UT 2007 Might Make The PS3 Launch
Gamespot reports that despite earlier reports, Epic plans to ship UT 2007 'when it's done', and not before. Additionally, the PC version is likely to be shipped first. From the article: "'Do you know when the PS3 launch is? Neither do we,' said Epic vice president Mark Rein. 'but we know when UT2007 will be done: WHEN IT'S DONE! ... The question of whether we're a launch title or not is unanswerable because we don't know if the PS3 will be out before we're done or not. ... We won't ship the title on any platform before it's done, and it is too early to say when that will be.'"
Mark Rein says game will be ready "when it's done"
This is the same as me saying "I may fly in a racoon today" and then adding "If they produce that technology today"
do.what.promptcmds
I wish more companies would do this. Granted, I don't play UT (or much of anything anymore) but I may pick it up again just to see how things have progressed. I feel that shipping early with a ton of bugs is a lot worse then shipping when ou feel everything is as sorted as it's going to get. No one is going to write a complicateed piece of software and not have bugs in it, but at least they can ship and minimise any possible showstoppers they would have if they were up against the wall with a ship date. Frankly, certain companies should think about this as well when announcing release dates or leaking info. Most everyone would like to have a polished product no matter how long they have to wait and, ultimately, where investors are involved, they will see fatter wallets from a successful, bug free launch then they will from a half-assed launch where everyone gives the product a bad name in the first month.
CliffH
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Looking at this list, Final Fantasy PS3, Metal Gear Solid 4, Tekken PS3, (and maybe maybe Devil May Cry 4) are the only heavyweights... I know there are sh*tloads of other games to come (Gran Turismo PS3... raaahhh), but IMHO they do need a little more than this.
No one is going to write a complicateed piece of software and not have bugs in it,
First define complicated.
Second... Define bugs.
And lastly have your marketing department replace the word complicated with "user friendly" adn replace bugs with "intended features".
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
So they're going to release a game with a year in its title "when it's done"? Perhaps they should change the name to UT Forever.
UT = Unreal Tournament.
"'Do you know when the PS3 launch is? Neither do we,' said Epic vice president Mark Rein. 'but we know when UT2007 will be done: WHEN IT'S DONE!'"
Then we can't assume that the PS3 will not ship "when it's done?" I know Sony is famous for shipping "about two weeks before it's done," but really...
That 'When its done' crap was ok 10 years ago when it meant something, but now it's just a cop out meaning they don't want to announce a release date because they're falling behind. They know the release date because they had to tell Sony. Do you believe for a second that when the money guys from Sony were about to sign the check and asked when they could expect to see a game , Epic looked them in the eyes and said 'When it's done'? Hell no. Mark Reign said 'We'll be ready to ship on XXX,XX,2006...and dont forget to dot the 'i' in Epic.'
When it's done my ass.
D
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I think this should be a law akin to Moore's. Every worthwhile dev in the industry at least tries to adhere to it.
A good game shipped late is still good. A bad game shipped on time sucks forever.
Currently playing Half Life 2, which illustrates the former part of the law quite nicely.