Where are the Original Next-Gen Games?
The Guardian has an editorial bemoaning the fact that, while the next-gen consoles all seem to have a lot of promise, so far the much-anticipated titles of 2006 are sequels. Most of those are slated for current-gen systems, too. From the article: "However, those hoping for a new game type to take us into the high-definition era may be disappointed. The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything. Publishers are still relying on games that have been around for more than a decade. Yawn."
...the less it can rely on hype. Can you imagine there being pre-launch hype for Tetris?
What hype there is for innovative next-gen games is centred round the Revolution's controller, presumably because we have scant news on games that will exploit it yet.
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Publishers are still relying on games that have been around for more than a decade. Yawn.
And yet when these titles come out, and they rock, we all won't be able to shut up about how excellent they are and how much fun they are to play.
Look, I get that gaming needs to stop relying on sequels, but I'm also getting sick of this notion that just because a game doesn't use 100% original ideas and characters it must suck. Is there really anyone here that doubts that FFXII or Zelda: Twighlight are not going to be Game of the Year candidates when they are released?
That the gaming industry has established memorable and long lasting characters is a good thing. Every mainstream industry needs recognizable figures, even if you don't know much else about them or the industry itself. Even if you're not a fan of Western movies, you know who Clint Eastwood is.
Now, on to the reason behind the problem. This next generation of consoles have taken the wrong path with their hardware. That is, two of them have. The XBox 360 and the PS3 have graphical processors that are fantastically adept at processing large amounts of raw graphical information. The thing is, they went to such an extreme to get that extra edge, they sacrificed other things, like logical processing power. Essentially, the XBox 360 and PS3 can process a million bajillion bajillion polygons per second, but then they can't do anything with that information.
The Revolution can. It's more powerful than its predecessor, the Gamecube, by a fewfold (estimates put it 2-4x), so it looks really good, but it doesn't push its raw graphical power to such an extreme that it ignores what's important. Add in the controller and that, my friends, is where we will see original gaming make its return.
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
If you're expecting the interesting little original titles to be as boldy trumpeted as MGS4, you've got some pretty funny ideas. The Katamaris and Collosuses of the past arried with little fanfare: the original little games of the future will arrive just as unexpectedly.
No kidding!!! What do you say at this point?
In the case of the Legend of Zelda games, none of the games have really been a continuation of others.
Yes, there is some supposed chronological line where the games fit in timeline and not release date, but you can pick up any one game and safely ignore the others without it hindering your gameplay. Even if you ignore the different stories (though they tend to have the same outcome, "Defeat the bad guy and save the princess"), the game mechanisms are the same.
In fact, I believe that Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism. (CD-i be damned.) Contrast this with Grand Theft Auto, where it's always the same "Shoot people, run from police, steal cars" formula, just with better and better graphics. A better term for Zelda games might be "installments", rather than "sequals".
The idea that because a game is a sequel, that it has less innovation than one that isn't, to be honest, is hogwash. Innovation in the game community has nothing to do with characters or story. Innovation has everything to do with GAMEPLAY. And it's an evolutionary stance. Progressive increases and advances in the gameplay is what innovation is.
Oh, and by the way. The Final Fantasy and Zelda series have very few actual sequels. Especially the Final Fantasy series, where a majority of the games in the series are stand-alone efforts.