Hulk Smash! Lacks Subtlety
Joshuah Bearman's, over at the LA Weekly, continues to impress with his 'Pass the Paddles' column. This week he offers up an analysis of why 'Hulk Smash' needs a little more thought put into it. From the article: "If superhero games are so often terrible, it's because they're saddled with the flattening reductionism of superhero film adaptations. But superheroes aren't so simple. The principal disappointment with the film version of The Hulk was that it lacked the mythical gravitas, graceful action and ultimate spiritual reward of Ang Lee's previous masterpiece, Crouching Tiger, Hidden Dragon. The film Hulk's oedipal and rage complexes were ham-fisted, and the action boringly brutish. In other words: Crouching Tiger was a better superhero story. (And should have made a better video game; sadly, that title was a disaster.)"
That is a lie! I gave you none of my piss!
Yes, a game like this should allow the player to get into the head of the superhero. They should understand Hulk's motivation for smashing. What is he trying to accomplish by smashing? Without that kind of deeper interaction with the character, superhero games will always seem like a pale shadow of the stories we all know.
Marvel Comics Presents Hulk Smash: A game where you play a giant monster that goes on a oedipal rage driven killing spree. Go for teh win by killing your father and fucking your mother.
ESRB : teen
yeah, sure, go for it
=)
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Many players would call GoldenEye 007 for Nintendo 64 the Best Movie To Game Conversion Evar(tm). It was greatly improved by the fact that the level designers took a lot of their cues from John Gardner's novelization, filling out details that were only implied in the movie. Likewise, the developers of Hulk video games could have referred to the comics.