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Trust In Virtual Worlds

The Escapist's last issue for the year touches on the currency of Trust in Massively Multiplayer Games. With virtual-world currency gaining ever more value in the real world, in-game scams and lies can be deadly serious. When you give away that Trust, business can boom. From the article: "Their business plan is an ingenious one: Rather than engage in the wars that rage through alliance space, ISS has chosen to take a neutral stance, building a huge player-operated structure known as an 'outpost' that provides repair, refitting and marketing services to all comers. In a star system known simply as KDF-GY, ISS has established a little Switzerland in space, where pilots of rival corps and alliances can dock to do business, sell loot and kit out their battlecruisers for the next engagement. And according to Martin Wiinholt and Shayne Smart, the 30-something players behind Count TaSessine and Serenity Steele, respectively, business is good."

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  1. Eve..... by MBraynard · · Score: 1, Offtopic
    So promising, but so complicated.

    I recently got my newbie industrial ship blown out of the sky (empty, mind you) in .3 space. Kinda sucks.

    Other things that suck - needing bookmarks. It's a nusance issue where it takes forever to get anywhere unless you go get bookmarks.

    Finally, there is no difinitive 'how to play eve' book. There is info scattered across numerous websites, but the CCP new player guide is awful.

    Finally, you have no control over the design/color of your ship. You can't give it a certain paintjob or put a logo on it.