Microsoft's Big Bet on Online Gaming
Carl Bialik from the WSJ writes "The Wall Street Journal Online analyzes the prospects of the Xbox's online-gaming component. Analysts say Microsoft has spent hundreds of millions on Xbox Live, with little guarantees of returns. 'It is not clear that companies like Microsoft and Sony will be able to lure large numbers of players -- each has attracted a small fraction of users to online play with their previous consoles,' WSJ Online writes. 'The companies also must be careful about new business models for distributing games -- such as games-on-demand -- so as not to alienate game publishers, who still rely heavily on in-store sales. And games designed for multiple players have a mixed record of attracting customers.' Says analyst Michael Pachter, 'At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.""
Hell, I'll go to a local computer gaming place to kick the crap out of all the people there in Counter Strike as a social interaction.
Yes, you sound like you're very well adjusted socially.
No they're not.
I feel that XBox Live is for very young children and just-made-it-to-teenager's. Every time they use the talk function they sound prepubescent or 5 years old. My roommate plays a lot of Halo 2 on Live, but he's nowhere near as good as those 5 year olds. I think it's awesome that preteens have a safe place to go to kill eachother for a modest monthly fee. WTG MS!
Why would you trust a testimonial when choosing hosting?
How about you say that to his face!? Huh!
Perfect is the enemy of done.
It means, BUY BUY BUY.
It's kind of like how Real Estate agents describe shitty houses: Clean Home, Great Schools!
There's ton's of codewords out there folks. The fun thing, is outing them!
Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.