GP2X Surpasses Expectations
Harry Trotter writes "Gameparks GP2X Linux Based Console had a lot to live up to with Some amusing boasts from Gamepark, but it has lived up to its pre-billing rather well with great ports of commercial games and emulators such as Mame, Vice (Commodore 64), NeoGeo CD, Duke Nukem 3D, ScummVM and another 150 more releases so far, all of which can be followed at GP2X News & GP32 Xtreme. The Open Source Development of this console has ensured a following that will keep the console alive for years to come."
I'm sure this is a slashvertisement, but this is a very cool device. I hope that they can profit where other gaming manufacturers don't: from the hardware itself. Not placing a financial income take in future sales of games is sort of odd, but it makes sense that someone has to try it. Doing so in an OSS sort of way is REALLY bizarre from a competitiveness perspective.
:) It keeps trying to install the Korean fonts, so I guess they might have an excuse. Bad Engrish is acceptable in some situations. (Do not click this link if you need to be silent in a cubicle, FWIW.)
I'll buy one or a dozen of them just as a show of faith. Many of my friends with kids could use an introduction into the great games of my time -- if only someone would make Mattel's Utopia, then I'd be happy.
A few questions that I didn't see on the site:
1. Is it Mac compatible? I assume it is just a basic Mass Storage device on the USB chain.
2. Does anyone have a link to the actual technical specs? I can't find anything on that site about the tech specs, other than the ARM processors.
3. How bright is the screen and how do they get 10 hours out of 2 AA batteries?
4. What is the estimated profit margin per unit? Is the price enough to keep them solvent AND address tech support concerns?
5. Is 320x240 enough? I'm an Action Quake 2 addict, but not sure I can play on 320x240.
6. Can they hire a grammar and spell checker?
7. Does anyone want to go in with me to pick up about 100 of these so we can save shipping and make a few bucks on our friends?
I'm pretty happy with the HP iPAQ I received for Christmas, but I'd love to screw around with this thing. Great, another freaking device I'll need a pocket for. I still can't see how they'll be able to fix bad units and support their customers merely on profit from the console sale, but if its built properly and an open source support community props up around it, anything's possible.
A friend bought one of these, and borrowed it for a couple of days. You get something like three hours when you watch movies (DIVX), and the thing looks like it skips some frames. Don't really know, but it's looks like that. Also, the emulators are very unfinished. SNES lacks sounds, many lack good interfaces. Some readme's are in Korean, and you need to install some kind SDL libs for some emulators. Didn't say that in the docs. Or is my Korean that bad? ;) Still waiting for hardware accelerated SDL to surface.
I'd love to buy one, but currently the machine is lacking software. Very badly. Give it software and I'll buy one asap!
as gp32 (and future gp2x) owner, i'll just state some things (hoping they won't be discussed/used as slander)
:)
:) :)
-the current units are poor (both soft and hardware): hardware is pretty much okay, i think they had to fix 1 thing after their first shipment (poorly soldered audio jack), software is still in development, consider the current units more like devkits and units for the true fanatics, the software will improove
-a lot of the current problems are due to this...:
*low battery life: clockspeed is higher than default atm, so it requires very good batteries (2300mah+, rechargable ofcourse, 4hour life to be expected), how this will improove, nobody knows
*bricking units: firmware is early, and flashing can go wrong, will improove, and if you're careful, you won't suffer from it
*video playback is not what it's said to be (little formats supported): the will iproove with newer firmwares, if all promises will be made, noone knows, lets hope for the best
*poor joystick: dunno, have heard some complaints about it, haven't had one in my hands yet, the same was said about the gp32, but i adore it's joystick, the gp2x joystick however is completely different
*memory cards support: will improove with firmwares
similar with most other problems you can think of
about software support i'm sure you can expect a lot from the gp32/2x community, just don't expect to buy it now and get a fully functional super emu machine in your hands, most emus are alpha stage, unstable and slow, pretty normal for a handheld that's not even really released yet, more like devkits atm... and only available for nearly 2 months or so...
take a look at the gp32 progs, (www.gp32x.de is the gp32 filearchive), and in a year or two you'll may expect similar things for the gp2x, with better emus for snes and better systems (we hope thigns like gba, amiga, psx, although those are the limits of the handheld)
Just a fair warning for anyone thinking about buying one. I've got one, and it's a great device, but it sucks up batteries like nothing else. The day I got mine, I put in the set of batteries that came with it, and they lasted me less than 2 hours. I threw some brand new duracell batteries in, those lasted about an hour and a half as well. I ended up buying some 2500mah recharagable batteries the day after I got the device, because it really does need them. With those I get battery life around 4 hours, which includes the fact that I'm turning it on and off every 5 minutes or so to test a game I've been trying to port. The popular import store Lik-Sang isn't selling them at this point because of minor issues like that. (That, and it's fairly easy to brick them upgrading the firmware) So if you're thinking of getting one, be prepared with good batteries or an AC adapter. :-)