Dungeons and Dragons Online Beta Impressions
The NDA for the Dungeons and Dragons Online Beta is now a thing of the past. F13's piece prior to the lifting of the NDA is a good place to get started. They also have a lively discussion going, discussing all aspects of the upcoming game, which launches February 28th. From the f13 piece: "The most important thing to understand about DDO is Turbine is trying a different take on the genre. People looking strictly for a WoW clone in a D&D flavored wrapper won't find it. For some that may be a good thing, for others not so much. Oh to be sure, it has a lot of the same trappings as your previous favorite graphical-Diku-mud; after all, most fantasy computer role playing games owe a little or very large portion of their structure to the granddaddy of all pen and paper rpgs, Dungeon & Dragons. So it comes as no surprise to find this game with familiar fantasy races, defined character classes, and easily recognizable fantasy monsters, magic items and spells. But, as I have grown fond of saying these last several years, the devil's in the implementation. To that end, DDO is almost as easily defined by what it is NOT as by what it IS."
Cool, thanks. Could you also port the game to Mac please? LOL.
I didn't like Guild Wars enough to buy it in the first place (friends bought it, I didn't steal it). I can't think of a single reason why I'd want to pay a monthly fee for basically the exact same thing.
This is exactly what I am talking about.
Basically, MMORPG's were not supposed to be "quick, gotta run through this dungeon and gain XP and gold", they were supposed to be social interaction on a massive scale. You played a role, in a game. Get it?
But nowadays, it's a fucking FPS for lousy shooters.
But hey, if your idea of fun is treadmilling, don't let me stop you, and have fun being the brooding loner type, among the 50,000 other dark, brooding, loner types.
Thanks for ruining the atmosphere everywhere you are, anonymous. GB2/b/!
I was totally turned off by the no PvP announcement. The same company is also developing the LOTR MMO, which by the way has no PvP either. PvP for me is a requirement, teaming with buddies to fight NPCs just seems... pointless. I can do that with NWN. I'm not one to go on a gankfest, but PvP just provides more "realism" and opportunities in between mission/quest grinds.
I was even more disappointed with the No PvP annoucement with the LOTR MMO. When LOTR was first announced, I imagined the possibilities of joining an Orc Band, raiding, and pillaging.
It makes me wonder if they even have the necessary experience to develop a good PvP system within an MMO.
Awesome!