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Bill Gates on the 360

Engadget had a sit-down with Bill Gates at CES, and they talk for a good while about the Xbox 360's launch and subsequent issues. From the article: "We played quite a variety. Actually, the Xbox Arcade was a big thing, a lot of the adults wanted to sit down and play for five or ten minutes. It was Hexic or Zuma that were easy for them to learn the rules, get used to the controller. We had some younger kids who were just beating the heck out of me at Project Gotham Racing, Kameo, basketball, Perfect Dark Zero. We have, I think, a dozen titles in total."

3 of 40 comments (clear)

  1. Don't bother by Mursk · · Score: 5, Insightful

    Don't bother reading the article (not that most do). There's hardly any Xbox talk, and most of the rest of the stuff is freaking boring. This doesn't really belong in the Games section, IMO.

    --
    "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  2. Wrong strategy by the+computer+guy+nex · · Score: 2, Insightful

    "And I think Bill has doubts, too. "

    1) The 360 has sold fewer units to this point due to the limited supply rather than low demand. This doesn't take away from the "buzz" around the product, rather the opposite.

    2) PS2 has sold over 100 million units, and the 360 will never reach that point for 2 reasons. 1) The 360 is strictly marketed to the United States. Hell Japan barely even knew a new console was coming out, same in Europe. M$ is avoiding the "Land War in Asia" against the PS3. 2) The 360 will make money from Xbox Live rather than extra units.

    Too many people consider this a standard console. Sell a piece of hardware underpriced and make up the difference on a cut of every game sold.

    The 360 is doing the same, but rather relying on Xbox Live membership fees and marketplace downloads. This is a business model that will strive. Every single 360 game is beautifully integrated.

    1. Re:Wrong strategy by Anonymous Coward · · Score: 3, Insightful

      The 360 is doing the same, but rather relying on Xbox Live membership fees and marketplace downloads. This is a business model that will strive. Every single 360 game is beautifully integrated.

      Just like it worked with the xbox, -$5 billion four years later.

      I don't know how you can honestly believe that a mere 2 million users paying a small monthly fee can cover the many billions of dollars invested into a console.