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Elder Scrolls IV Will Fit On One Disc

Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360. 1up is running a preview of the game, slated for a March release. From the article: "This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you."

12 of 62 comments (clear)

  1. Info by Richard+A+Lake · · Score: 5, Informative

    http://www.waiting4oblivion.com/ is the best source of info i found

  2. So only minor stat-based consequences, then. by iainl · · Score: 3, Insightful

    It isn't like setting fire to the villager caused them to run into your house, at which point your entire house burns down, then.

    Which would be unfortunate.

    --
    "I Know You Are But What Am I?"
  3. Can't wait for this baby to arrive on PC! by Hitto · · Score: 4, Insightful

    Seriously, Xbox gamers miss out on so many great mods, it's not even funny. What I loved about TES3's mod engine was that it's really easy and straightforward even to code in. They just need to implement fucking brackets instead of if-endif statements and I'll feel right at home.

    If any of you never played this series, then by all means do. Great open-ended game, perfect sense of immersion, good storylines, easily up there with the best.

  4. It's Getting Caught That's the Crime by bateleur · · Score: 5, Funny

    the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome

    That's pretty realistic. Last job interview I went to the new boss was asking if I'd ever set a villager on fire. I said "no". The way I see it, that's none of his business.

  5. Morrowind was amazing, and crap by SmallFurryCreature · · Score: 4, Insightful
    You see I am weird RPG player, while I don't like the fake rpg's like Final Fantasy, wich are closer to to an action adventure, I also like a bit of handhelding.

    When you consider Planescape Torment to be the best RPG ever or if you prefer First Person 3D non-party System Shock then Morrowind comes as a bit of a shock.

    Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

    It was not the lack of direction, I could deal with that. It was the lack of focused content. That is not very clear is it. Oh okay, shops with goods that were relevant to your level.

    If you ever played a more focussed RPG you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.

    For the entire rest of the game I never looted a better bow.

    The same really with the rest of the equipment, I just got bored checking every single store in the game only to find them all selling the exact same thing. Nice that the game is so large but their are times when size doesn't matter. Do I really need a city that exist of a dozen shopping centers all with stores with the same goods?

    That was I think the problem, not a lack of direction but to much empty or wasted space. I am a male, I do not enjoy shopping. Just give me a small square with all the key shops neatly arranged for minimum walking distance.

    I am also frankly tired of having to break into peoples houses to find quest givers. Geez, what happened to the idea of the PnP RPG where a band of adventures sit in a inn and are approached by a mysterious stranger? Most CRPG's think people with lost family members hide in the toilet waiting for an adventurer to come by (Neverwinter Nights I am talking to you).

    Ah well it will be intresting to see how they tackle it this time. I just wonder what kind of PC I will need for it if even a 360 has troubles with the frame rates. Then again if memory is the bottle neck we could have the same situation as with morrowind.

    The original morrowind had a lot of loading on the PC because it had been designed with the limited x-box memory in mind. The expansions made full use of your PC's memory and had far less loading. Hopefully the PC version will not be similarly crippled this time.

    Oh and any news on nudity? One of the prequels had fully nude models on the equipment screen! I want my nudy elves!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Morrowind was amazing, and crap by Supurcell · · Score: 2, Funny

      I'm pretty sure there won't be any nudity in the retail game. You'll have to wait for the new better bodies mod to come out. Ah, there was nothing more heroic in Morrowind than my Nord walking through Balmora with his dick hanging out.

    2. Re:Morrowind was amazing, and crap by Vo0k · · Score: 4, Interesting

      Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

      Lots of it came from too ambitious plans and too weak hardware. If you saw concept art of Vivec, you'd understand. It would be a big challenge for nowadays gfx cards to render such thing at more than 10FPS in 800x600. Back then - forget it. They just had to cut down on the number of characters and objects...

      If you ever played a more focussed RPG
      Read: Linear RPG.

      you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.
      And you missed the great Daedric Longbow which kicks ass of any bow you can find in a town. Usually stealing/getting expensive stuff early on is damn difficult. If you want, go visit nearest daedric ruins, it's near. Win against a daedra, and there you are, a piece of daedric weapon/armor. Cool? No. The daedra will kick your ass.
      I challenged a Frygian Hag really early on in the game. Lost about 30 health potions I had kept just in case, and quite a few others. Barely survived. Got the cool dagger which I used for next 5-6 levels until I got something stronger and could beat shit off a hag without sweat. But in the meantime the dagger was a well deserved reward for the hard battle. You were a good thief, you got a good bow. Congrats. Stealing the one that comes with the "archery" mod is pretty much impossible without cheating or at least killing the shopkeeper...

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    3. Re:Morrowind was amazing, and crap by spyrochaete · · Score: 2, Interesting

      I've installed this game about 7 times and I keep on uninstalling it after about 5 hours. It's not easy being an impatient guy who loves RPGs. You're absolutely right that a degree of hand holding is necessary. The Knights of the Old Republic series is the best paced, best balanced series I know that is broken up into definable levels but still feels open-ended since you can do them in any order and must occasionally revisit them. In Morrowind I just feel lost.

      Maybe there isn't enough of a population to resemble real towns, but I got very frustrated talking to every guard and serf with a pitchfork looking for Blaz the Breadbaker and Captain Dingus.

      Don't get me wrong - I love story based games with a sandbox to play in. The GTA series since the very first has always been the grand champion in that department and I think it's great to see so many games using those games as a template. But a degree of linearity is required to keep the player aware of the track, if not on it. The Ultima Underworld games were perfect for this. The first game was split into levels, on on top of the other, and the second game consisted of alternate dimensions that were introduced 1 or 2 at a time. You could revisit any area you wanted eventually, but the games eased you into the water instead of popping your water wings and shoving you in the shark tank.

      RPG designers are like a teenager's parents - give them too much freedom and they'll end up at a cock fight on skid row, but give them too little and they'll lose respect for you.

  6. If only real life was like this by AmiMoJo · · Score: 3, Informative

    Imagine being able to set people you don't like on fire, then paying a fine and forgetting about it.

    Of course, this game is hardly realistic. It's actually really hard to set people on fire. Clothes don't just burst into flame from a single match, you need petrol or something. Something to try at home, eh kids?

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  7. As a great sage once said... by Channard · · Score: 3, Funny

    .. 'Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.' - Terry Pratchett.

  8. What seems to come up ... by Channard · · Score: 2, Informative

    .. in any discussion of the 360's use of an HD drive is the fear that the cutscenes in games will mean that games will have to come on multiple DVDs. Thing is, though, the power of the X-Box 360, and presumably the PS3 should allow them to render real-time cutscenes that will look so good that FMV won't be required.

  9. Re:how is this revolutionary? by Thrymm · · Score: 2, Informative

    How about Elder Scrolls 2: Daggerfall had it before EQ eh?