Trust In Virtual Worlds
The Escapist's last issue for the year touches on the currency of Trust in Massively Multiplayer Games. With virtual-world currency gaining ever more value in the real world, in-game scams and lies can be deadly serious. When you give away that Trust, business can boom. From the article: "Their business plan is an ingenious one: Rather than engage in the wars that rage through alliance space, ISS has chosen to take a neutral stance, building a huge player-operated structure known as an 'outpost' that provides repair, refitting and marketing services to all comers. In a star system known simply as KDF-GY, ISS has established a little Switzerland in space, where pilots of rival corps and alliances can dock to do business, sell loot and kit out their battlecruisers for the next engagement. And according to Martin Wiinholt and Shayne Smart, the 30-something players behind Count TaSessine and Serenity Steele, respectively, business is good."
"We want to ensure that new residents have easy access to additional L$ without having to take yet another leap of trust to sign up and give payment information to a third party," said Linden Lab economic czar Lawrence Linden. But residents had already taken that leap of trust with GOM, and been rewarded.
Indeed. I daresay one would have greater trust in the third party, whose business solely relied upon professional integrity and actual fiduciary trust. Linden as market maker for L$ is the fox guarding the henhouse. GOM had no fiduciary interest in the exchange ratio, merely the conduct of exchanges.
illegitimii non ingravare
This is the same game where one of the best examples of trust betrayed in an online world can be found. The below story is well worth the read and has been cited numerous times as an example of the risk inherent in an online world.
The Big Scam
Corporations are here to save us! How come I never noticed that before?
This stuff is cool, but I think that the reason it works is because the virtual corporations still require player support. In the real world, corporations have managed to turn the tables on citizens, so that now the corporations interests supercepe that of citizens.
No, I don't trust in god. He'll have to pay up front, like everybody else.
I happened to read this article while glancing at the magazine rack in a bookstore, and found it a compelling read. If anything, all this publicity about scams/events in EVE would seem to attract players interested in the commercial aspects of MMORPGs, along with your occasional bad apple.
: www.mmodig.com/%3Fp%3D155&hl=en
Someone put scans up, and the site seems to have exceeded bandwidth. Hopefully this Google cache works for you:
http://www.google.com/search?q=cache:ng1TNWjULLsJ
Enjoy!