Slashdot Mirror


The Casual Game Clone Wars

Casual games are ever more financially lucrative in the new world of everyday games. With money to be made, clones of successful games can be launched in a very short period of time, resulting in the original title vying for financial success with its johnny-come-lately play-alike. From the article: "But, while PopCap's James Gwertzman comments in a recent interview of Zuma's success in 2004: 'We were all very excited about it, but it's 2005 and there have been a ton of very obvious Zuma clones', we have to ask - how about Mitchell's 1998 title Puzzloop for arcades, also known as Ballistic for PSX in the States? The game's basic design seems identical to Zuma. There was even some talk of Mitchell, which has released a PC version of Puzzloop, taking PopCap to court over the issue, though neither company has ever made public statements about it."

36 comments

  1. Hey, did you see how black kettle was? by irc.goatse.cx+troll · · Score: 4, Insightful

    Meh, Not going to bother to install their browser component just to see what game they ripped off, but I strongly doubt anything popcap offers is original. Fun maybe, good implentations, I'll accept, but not originals. They have a bunch of old puzzle games that have been around since the win3.11 shareware days, just because they port them to a web browser plugin and give them a pretty name doesnt mean people copy them when they do the same.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    1. Re: Hey, did you see how black kettle was? by Thedalek · · Score: 2, Informative

      I will easily admit that I don't know all games, but while Popcap's games are derivitave, it is usually less so than Zuma.

      Bejeweled owes its lineage only to Nintendo's Puzzle League, and it's a tenuous connnection.

      Heavy Weapon has some similarities to an 80s PC game which has gone by many names (Parachute and Sabotage being the two I knew of) and which recently appeared on the iPod as a hidden game. However, Heavy Weapon sports significant improvements, and works more as a redevelopment than a ripoff.

      Rocket Mania seems to draw some inspiration from both Pipe Dream and Gunpey, but again, is enough different to survive on its own.

      Insaniquarium and Feeding Freenzy seem to be completely original games.

      --
      Happiness is relative, Based upon the way we live.
    2. Re: Hey, did you see how black kettle was? by Jonny_eh · · Score: 1

      There's nothing wrong with borrowing an idea, as long as you twist/improve on it.

      Bejewled is VERY different from Nintendo's Puzzle League/Tetris Attack, yes there are similarities, but it is a different game, no doubt.

      On the other hand, the DS launch game 'Zookeeper' looks like a true rip-off of Bejeweled.

      The thing is, if you're first with a design, and market yourself properly, you'll have the brand recognition, then when people have a choice between the two games, they'll choose yours.

      Also, when the fakers are busy recreating your design, you can be making the sequel, staying one step ahead.

      It's similar with patents for inventions, you can't clone an invention and sell it for cheaper (that would be wrong), but you can take the exisitng patent, and add to it, improve it, which is 'good' and legal AFAIK.

    3. Re: Hey, did you see how black kettle was? by Pxtl · · Score: 1

      Insaniquarium's significance can't be understated - it's one of the best PopCap titles, and among the most original I've ever seen in the hyper-derivative webgame field. Very solid game there. That's worth getting the plugin for.

    4. Re: Hey, did you see how black kettle was? by Surt · · Score: 1

      Backing up the other poster, Insaniquarium is as completely original as any game can get. Who knew feeding fish could be so much fun!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  2. It's not just Popcap by deanj · · Score: 3, Interesting

    Snood's the same way. It's a clone of an 80s game. Gotta hand it to the developer tho, started off as a one-man operation, and it's made him millions.

    The real problem is that some of these outfits have gotten so big, that if a small-time developer comes out with a new game gets any kind of good response, the big guys swoop in, draw some pretty graphics, and whammo, the little guy has just had his market taken away.

    Even with that, I hope that this doesn't turn into a legal battle. The only people that win those things are the lawyers, and lawyers have ruined (or nearly ruined) enough industries already.

    1. Re:It's not just Popcap by Anonymous Coward · · Score: 0
      Snood's the same way [...] it's made him millions.

      Yeah, that and all the spyware in Snood.

    2. Re:It's not just Popcap by dave1g · · Score: 1

      some good it does him. All the instalations of snood that I was aware of happened on school computer in high school so we could goof off :-) not much marketable data there.

    3. Re:It's not just Popcap by shoptroll · · Score: 1

      Out of curiosity what game is that? I know it's pretty much a dead on clone of Bust-A-Move, I'm just wondering if anything preceded that.

      Oh and PopCap has a similiar game for Palm/PC called Dynomite, featuring a dino egg & dinosaur motiff.

      --
      Insert Sig Here
    4. Re:It's not just Popcap by deanj · · Score: 2, Informative
    5. Re:It's not just Popcap by Doomstalk · · Score: 1

      Um, that's the Japanese name for Bust-A-Move.

    6. Re:It's not just Popcap by shoptroll · · Score: 1

      Ok, so my confusion wasn't totally unfounded, just people not knowing exactly what they're talking about.

      --
      Insert Sig Here
  3. That was my first thought, actually by cgenman · · Score: 4, Insightful

    Someone sent a link to Zuma a little while back. My first thought upon playing it was "this is a PC version of Puzzloop."

    Now, if you want to trace it back further, Puzzloop was based somewhat more loosely on a linear version of Bust a Move, which in turn was a hexagonal interpretation of Columns. Columns was Sega's attempt to get in on the success of Tetris.

    Of course, the difference between stealing is how much interpretation goes on between the steps, and how honest the developers are about the originality. Puzzle Pirates has a swordfighting system with is clearly based upon Puzzle Fighter. Puzzle Fighter in turn was based upon Waku Waku Animal, which was an attempt to rip off Puyo Pop, which was a somewhat more successful attempt to rip off columns, who was going for tetris. However, if you look at the Swordfighting in Puzzle Pirates and Tetris, there is a huge delta between the two. Likewise, you can trace fighting games from Soul Calibur III -> Soul Calibur -> Tekken -> Mortal Kombat -> Street Fighter II -> Street Fighter I -> Karate Champ, and back up from Karate Champ -> Kung Fu -> Double Dragon -> Ninja Gaiden -> Strider -> Sonic the Hedgehog -> Sonic Adventures.

    My point is that fundamental game mechanics flow between games, in the same way that camera movements flow between movies and bad acting flows between TV shows. The mechanics are building blocks from which games emerge, but they are not the games themselves. It isn't the individual mechanics per-say, but the execution that matters.

    1. Re:That was my first thought, actually by Anonymous Coward · · Score: 0

      I think Soul Blade is a more direct ancestor of Soul Calibur, it's also a clearer relation to Tekken. And you also missed SC 2, but that one's somewhat obvious...

      I'd also dispute your last point. It's not the overall theme that matters, but the *detailed* mechanics. Add reversals to a fighter and you have an entirely different game. Good execution is necessary but it's not the defining characteristic of a game. Hmmm... What I'm saying here, is that the game is the game. Well you can't dispute that.

    2. Re:That was my first thought, actually by fondue · · Score: 3, Insightful

      Nice theory, the problem is that Zuma is a direct copy of Puzzloop. It's identical in all but name and graphic theme.

      None of the other games you compare are direct copies of each other. A game being in the same genre as another game does not make it a 'rip off' of the original game.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    3. Re:That was my first thought, actually by smbarbour · · Score: 1

      I hate to be a stickler for correctness, but Street Fighter II was the sequel to the game Fighting Street (which was available for the TurboGrafx-CD system).

    4. Re:That was my first thought, actually by MilenCent · · Score: 2, Insightful

      But when you're talking about games which are based on simplified, yet ingenious, play mechanics, a good number of which I count among my favorites, your argument breaks down. There is actually a world of difference, for example, between Bust-A-Move, aka Puzzle Bobble, and Columns, far more than your dismissive statement suggests. Columns has quite a bit more in common with Tetris, but there's substantial differences even in that. But if you want to look at it broadly enough, all these games have a similar, "continual play until successive mistakes end the game" structure. I still wouldn't say they're similar enough to be functionally identical, indeed each of these games' variations on the rules are sufficent to mark them as separate games, and playing 30 minutes of Tetris would not satisfy any particular Puzzle Bobble jones I might have.

      BUT, there has long been a cottage industry of shareware games, upon the foundation of which this Flash game industry has been built, that exists mostly as a series of clones of prior games. How many versions of Breakout have we seen? Unlike the differences between Puzzle Bobble and Columns, different board designs, special blocks and the addition of sporadic powerups do not mark it as a separate game. Now, how many versions of Tetris have we seen in which gameplay was not sufficently varied? Okay, how many versions of Asteroids has there been? How about Shanghai (which most places misname Mahjonng)? Sokoban? SameGame?

      It's possible to make games sufficently different from each of these things that retain the same basic mechanic, but most of the developers behind them care more about the dollars they can make copying someone else's idea than the game themselves. This usually takes the form of adding powerups and different boards into it (especially with the many Breakout and Asteroids cloners). Sometimes they're not even aware of the true origin of a game, but are themselves copying a copy (see: Arkanoid). Usually the quality of their implementation betrays their real motivation, but that's beside the point. There is still an important difference here between these shareware knockoff artists and people who actually try to make something different.

    5. Re:That was my first thought, actually by suraklin · · Score: 1

      Street Fighter II was a sequel to the Arcade game Street Fighter. The Turbo Grafx CD game was released in Japan on 12/04/88. The arcade game was released a year earlier, so the PC Engine/Turbo Grafx CD game was just a port from the arcade. Not to be an ass but if you are going to correct someone please check your facts first.

    6. Re:That was my first thought, actually by CommanderData · · Score: 1

      I hate to be a stickler for correctness, but Street Fighter II was the sequel to the game Fighting Street (which was available for the TurboGrafx-CD system).

      Well, I like being a stickler for correctness :) and it turns out that Street Fighter I is AKA Fighting Street on the PC Engine/Turbografx 16. It was released in the arcades first in 1987 as Street Fighter, and originally had buttons that were sensitive to the amount of force a player put on them. Push harder for stronger punches and kicks! That system was not rugged enough for arcade use at the time, and was abandoned for the 6-button control scheme Street Fighter II used.

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
    7. Re:That was my first thought, actually by Anonymous Coward · · Score: 0

      Actually Street Fighter II WAS the sequel to Street Fighter I, the TurboGrafx-CD version of Street Fighter I was renamed Fighting Street for some reason.

    8. Re:That was my first thought, actually by Anonymous Coward · · Score: 0

      Given that the Japanese call Mahjongg "mahjongg", are you saying an entire race of people is wrong?

      Shanghai is a copyrighted name that was given to "Mahjongg solitaire" which was also known as "Shanghai solitaire". It was never just "Shanghai", and given that Mahjongg (the non-solitaire type) is in far, far wider play than Mahjongg solitaire, I'd say it's rather sweeping to say that Shanghai is "misnamed" to Mahjongg.

    9. Re:That was my first thought, actually by KDR_11k · · Score: 1

      Probably because there was a game called Streetfighter 20sumthin on the NES that they didn't want to get confused with.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:That was my first thought, actually by MilenCent · · Score: 1

      Given that the Japanese call Mahjongg "mahjongg", are you saying an entire race of people is wrong?

      If they all call the game created long ago at Activision that involves mahjonng tiles "mahjongg", then yes I'm saying an entire race of people is wrong.

      But they don't. The tiles were first used in a different game, and as far as I can tell Shanghai was where the game was created. The game was originally a computer game, and the text on the box sure as hell didn't say "Shanghai solitaire."

      So there.

    11. Re:That was my first thought, actually by smbarbour · · Score: 1

      To all those who corrected me, I hereby turn in my geek card. I had never seen the arcade game, and only knew of the TG-CD game. Please forgive me.

  4. Just goes to show you by vga_init · · Score: 3, Interesting

    Unless you want to market games on a really unique and proprietary platform, casual gaming and commercial gaming are two things that are difficult to mix. This article shows the most obvious reason why: cloning. The reason for this is that most casual games are so simple that most programmers are able to whip out their own version, possibly making modifications to suit their personal needs.

    The bright side of this is that these are ideal free software projects. When I delved into the world of free software, I could not help but notice that the majority of games available were small, casual games. Some of them were quite clever, many were unusually addictive, and the vast majority were clones of something.

    If you ask me, casual games ought to be free software because, among other reasons, it A) helps to ensure the longevity of your game and B) helps others to not have to reinvent the wheel. Why rewrite your game as a clone when they can just port it to a new platform or create their own skins? If they think they can make it better, they already have your code to start off with, so they can extend it or examine it while writing their own engine.

    I like to think of casual gaming as "generic gaming", and I find it to be healthy that there is a lot of borrowing going on.

    1. Re:Just goes to show you by tepples · · Score: 3, Informative

      Unless you want to market games on a really unique and proprietary platform

      ...or even if you are marketing your casual game on a proprietary platform, it'll get cloned. Just look at what happened to Lumines; there's now an accurate GPL'd clone for GBA.

  5. Tumblebugs by CrazyJim1 · · Score: 1

    This is exactly the same game as Tumblebugs, both Zuma and Tumblebugs can be played on yahoo.com games site.

  6. Nothing New by Anonymous Coward · · Score: 0

    You can argue that Ridge Racer is just an implementation of pole position

  7. A 3d-clone of tetris.. by British · · Score: 1

    ...was called Block Out. It was available in the arcades and on the PC. To me, it seemed like a 3-d version of Tetris. And man was it ever fun. It got frustrating when you got to the three-dimensional pieces, and didn't have enough room and/or time to slot it in.

    To me that game was highly underrated. I love puzzle games, and chances are there's a puzzle game concept that's a template that will be used by several companies. I just wish they, when a clone was made, added some spice to it. Imagine alternate versions of Tetris pieces. Imagine a sliding row or two(manually or automatically on a power-up) to make things more fun.

    1. Re:A 3d-clone of tetris.. by superpulpsicle · · Score: 1

      I do not remember seeing BlockOut in the arcades. However I do remember it on the Sega Genesis. And thought it was strange to have a 3D tetris game on a system with no scaling capabilities. It would not have been underrated if they got the licenses for a 3D tetris name title.

    2. Re:A 3d-clone of tetris.. by Anonymous Coward · · Score: 0

      There was also a 3D tetris game for the virtual boy. God that game nearly made me throw up on several occassions. That's what horrible "3D" development of an otherwise great game will get you.

  8. Advantages of Lumines by rmccann · · Score: 1

    The best thing about Lumines is it's sound, video and music. It's a strange kind of psychedelic game. The puzzle itself is good, but the music and video really make it shine. This clone does not have that, so IMO it won't be a fun to play.

  9. It's not just Popcap-Intentional Protection. by Anonymous Coward · · Score: 0

    "The real problem is that some of these outfits have gotten so big, that if a small-time developer comes out with a new game gets any kind of good response, the big guys swoop in, draw some pretty graphics, and whammo, the little guy has just had his market taken away."

    Yeah! Someone should invent some kind of laws to protect the people with ideas.

  10. Custom soundtracks by tepples · · Score: 1

    The puzzle itself is good, but the music and video really make it shine. This clone does not have that, so IMO it won't be a fun to play.

    It doesn't have the video, but (if you're not using the GBA Movie Player v2) it does have custom soundtracks. Use GSM tools for GBA to make a gsmsongs.gba file, copy it into Luminesweeper's folder, and then you can edit the skins to use your music. All is described in the readme file.

  11. I liked Geom Cube by tepples · · Score: 1

    I do not remember seeing BlockOut in the arcades. However I do remember it on the Sega Genesis.

    I'm guessing that this is what you're talking about. I'm more familiar with Technos's version of the 3D tetromino stacking game under the name "Geom Cube" on the PlayStation.

    And thought it was strange to have a 3D tetris game on a system with no scaling capabilities.

    Of course the Mega Drive aka Genesis had scaling capabilities; they were just done in software. It's possible to map most of the display of the Genesis as a pixel map, use fine-tuned MC68000 assembly code to blit squares and flat-shade trapezoids, and end up with a perspective projection of the 3-dimensional display.

  12. They're all ripping off each other by goldcd · · Score: 1

    For example Bejeweled (PopCaps big game)is extremely similar to Zookeeper(Not its original home, it went missing from the Jap site where it was originally).