Slashdot Mirror


Java 4K Game Development Contest

mrseigen writes "Java Unlimited has been running a contest since Dec 1 to develop a game in Java using only four kilobytes of bytecode and resources. You have until March 1 to finish your entries, and it's worth looking at the entries for last years' contest."

3 of 43 comments (clear)

  1. Re:So who won last year's contest? by Woogley · · Score: 3, Insightful

    thanks for pointing this out, I do indeed need to list the winners on the site. I'll have to port that 3rd party spreadsheet from 2005 to the site.

    this year I will make sure the winners list is on the site itself (it would be nice to sort it by final placing after judging anyway) :)

  2. Re:No FAQ on .JNIP extension file by Jerdie · · Score: 2, Insightful

    Install java web start from java's website.

    --
    Programming is simply the application of logic to creativity
  3. Re:About what you would expect by Anonymous Coward · · Score: 1, Insightful

    Then again, as much as I love Java (I've been involved in the 4k competition for the last two years), there's no way you'd fit anything in 120KB ram.

    Markus, you're very good at desktop gaming and 3D technology. But J2ME often runs in 64K or less. So you're not helping anybody with sweeping statements like this. Let's make sure we're comparing apples to apples (desktop games to desktop gamss) and not apples to cucumbers (desktop games to calculator/cell phone/PDA games). Shall we? :-)

    -jbanes