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SWG Timeline Moves Forward

Rumours have been working their way through the Star Wars Galaxies boards about the possibility that the timelines of events will be moved forward past the current "post-New Hope, pre-Empire" point. Darniaq writes on this possibility, and links to a post on the boards where the Community Manager confirms this development. Unfortunately, the posts have already been removed. Fortunately, an individual at Sony Online Entertainment was able to confirm with LucasArts that there are plans to make this change to the game. Here's hoping the timeline change will be a breath of fresh air for the beleaguered game.

3 of 36 comments (clear)

  1. A new Ho.. er... Expansion by VGPowerlord · · Score: 3, Interesting
    By moving the timeline forward, Sony can use this as an excuse to plan a bunch of new expansions.

    Anyone want to bet that they still won't fix outstanding game bugs before new expansions come out?

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  2. Updated hyperlink by Darniaq · · Score: 4, Informative

    Just an FYI, but this is the link to TH's confirmation. Not sure why it didn't work from my blog entry, but it should now.

  3. Re:I could see it working... by SB5 · · Score: 3, Interesting

    That would never happen. I used to play on Bloodfin, and the PvPers would regularly be able to crash the server or planet. 100+ pvpers in one city and the server was toast. And this was over a year ago before the CU and the NGE, using what was essentially a DikuMUD combat system. The fun part was you could come across the PvPers in a big battle in a town nobody ever visited for anything(because there was nothing there, no quests, no reason to even pass through except it being close to a dungeon. People were always in Eisley, Theed, but mostly Coronet waiting for the buffs to go to Dant.

    If they ever made SWG 2, probably going the Guild Wars route is probably going to give the people more of what they actually want for the Star Wars Experience.

    I loved SWG though, the 30+ professions all the planets. The problems before the CU and the NGE have all been outlined many times before, but the Devs never seemed to listen, even the smugglers had to wait what 2 years for a revamp or something, and they still can't smuggle.

    I started out as an artisan, and moved to a rifleman, ranger. Then the nerfing started.

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