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XGL Development Opens Up

An anonymous reader writes "David Reveman has made the latest XGL source code available for download. This comes a few weeks after development of the project was criticized for being done 'behind closed doors'. There have been huge changes to XGL, the most significant being restructuring of the code, allowing XGL's GLX support to function on other drivers than the proprietary Nvidia one. Xcompmgr can currently be run under XGL with full acceleration provided that the proprietary ATI or Nvidia drivers are used. An OpenGL based compositing manager, 'Compiz' is currently in the works and a release is expected in February. David intends to get the code into freedesktop CVS as soon as possible, after which the code should eventually merge with Xorg."

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  1. Re:Unfree by Anonymous Coward · · Score: 5, Insightful

    > Where do I send my money to get someone to write a Free Software video driver?

    I don't know, and I wish there was one too, but:

    I think people generally misunderstand the sheer amount of work put into those proprietary graphics drivers. It's not something where you can throw a few bucks at some garage coders and turn out the same thing. These are done by large teams of highly payed developers (I think 100 developers is the right order of magnitude, plus or minus), working for years. It takes *serious* amounts of money to fund that sort of development staff, and it's not something you and me and a few other likeminded folks are going to be able to fund.

    Can you get *some* working graphics driver for a lot less money? Of course. But you can't get what the proprietary drivers do, in terms of performance and functionality, on the cheap.

    Just tryin' to inject some reality into the picture here :D