Build a Force-Feedback Gaming Simulator
inventgeek writes "Inventgeek.com has an interesting article on force feedback controllers. Their how-to instructions explain how to build a force feedback simulator on the cheep! While this mod is for the PC, it is possible to do something like it for console systems also!" From the article: "This project, just by its nature, will be presented a little differently than our other projects. The scale of this project presented some difficulty to properly report using our normal format and delayed us while we made a more flexible framework. So what we have done (Microsoft take note) is take the entire project and broken it down to a bunch of subsystems, and basically produced a mini segment for each section with full documentation and pics and plans. This overview of systems is in essence the master plan."
I remeber that Back to the Future ride, and I loved it too. I'm going to have to somehow convince my fiancee that building this thing is a good idea. I wish InventGeek.com had tips on how to convince girl friends/fiancees/wives that these things were worth the money the cost to build.
- I voted for Nintendo and against Bush
For more of this fun playing around:
r ters/StartersBody.html
:)
http://forum.rscnet.org/forumdisplay.php?f=186
And for a GREAT game to drive it:
http://www.liveforspeed.net/
which supports output of true force data (acceleration / cornering G forces, suspension deflection, etc) to a real motion platform, such as:
http://www.force-dynamics.com/
Idea for a cheap source of high-torque motors (<$15):
http://homepages.which.net/~paul.hills/Motors/Sta
This is not easy (or cheap) stuff to do right, but I'm quite sure when you do, it's well worth it for the look on people's faces