Java 4K Game Development Contest
mrseigen writes "Java Unlimited has been running a contest since Dec 1 to develop a game in Java using only four kilobytes of bytecode and resources. You have until March 1 to finish your entries, and it's worth looking at the entries for last years' contest."
because on a machine that has to run a JVM, memory is tight.
Having moved to the Mac a few years back, I haven't found many demos which run natively on my machine.
;-)
Try Robotron 4096. It was developed on a Mac, then tested on Windows.
Is this a sign the demo scene may just kick off big time for J2SE?
This contest is currently running into its fourth year. It garnered quite a bit of attention the first year, but the quality of the entries was pretty low. The second year two competitors really tore up the contest with full graphics, sound support, and full screen applications. The third year gained attention from many professional game developers. taking the contest into 3D, real-time raytracing, and other areas that it had never been before.
The fourth year is shaping up to be even bigger and badder than ever before. Visit JavaGaming.org for more info.
Javascript + Nintendo DSi = DSiCade