2005 Independent Game of the Year Awards
cyrus_zuo writes "For anyone looking for something different Game Tunnel presents the 2005 Independent Game of the Year awards. Game Tunnel's list of
the Top 10 Independent
Games of the Year covers gaming from a different angle, looking at the
Independent and the Innovative. The awards also include the best of each genre
as well as technical categories. Last year's results are still available."
Apparently non-profit FLOSS games such as Battle for Wesnoth (released their 1.0 last year) aren't independent enough...
I just compared the 2004 list with the one from 2005:
For 2004, only ONE title (Gish) was listed as supporting Mac and Linux. In 2005, there are no less than FOUR.
I wonder if this means that more titles overall are being released for these platforms.
But yeah, that is a big practical limitation of Coral because you don't know which sites are going to go down and so you don't know which ones should be linked through Coral!
Oh, you mean when games were fun?
Thomas and the Magic Words. It's one of those game ideas that's so simple and cool I wish I'd throught of it :).
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Well, I played it this year as usual and so I suppose, umm, yes!
I have a high quality jones for this Rogue-type game.
Everything in the Universe sucks: It's the law!
Oh, you mean when games were fun?
Zzzzzzzz...
Everyone crystalizes a certain era of their life (usually early/mid teens) as being the most fun period of time in the history of the universe, to all people, over all time. Of course this is complete B.S. - Like you I had this foolish notion that earlier games were much more original and enjoyable.
Then I booted up MAME, and several other emulators. Boy did I have my rose-coloured memories shattered. The Pitfall of my memory turned out to actually be some trivial, ridiculous repeating set of boring stages infinitely cycling, for instance.
Why they changed their distribution method, I don't know, unless it was somehow actually cheaper to use Valve as their US vendor rather than doing it the other way. Or maybe Valve is giving them promotional opportunities (i.e., advertising) that they couldn't get before.
They changed because they couldn't afford the money to get shelf space. This way, they can't lose money if the game doesn't sell.
With Steam, they save bucketloads of money and get a virtual box in the shelf-space on every of the millions of computers that have Steam installed. Every user sees that advertisement every time they go to pick a Steam game to play unless they've changed that option in the Steam settings. They can play the demo in just a few minutes on any computer that they want to since a Steam account can be used on as many computers that the person want to play those games on.
I run LAN servers and notice that very few people shut off the advertisements because the target audience is the correct one, the ads don't take any extra time to load, they can be disabled, and the ads aren't obnoxious. Instead, people are more likely to talk about the new games that show up in the advertisements or news.
This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
These games are all or mostly non-gratis and non-free games. I'd be far more interested in the top 10 list of free-software games. Even if they're not stellar games, at least I can play them for free and without having to deal with the ever tempermental WINE. Having source code adds much more potential fun too once I start getting bored with the game (loads of cheating and modding opportunities).