Slashdot Mirror


Dungeons and Dragons Online Beta Impressions

The NDA for the Dungeons and Dragons Online Beta is now a thing of the past. F13's piece prior to the lifting of the NDA is a good place to get started. They also have a lively discussion going, discussing all aspects of the upcoming game, which launches February 28th. From the f13 piece: "The most important thing to understand about DDO is Turbine is trying a different take on the genre. People looking strictly for a WoW clone in a D&D flavored wrapper won't find it. For some that may be a good thing, for others not so much. Oh to be sure, it has a lot of the same trappings as your previous favorite graphical-Diku-mud; after all, most fantasy computer role playing games owe a little or very large portion of their structure to the granddaddy of all pen and paper rpgs, Dungeon & Dragons. So it comes as no surprise to find this game with familiar fantasy races, defined character classes, and easily recognizable fantasy monsters, magic items and spells. But, as I have grown fond of saying these last several years, the devil's in the implementation. To that end, DDO is almost as easily defined by what it is NOT as by what it IS."

1 of 148 comments (clear)

  1. Re:Not much difference by aztektum · · Score: 5, Insightful

    I'm in the beta for DnD. This isn't anything like WoW. It's more like Guild Wars. You create a party and get an instanced dungeon for your party. It has a lot of the DnD "atmosphere" with text descriptions of the scene quickly popping up when you move through areas to replicate the DM feel. All in all the feeling of the game is actually cool. Pubs and inns have wonderful atmosphere, the music is catchy, and you feel like you're really almost there. I haven't progressed too far into higher levels though, so I can't say much about that. I will need to find more free time to play before it launches though, so I can see if it will be worth it to buy. (and help report bugs too of couse)

    --
    :: aztek ::
    No sig for you!!