend (more information on that project here: http://www.crystalspace3d.org/tikiwiki/tiki-index. php?page=CrystalBlend). The idea is (just like with the current game engine) to be able to make full games from inside Blender without the need to program. The current logic system for the game engine is a bit limited so you often have to resort to Python scripts to make the full game but with CrystalBlend we will make a totally new logic system that still allows for this fallback but makes it less needed.

    The reason I post here is that I'm looking for developers who want to help me with this project mainly on the Blender side. As the project manager of Crystal Space I will take on the Crystal Space side of CrystalBlend (i.e. 3D engine specifics). I will also work on the logic system itself but I would like some other people to help me with both the integration of Blender and Crystal Space as the development of the new user interfaces for the new logic system.

    Give me a mail (jorrit dot tyberghein at gmail dot com) if you are interested!

    Greetings,

    --
    Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
  3. CAD? by Trogre · · Score: 3, Interesting

    Will I finally be able to model my new house with this version?

    I was sad to see the BlenderCAD project die a slow death, as it addressed a lot of the CAD issues that Blender 2.3 was missing.

    I'd still like to see persistent units, measurements and materials BOM.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife